September 18th, 2015, 17:57
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Oh yeah, I forgot to say:
DZ is now up to 44/44 EP. If he continues to spend EP on us next turn we might need to consider allocating some EPs his way...
September 19th, 2015, 15:22
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I feel a bit stupid about saying something like this after signing for a long game. But lately I've been stressed and bit depressed due to things irl and don't feel like putting time for a competetive game. Furthermore, with you doing so much work for this game, it has started to not feel like my game anymore, I know this is my fault and you asked precisely this before teaming up. So I feel I need to change my status from a player to a ded-lurker, maybe sometimes covering turns for you.
September 20th, 2015, 12:44
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(September 19th, 2015, 15:22)von Adlercreutz Wrote: I feel a bit stupid about saying something like this after signing for a long game. But lately I've been stressed and bit depressed due to things irl and don't feel like putting time for a competetive game. Furthermore, with you doing so much work for this game, it has started to not feel like my game anymore, I know this is my fault and you asked precisely this before teaming up. So I feel I need to change my status from a player to a ded-lurker, maybe sometimes covering turns for you.
Oh shit, that wasn't something I liked to hear.
I don't mind running the game for a while, when all you need to to to pass a turn is move a few units around, mostly following a plan we've made beforehand and wrapping it up in a matter of minutes (not counting reports or unexpected events). I don't either mind putting some hours here and there playing a complex turn or simming things out. I do, however, feel that I've got too many commitments to play modern era (war) turns day after day after day without adversely impacting the experience for other players (and as you mentioned, that was why I wanted to join you in a team rather than signing up myself).
So how do we proceed?
Do you think it's possible that you'd reignite your interest in the game if I stepped back a bit for a while and you played most turns, reporting or not as you see most fit?
Or should I just play on for a while with the assumption that after things have settled down for you irl you'll come back?
Or should I take more solitary responsibility for our empire? - This is not something I want to do really, and if this is our decision, one of my first actions would be to start advertising for a new team-mate, because really, unless we're killed off way to early I don't see me managing this in a fair fashion.
As far as the next few weeks go I should probably mention that next weekend (sat-monday evening) I'll be in Stockholm and unable to play (but will probably have some internet availability).
Also 10-18 October I'll be in Italy, possibly without opportunity to even check the forum during the time.
September 20th, 2015, 14:45
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Btw. We were about to miss a turn earlier today, but the reload mean I could sneak in our turns after the timer would've ticked out (I was kind of preoccupied with my girlfriend today). Wouldn't have made a great difference though as all units had decent orders luckily.
Anyway, some technical issues during reload/game pause meant I did move our scout and he spotted a new neighbour of ours:
What you see here is the borders of Serdoas (and friends...) second city (claiming gold).
While this might be the most important long term discovery for a while there is, however, a more pressing decision to be made. Namely where to put city 3.
If we go for clams we should really start a workboat in the capital this turn, otherwise perhaps a worker (?).
I'd say intuitively that a 3rd city 1W of gems is slightly stronger in the short term, but putting a city there of course affects the dot map. Have you had a look at dotmapping at all?
I'll present two hastily composed alternatives and a blank map (from the sim) in case you're still interested in these decisions.
alt 1 - clams first + strong commerce gems city:
alt 2 - gems city first - poor city specialisation
blank map:
September 20th, 2015, 19:55
(This post was last modified: September 20th, 2015, 19:55 by GermanJoey.)
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Why do you say that Serdoa's city claims gold?
September 21st, 2015, 00:38
(This post was last modified: September 21st, 2015, 04:59 by taotao.)
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(September 20th, 2015, 19:55)GermanJoey Wrote: Why do you say that Serdoa's city claims gold? Sorry 'bout that. That screenshot is taken from our previous turn. As I was the last to play I also moved the scout the next (current) turn to confirm that it was indeed English borders I spotted and that's when I saw the gold. Forgot (well, I was tired and in a bit of emotional distress after hearing that Adler might drop out) to take a screenshot of it though.
Edit: and by "claiming" I simply mean getting it within their borders. I checked during my lunch break and actually the gold is jungled, so won't provide any super-early commerce or happiness.
September 21st, 2015, 14:40
(This post was last modified: September 21st, 2015, 14:56 by taotao.)
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t32
Fintourist is still below 0.7 health and debated with myself the longest time whether I should let him heal. Figured out that I'd be able to see into Serdoas second city if I moved him though so that's what I did.
Hmm, Serdoa had the ability to settle his second city for stone, but didn't. Maybe he's started to get over his wonderwhoring tendencies? I'll take this as an indication though that most (or perhaps even all?) might very well have stone within their natural borders.
Also visible in this screenshot is one horse resource, probably belonging to Donovan once this land gets settled. It might also mean that a city 1E of the wheat will be somewhat more tempting, but surely he wouldn't go there if we settled marble beforehand would he?
Speaking of horses, do we have any?
Yes, yes we do
Now I also feel slightly better about switching from workboat to worker as our current build in Oravainen.
Since we're doing decently in the demos I guess it's good rb tradition to take the opportunity to post them as well?
September 22nd, 2015, 14:51
(This post was last modified: September 23rd, 2015, 04:10 by taotao.)
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All right,
since I don't seem to know how much help I'll get from Adler, the risk of me/us not having the possibility to play some turns have increased dramatically. To decrease the risk of moves completely contradicting our plans I think I need to present a:
Micromanagement plan
This plan might still be subject to severe change, but at least should give some guidelines to me in a hurry or any lurker giving a much appreciated helping hand.
(I won't give instructions to the scout, but please try to keep him alive and discovering new land/neighbours is always a good thing... )
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September 23rd, 2015, 04:16
(This post was last modified: September 23rd, 2015, 12:20 by taotao.)
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@ von Adlercreutz:
As I stated once earlier I'll be away this weekend from Saturday morning to Monday evening.
Will you be able to play these turns?
Also, I hope that you'll rekindle your interest for this game and I hope that I haven't been too overwhelming with my post-spam thus far. My apologies if it feels like I've shut you out from playing your game.
September 23rd, 2015, 12:59
Posts: 656
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t34
This was quite a historic year for our Brave Finno-Dutch Empire.
A small detail of our brave club-bearing warriors that henceforth shall be referred to as "Ipecacs Infantry" has ventured out from the comforts of our settlement in Lapua. While cutting across the fertile patch of land between the lakes Evijärvi and Lappajärvi something strange is spotted on the other side of the Perhonjoki river, a detachment of mean armed with clubs as themselves, but with some mean intent in their eyes. Ipecac is now left with a difficult choice. The distance is still too great for any side to to a full out attack on the other yet, but where might be the best place to pick a battle? Continue heading north to the forest there as intended or perhaps it would be better to try and gain some altitude on the rocky slopes further down to the south west? Stay tuned as more reports are sent with our riders!
On the home front it can be mentioned that Lapua has started erecting proper houses now instead of the tent villages of its first days. Still people are poring into the city though, attracted by our lands that are so ample for growing wheat. This has left our populae somewhat in need of more worker labour, but measures have been made to rectify the situation as we speak:
Far and wide the rumours of how good care we take of our people when it comes to feeding them and in most countries the public is left in awe of such excess.
Though the Zulus are still rumoured to only have one proper city to their name, we can't relax too much as our neighbors do sport some impressive capitals thus far.
See you in forty years!
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