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Here is the starting BFC sandbox for you to look at and start planning, if you choose to do so. This accurately represents what the starting BFC will look like when you load into the game. The file has any strategic resources stripped out (since you would not know those on turn 0).
We reserve the right to make any changes to the BFC, but this is at least very close to what it will look like in game, so should be dependable for planning purposes.
No screenshot for the thread too because that's just time consuming right now for me to go take a picture of each one too.
Link to the starting sandbox: https://dl.dropboxusercontent.com/u/4491...wordWBSave
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Okay, here's what our BFC looks like:
Guess Carthage wouldn't have been so bad after all.
One problem: this sim has us start with Agri/Myst, Inca's starting techs according to the Civilopedia are still Mining/Wheel.
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So Hunting->either Fishing or BW for tech path? I'll wait to do detailed simming until after the techs get resolved (though presumably we could fix that in WB if necessary).
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Looks like Inca is Agri/Mist in the Civilopedia to me even. Are you thinking of Mali or some other?
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Hello, based on recommendation of the lurkers, your ivory has been upgraded to be first ring, moved to the tile 1SW of your settler along with the forest. The tile the ivory was formerly on is now a grassland hill without a forest.
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Logged in, everything worked, nothing spectacular:
I should be doing sims, and trying to plan, but I don't care
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Played again, same as before--password is "incanaggro", and I actually remembered to put it in the thread this time!
August 24th, 2015, 22:29
(This post was last modified: August 24th, 2015, 22:31 by Fenn.)
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Could you turn on resource icons? I think I see Gems to the west and (Tundra Hill ) Deer to the southeast.
Anyway the movement of the Ivory is good for our start, giving us a 4 foodhammer tile to work right away. It can also be reached from the Cows in 1 turn of movement instead of two if AH is researched immediately after Hunting.
I haven't had much time to sim lately but just by feeling I'd say improving the Fish tile should be done fairly soon; it'll be our best tile for Food (5f vs 4f for the Cows), so will be useful when growing the capital (otherwise when building Workers the Cows and Ivory may be better for getting the Exp bonus to hammers).
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(August 24th, 2015, 22:29)Fenn Wrote: Could you turn on resource icons? I think I see Gems to the west and (Tundra Hill ) Deer to the southeast.
Anyway the movement of the Ivory is good for our start, giving us a 4 foodhammer tile to work right away. It can also be reached from the Cows in 1 turn of movement instead of two if AH is researched immediately after Hunting.
I haven't had much time to sim lately but just by feeling I'd say improving the Fish tile should be done fairly soon; it'll be our best tile for Food (5f vs 4f for the Cows), so will be useful when growing the capital (otherwise when building Workers the Cows and Ivory may be better for getting the Exp bonus to hammers). So do you think I should go right to Fishing? Don't forget, work boats are food-hammer units now, though I can start the build whenever. We have a lot of stuff we want though: Fishing, AH, Mining->BW, Wheel->Pottery, and possibly a religion and/or Oracle (though I don't think we need it considering we have Ivory, Terraces, CHM, and cheap HR units).
Speaking of Oracle, something I should do is check how many players have Mysticism, and see if that lines up with Industrious at all. Obviously we aren't going for Stonehenge, but Oracle is always something to keep in mind.
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Another turn, with more interesting stuff:
Hooray, a hut! And that city site 1SE of the south is really, really good (and even has food first ring!).
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