October 21st, 2015, 11:14
(This post was last modified: October 21st, 2015, 11:14 by AdrienIer.)
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Oho this is fun, Retep acted on my recent hostile acts and declared in order to get 10t of peace. Sian might have thought it was a real war. I countered with ceasefire.
I have a plan now. I'm going to get lots of specialists. It's super risky. I think it could work. I'll post with screenshots from this turn and an explanation of my plan right after I play my PB27 turn.
October 21st, 2015, 11:36
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Answered this
With this
Went into a religious spree (useful in the new land to rebuild the basic buildings, OR is pretty good)
This is my new plan. It's risky because I'm delaying MT and cuirs. It can be awesome because I want to switch to representation/vassalage or nationhood/Caste/mercantilism/pacifism during the GA and get a TON of GPs using awesome specialists in my cities. That way I get more MoM GAs to catch up in tech with the rest. Democracy is for the SoL and I'm not sure it's that great of an idea, it will depend on what the others do, I might have to get military techs before I consider going that route. I'd rather not go the chemistry line because chemistry in itself is useless to me (I don't want astro when the Colossus is so important). So if after MT I still need more military techs to stay alive I'll run towards rifles.
Fake edit : I just noticed I forgot to include gunpowder somewhere in my tech plan, it has to be before MT.
October 21st, 2015, 12:13
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So you're going to run a low-military gambit after rejecting an enforced 10t Peace with the current game leader...?
Totally flashing back to the last game here.
October 21st, 2015, 12:21
(This post was last modified: October 21st, 2015, 12:22 by AdrienIer.)
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TBH I wondered if I should accept it. Still I think that if I run a low military-quality gambit (not a low military gambit, I intend to keep building lots of knights in the next 15t) and Retep understands what I'm doing he could try to interfere. Right now he must be afraid of a 2v1. The 2v1 threat is less important if I accept the 10t peace, because Sian is likely to get angry with me. I'm not certain I'm doing the right thing, but I think accepting a 10t peace from the score leader is not the solution. The solution is still to try a 2v1 against him.
October 22nd, 2015, 10:34
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This plus nationalism next turn will make things veeeery interesting.
October 22nd, 2015, 10:36
(This post was last modified: October 22nd, 2015, 10:37 by Dreylin.)
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Did retep take the Cease Fire, or are you guys still at war?
Edit: Yay, Moai!
October 22nd, 2015, 10:38
(This post was last modified: October 22nd, 2015, 10:39 by AdrienIer.)
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Oh yes sorry I forgot the two diplo news of the day : Retep took the ceasefire and Sian offered OB. At first I didn't want it but in the end I reoffered. He and Retep are still OBing each other (which is driving me crazy) and maybe OBing with me will make him break his OB with Retep.
Edit : also Sian got a GS.
October 22nd, 2015, 12:16
(This post was last modified: October 22nd, 2015, 12:18 by Miguelito.)
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(October 22nd, 2015, 10:36)Dreylin Wrote: Yay, Moai!
I wanted to throw in that imo we are about the least possible suited for specialist economy. Our thing is FIN+Colossus, so we want to work 2/0/4 coast, not 0/0/6 specialists. Of course, setting two or three cities on mass specialists to get the GPs for the next GA is absolutely fine. You may also want to consider pacifism for that purpose.
Maybe rep is still worth it for the merc specialists (we're playing 2 free specialists at mercantilism, right?). Very doubtful about democracy though, one expensive tech to get a shot at one expensive wonder? I'd rather have MT and pick up the epics on the way, or rifling, which has aome very nice economic boni on its path.
But first of all, half price banks, seriously. We're wasting half a trait there and if hammers really were the concern we shouldn't be building all that markets.
October 22nd, 2015, 12:24
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I agree that lots of specialists would be useless for us. But we'll be getting 2 for free in each cities with mercantilism, why not make them rep specialists ? Also some cities have extra food so they'll be glad to use the specialists. And yes I think the tech path will have to be nationalism->constitution->aesthetics->literature->gunpowder->(drama->)music->MT->banking/PP->PP/banking->rifling. Then I'll think about whether I want a third free specialist enough to take democracy.
October 22nd, 2015, 12:56
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So we're at 14 (?) cities, that's 28 merc specs, each worth an additional 3.75 bpt with rep assuming we have libraries everywhere, that's 105 bpt without rounding losses, about 20-25% of our current research rate. Sounds worth it, how much is the beaker cost of constitution?
I somewhat feel rifling > MT because there's three strong economic bonus on the way. What are the total beaker costs of both techs?
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