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Freezing the World below Absolute Zero - Illians Succession Game

Sorry for delay. I actually finished it in the one session, but it was an interactive one, and I wanted to put up a better fight in terms of reporting than before.

Okay, so I inherit the game in a worrying, if not immediately alarming position. Sheelba is marching big stacks around, but crucially she is distracted by the Malakim and Kuriotate wars. There are low garrisons on our borders, and I see an oppurtunity here. If we can raze the southern site in particular, they will be less likely to move on our (exposed) southern possessions via Thessa's lands, and the more we can funnel them, the easier they are to slow/pick off.
Therefore I move up all units in the area to Lodente here, cutting off reinforcements, and whittling away, until there are enough throwaway units to allow this:


And this:



Razed, of course.

I signed peace with the Kuriotates:



Which helped fund us to Necromancy. We birthed a Great Sage partway through, but I chose to put him on ice and save gold for the rest. I'm not sure how much we want Sorcery, tbh, as we don't have many high-xp adepts - though the ones we do are very high - so I'm leaving it for the group.

Saw this when looking through trade screens for the Malakim:



So I think they must have recaptured their second city? Very good sign nontheless, and helped a lot. I'd mostly drafted Javelin Throwers before, but this meant that Axemen were of much more use, and I drafted many more of them. That, a ton of micro, and jumping into agrarianism helped rescue us from blight.

We inflicted The Deepening on the rest of the world, putting them in a worse position. We need it though, as Falamar is in a commanding position, with ~twice our pop, and many, many more techs. We should work to do as much as possible to keep him on good terms - which might involve warring Cardith again.

Traded maps around a lot.

Iron Axes, pulling almost everyone down, and Sheelba's sparse garrisons enabled this:



And eventually:



I kept. I've no idea if that's the right decision, but the monument swayed me. With it, we should be able to culturally dominate Sheelba's main link to us, giving us LOS on the area, and attracting most invasions to a site which is a) on the hill and b) mostly surrounded by rivers.

She sent massive stacks towards it, but Slow+ripping up roads allowed me to split them up, and kill tons. Unfortunately, I lost something like 4 axes to take down skeletons at good odds.



We're in a good position, now. I thwarted off a few pokes via Acheron (and killed Orthus rolleye ) so we definitely shouldn't ignore that, but for now it looks like his army is bisected by Malakim/our culture. I'll note that if we do manage to take Timberling, we definitely shouldn't keep - culture clash with Falamar is asking for trouble.

I actually started to turn a node into Entropy. Whilst I get the reasoning for Death, I think Draft and Unitspam of our own means it's not so necessary, and we don't have enough Adepts anyway. Entropy would give the general malus, and take Bronze from the most dangerous enemies, the Chariots. If we go the sorcery route, the other one should definitely be Meta, at least briefly.

Watch out for Ljolsofar revolts in Evermore. Had none so far, but odds aren't pretty. (This is why it's spamming Warriors)

Remember that Haste strips Slow.




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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Good progress! Glad to see Sheelba's power rating declining while ours continues to increase.

(September 27th, 2015, 03:28)Qgqqqqq Wrote: I actually started to turn a node into Entropy. Whilst I get the reasoning for Death, I think Draft and Unitspam of our own means it's not so necessary, and we don't have enough Adepts anyway. Entropy would give the general malus, and take Bronze from the most dangerous enemies, the Chariots. If we go the sorcery route, the other one should definitely be Meta, at least briefly.

At some point we do have to let the draft unhappiness expire. We also need to swap some of our empire back to growth mode, or we'll be overwhelmed when the deepening wears off. If that's not enough for you...having some Fear-immune summons would actually give us a chance at Acheron eventually. Probably work better with spectres than skeletons, but still.

Not that Rust is a bad spell to have against an army that's mostly axes/chariots! But I would make our second node into Death, and trust that we'll be able to conquer a third node by the time we need Metamagic - the Doviello have one that's still untyped, for instance hammer

I don't think I would do Sorcery next with only two eligible adepts. I would be tempted by HBR, personally. If we keep iron, that would let us have Str 7 chariots - just the thing for cleaning up a stack that's been rusted and hit by summons. Plus, of course, Mobility promotions on the rest of our army as we collect the XP. If not HBR, we could finish up Taxation to give ourselves more options later, or push on for Iron - be nice to secure that in case Varn loses his Mines city again.
EitB 25 - Perpentach
Occasional mapmaker

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Played 255-260 (will continue the rest tomorrow):

I went ahead and researched Sorcery even though people were against that. I used our GS to speed it up. The number of mage candidates is rising and we can easily get some xp on adepts when we keep freezing Clan's units and soften them up with Ice elementals. I'm planning to grab HBR next.

Turned one mana to Entropy, 2nd one is going to be Death probably. Clan sent a stack of 30 units nearby but didn't do anything really.

Some bad news:




I managed to make another PoW die banghead. That's now 2/3 for me! smoke

I promise I won't attack anymore below 99% odds (that one was 98%) mischief.

Also, Malakim wanted us to declare on the Lanun. I declined obviously, but we might lose our Iron soon.
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Any chance you could swap that bad luck over to 43 Auro? alright
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Well, I guess the good thing is it didn't happen until the Sorcery era. We can replace them...eventually.

Or I guess three non-empowered elementals are about as good as 2 max-empowered ones. So as long as you're right about farming XP for the adepts, it'll work out. And I don't see any reason why we can't farm some orcish XP, even though it didn't occur to me.
EitB 25 - Perpentach
Occasional mapmaker

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Any progress, Auro?


I think we should start thinking a bit more long-term. As I see it, there's two ways we can go from here:

1. Try to eat Sheelba, with potentially Malakim and any vassals that break off Falamar.
2. Try to rest on our Laurels, self-contained in our little peninsula until post-Auric Ascended (or delay until the era of late-late-game)

Neither of these is something we can do immediately, but they do take us in a bit of a different direction. Under 2., we mostly just focus on continued containment, training up adepts and teching towards economy. Under 1., we might want to go IW on our own, and certainly invest a lot more in axes.

Thoughts?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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WAR!!!! hammer

I actually like the idea of eating our own peninsula first (mahala, then elves), which will be cheapest for maintenance, then we can move out west.
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How far down the Rituals are you?
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Sorry guys, will play the rest of my set today. That is in ~1 hour.

To Dreylin: We've finished 3 rituals, The Deepening is the last one we have finished. Stir from Slumber is still very far regarding techs (and beakers).
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Midterm, can we finish settling our peninsula? I'm sure it will cost less per city than pushing west would.
EitB 25 - Perpentach
Occasional mapmaker

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