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Ah, because you said to slow down an opponent and proposed units trades to be banned, I decided you are not OK with Gavagai's trades. Had no follow pb18.
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(August 18th, 2015, 07:53)Krill Wrote: Quote:This was exacerbated by my not realizing that missiles could be rebased beyond their stated range until one of the last turns of the game. shakehead (that's why I couldn't understand how you had so many on your subs already when you wiped my naval stack despite my beating you to rocketry and also I think fission; IMHO they are completely unbalanced like this; I thought they were overpowered even at 4 rebase-range)
Um. Guided missiles have always been moved via rebase mechanics. They have always been loadable onto subs. And they've always had 4 range.
The only changes I made to them were cost (lowered from 60 to 50) and they collateral 2 units now. That's it.
Yes, and I had no idea rebase-range was different than actual-range. The only missiles I'd ever built in a civ4 game were ICBMS and then only in a handful of occasions. The unit says "range of 4" and shows a hatched overlay with a range of 4 when you click on rebase, so I assumed that one can only rebase in cities in the overlay, not all the way across the map. So, I would rebase 4 tiles at a time, and therefore only had 17 missiles to hit Gavagai in the big battle, not 50 or whatever...
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(August 18th, 2015, 08:08)2metraninja Wrote: (August 15th, 2015, 04:48)Krill Wrote: Haha. Selling nukes to slow down an ss participant v selling ga to speed up culture win.
Funny. Yeah banning all unit trades is probably necessary...
Was GJ at all building a SS?
Also the nukes you made in this mod are just bleh... Artillery is more efficient in hammer per damage I think, besides they do not collateral MGs.
I was building an SS, I just had no competitive timing compared to Gavagai or Gawdzak because I rebuilt my military instead of wealth. I expected to launch in 11 turns.
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(August 18th, 2015, 13:41)GermanJoey Wrote: (August 18th, 2015, 07:53)Krill Wrote: Quote:This was exacerbated by my not realizing that missiles could be rebased beyond their stated range until one of the last turns of the game. shakehead (that's why I couldn't understand how you had so many on your subs already when you wiped my naval stack despite my beating you to rocketry and also I think fission; IMHO they are completely unbalanced like this; I thought they were overpowered even at 4 rebase-range)
Um. Guided missiles have always been moved via rebase mechanics. They have always been loadable onto subs. And they've always had 4 range.
The only changes I made to them were cost (lowered from 60 to 50) and they collateral 2 units now. That's it.
Yes, and I had no idea rebase-range was different than actual-range. The only missiles I'd ever built in a civ4 game were ICBMS and then only in a handful of occasions. The unit says "range of 4" and shows a hatched overlay with a range of 4 when you click on rebase, so I assumed that one can only rebase in cities in the overlay, not all the way across the map. So, I would rebase 4 tiles at a time, and therefore only had 17 missiles to hit Gavagai in the big battle, not 50 or whatever...
But you're aware that planes also have a rebase range that's far greater than their action radius, right?
August 19th, 2015, 15:37
(This post was last modified: August 19th, 2015, 15:38 by GermanJoey.)
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(August 18th, 2015, 15:45)Miguelito Wrote: (August 18th, 2015, 13:41)GermanJoey Wrote: (August 18th, 2015, 07:53)Krill Wrote: Quote:This was exacerbated by my not realizing that missiles could be rebased beyond their stated range until one of the last turns of the game. shakehead (that's why I couldn't understand how you had so many on your subs already when you wiped my naval stack despite my beating you to rocketry and also I think fission; IMHO they are completely unbalanced like this; I thought they were overpowered even at 4 rebase-range)
Um. Guided missiles have always been moved via rebase mechanics. They have always been loadable onto subs. And they've always had 4 range.
The only changes I made to them were cost (lowered from 60 to 50) and they collateral 2 units now. That's it.
Yes, and I had no idea rebase-range was different than actual-range. The only missiles I'd ever built in a civ4 game were ICBMS and then only in a handful of occasions. The unit says "range of 4" and shows a hatched overlay with a range of 4 when you click on rebase, so I assumed that one can only rebase in cities in the overlay, not all the way across the map. So, I would rebase 4 tiles at a time, and therefore only had 17 missiles to hit Gavagai in the big battle, not 50 or whatever...
But you're aware that planes also have a rebase range that's far greater than their action radius, right?
... I am now.
Christ, how does everyone know this stuff but me? Why doesn't it say this anywhere? Arrgh, fuck.
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(August 19th, 2015, 15:37)GermanJoey Wrote: (August 18th, 2015, 15:45)Miguelito Wrote: (August 18th, 2015, 13:41)GermanJoey Wrote: (August 18th, 2015, 07:53)Krill Wrote: Quote:This was exacerbated by my not realizing that missiles could be rebased beyond their stated range until one of the last turns of the game. shakehead (that's why I couldn't understand how you had so many on your subs already when you wiped my naval stack despite my beating you to rocketry and also I think fission; IMHO they are completely unbalanced like this; I thought they were overpowered even at 4 rebase-range)
Um. Guided missiles have always been moved via rebase mechanics. They have always been loadable onto subs. And they've always had 4 range.
The only changes I made to them were cost (lowered from 60 to 50) and they collateral 2 units now. That's it.
Yes, and I had no idea rebase-range was different than actual-range. The only missiles I'd ever built in a civ4 game were ICBMS and then only in a handful of occasions. The unit says "range of 4" and shows a hatched overlay with a range of 4 when you click on rebase, so I assumed that one can only rebase in cities in the overlay, not all the way across the map. So, I would rebase 4 tiles at a time, and therefore only had 17 missiles to hit Gavagai in the big battle, not 50 or whatever...
But you're aware that planes also have a rebase range that's far greater than their action radius, right?
... I am now.
Christ, how does everyone know this stuff but me? Why doesn't it say this anywhere? Arrgh, fuck.
Fear cuts deeper than swords.
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