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[PB29 Spoiler] In which Joey, then mackoti, swing happy go lucky

(December 2nd, 2015, 22:51)GermanJoey Wrote: I made some adjustments for Secret Reasons

Are they bloody reasons? hammer
EitB 25 - Perpentach
Occasional mapmaker

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(December 3rd, 2015, 11:05)Mardoc Wrote:
(December 2nd, 2015, 22:51)GermanJoey Wrote: I made some adjustments for Secret Reasons

Are they bloody reasons? hammer

Depends on what a certain other player does... dancing
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T86.

So, Haram didn't accept my Crab offer and maintained a turnsplit, but he did send out a vulture to cover his warrior. And he left the workers in range to be hit? Durr. Well, my offer was about peace, so I backed off, and I hope he'll do the same for that vulture. I will be Cheesed if it moves closer towards Chinook. Speaking of Chinook, we got a free Buddhism pop this turn, sweet! Only 6 hammers invested into a monument, and I think I can put in a 20h chop from outside borders to whip a granary at size 2 instead. What a nice change of pace compared to PB22, where I got so many religious spreads just after I finished Barracks, time after time after time.

TBS also completed The Great Wall this turn, unfortunately. frown

One last thing to note is that Haram is quite scary right now; he whipped 4 more pop and put down 2 more cities this turn, bringing him up to 11, the same as Dreylin.




We finally met TBS this turn, and it turns out he's been at war with Jowy! They've both declared war on each other at least once a piece. I wonder what that's about? Once each seems more than just scouting shenanigans... I dunno. I also noticed that Wetbandit declared war on Borsche at some point before I met him.







Meeting TBS did indeed improve our KTB, so we finallyturned on research on Math towards Currency. For Math, we only need 2 turns at 90% now, instead of 2 at 100%, which is neat. Three players have Currency now, so I think we should be OK to make it... We have 5.5 turns of 100% research now, but I think we'll also end up incurring about 50-60 gold worth of extra city maintenance before Currency is done. I still think it'll be close. ETA is T91 for Currency, putting us about 5 turns behind Dreylin/WB and 6-7 behind Jowy. Which is perfectly fine.

Our guesstimate something like:

(3 turns)*(~170bpt)*(1.2 for Prereq)*(1+0.3*(3/9) for KTB) = 671 beakers

and IIRC Currency is 678 beakers in total. Another person getting Currency before we start is worth ~22 beakers, or about 7 per turn. So, we just need someone else to get Currency within 4T from now and we got it.

Demos and Numbers:



Finally, not-last-place GNP for the first time in almost 30 turns! lol CY is temporarily stagnating while we whip in Granaries in new cities and such.

City counts:
13: Us (T83)
11: Dreylin (T85), Haram (T86)
9: TBS (T82), Fennbandit (T83), Borsche (T85)
8: Jowy (T81), Tsargon (T82)
5: Scipio (T80)

Whip Counts:
The Blues Brothers: 41 pop total; 13 doublepop whips, 15 singlepop whips
TBS: 40 pop total; 5 triplepop whips, 8 doublepop whips, 9 singlepop whips
Haram: 30 pop total; 5 triplepop whip, 6 doublepop whips, 3 singlepop whip
Fennbandit: 21 pop total; 3 triplepop whips, 4 doublepop whip, 4 singlepop whip
Jowy: 16 pop total; 3 triplepop whip, 1 doublepop whip, 5 singlepop whips
Dreylin: 16 pop total; 2 doublepop whip, 12 singlepop whip
Borsche: 12 pop total; 2 doublepop whip, 8 singlepop whips
Tsargon: 3 pop total; 1 doublepop whip, 1 singlepop whip
Scipio: 0 pop total
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Haram logged in again and whipped off 2 more pop... he's whipped off 17 pop in the last 10 turns, yeesh.
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What the heck.




TBS and Jowy made peace, by the way.
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I think I understand what happened now. Jowy must have pink-dotted TBS across to the northern island, but got unlucky to end up across one of the stronger players, so now they're sharing the island. TBS tried to clear him off it cheaply, but Jowy brought a ton of axes across via boat. I'm guessing there's a similar-sized stack of red Axes just above that city. I guess this explains why I didn't have to pay for my drama with Jowy... big lucky break for me. I thought about racing to the north island too, which woulda ended up being in conflict with Borsche, but I realized it woulda been a big drain on my resources once I saw how much I had to commit to it. My early "goofing-around" sims saved me there.

City 14 down this turn at the furs... miiiight have a small situation with City 15 if a certain someone is prepared, so I'm gonna hold off on reporting until next turn to assuage my paranoia.
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T88.

Ok, finally some info on the situation I had been alluding to:




I suspected that we might have been in a race with Dreylin to the corresponding Chinook spot, and it looks like we did indeed just beat him. About 5-6 turns ago, I decided to take a risk and fling a settler, that had orginally been planned for the furs spot, out across the island just in the off-chance that we could claim the whole damn thing. That's why the furs city was delayed from like T84 to T87. I felt like if we had the possibility to claim the whole island, which makes it *so* much easier to defend, as an invader needs to come amphibiously, then we should go for it. That would save a lot of grief later. Plus, the location is fabulous. And, it looks like we got it!

Last turn, my heart sank when our scout spotted that Roman galley off-shore, but I was quite relieved this turn to discover that there was naught but an axeman on board. Or, perhaps there's still a settler on board too, but one that Dreylin had loaded on T87. Regardless, I moved our settler into position this turn, ready to settle next turn, and as long as Dreylin doesn't try to double-move then we should be able to claim the spot no problemo. There's pretty much nothing he can do near-term to forcibly dislodge it either. A fully fortified Skirmisher in a hill-city would need praets or WE, and probably a pair of them at that, to be certain of victory, and we've got an additional skirmisher plus a chariot on the way in case he wants to dump mass-axes. To seal the deal, I accepted (or rather, sent back) an open borders offer he sent me on his T87, which should be worth 11cpt for him.

A closer look at the Jowy pink-dot:




Cripes, he's completely surrounded! What a mess! Bad luck for him that TBS was up there; if he was facing Tsargon or Scipio, who are far behind in city count, he'd have had a good shot to claim the whole thing. Bad luck for TBS, too... Ind guy cut-off from his gems, plus all the hammers he has presumably invested in power that I guess still wasn't enough for him to commit.

In other news of the world, Haram somehow got the fucking MoM??!? God it is making me nervous being next to this guy again. I was pretty shocked to see this one, that is way earlier than I expected considering he doesn't have Currency but has 12 cities now. He must have gotten some fat failgold off of something or another, either the Mids or self-failgold from the Colossus. Actually, now that I think about it, that's definitely what happened. He mostly plays BTS MP, first of all, and on top of that he Oracled MC a long time ago, so he had plenty of time to play queue-hot-potatoe with the big golden statue. Damn, I been playing RtR so much that I sorta forgot about failgold shenanigans! That used to be My Jam back when Civ4 was still just single player Deity games, and why Ind was my favorite trait... well, good for Haram for bringing it back. I bet I can squeeze some cash outta my Moai once my stone is hooked. (should be hooked T93 I think)

Speaking of techs, it looks like 3-turning Currency will be a smashing success!! I don't think our expenses will go up as much as I was anticipating. We'll be drastically cutting down on unit expenses next turn, which I hope will cut down a bit on the 10 extra gpt in city maintenance that the new plant will cost.

Numbers crap:
Forgot to save a SS of our demos, but IIRC we had 180 CY (a 42 CY lead) and the top GNP was, like, 199??!? What the hell is that. Fennbandit cranking out some sort of double-prereq tech? Could they have multiple prereqs on CoL ready? Or what other possibility is there? Anyways, we were 3rd place MFG with 63, 18 hammers behind #1 - which I think might be TBS, not Haram, as we don't seem that far behind Haram on the graph - I'll try to remember to grab a shot of it next turn)

City counts:
14: Us (T87)
12: Haram (T87)
11: Dreylin (T85)
10: Fennbandit (T83)
9: TBS (T82), Borsche (T85)
8: Jowy (T81)
7: Tsargon (T82)
5: Scipio (T80)

Whip Counts:
TBS: 46 pop total; 5 triplepop whips, 11 doublepop whips, 9 singlepop whips
The Blues Brothers: 43 pop total; 13 doublepop whips, 17 singlepop whips
Haram: 28 pop total; 5 triplepop whip, 5 doublepop whips, 3 singlepop whip
Fennbandit: 24 pop total; 4 triplepop whips, 4 doublepop whip, 4 singlepop whip
Jowy: 16 pop total; 3 triplepop whip, 1 doublepop whip, 5 singlepop whips
Dreylin: 16 pop total; 2 doublepop whip, 12 singlepop whip
Borsche: 15 pop total; 3 doublepop whip, 9 singlepop whips
Tsargon: 3 pop total; 1 doublepop whip, 1 singlepop whip
Scipio: 0 pop total
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T89.

Our new city, Leadbelly, has been secured! Dreylin sent back his axeman and sailed his galley around to the south. I am suspicious about what business he has with it down there though, considering I now control this entire island now... he'd be a fool to pick a fight with me over it.




And here's our new city on the furs:




I'm currently debating whether or not to chop that forest, or wait 5 turns to whip the monument at size 2. Ordinarily I'm loathe to forests on deer/furs/ivory, but I think this one is probably worth it because I get borders popped 3T quicker, which means I can work the fish 3T quicker and get a granary like 10T quicker. I'll have to think about it a little more.

With furs hooked, our two biggest cities safe grew to size 9. SBW might be whipping its settler next turn, to overflow hammers into a Market, but MW will now grow without slowing straight to like size 15, assuming MC timing works out like I expect.







That "can skip sci 1T" flag on SRT is about our planned GA. We were originally set to throw it T103, but I decided that it was better to delay it to 2T to give our forges/moai more time to finish, and thus SRT can grab that cow for a turn and grow up to size 5 before finishing its worker. Its really nice to have forges done *before* a GA so that your bonus GA hammers get amplified even more. As a side note, that makes Haram's MoM completion even more worrisome, as his capital will probably birth another GP any time now. frown

Demos/Graphs/Counts:



I'm surprised that we're not #1 in Population, considering that we have 2 size-9 cities and there's no size-10er in the Top-5 cities list. Hmm...




On CY, we still have a nice lead, but notice Haram is jumping back up quick after all those recent whips.




On MFG, we had a little bit of a downswing while ignoring half of our grasshill mines for a few turns, but our current position is just above where Dreylin was on this graph. So, not too bad despite our lack of forges compared to #1 and #2.

City counts:
15: Us (T89)
12: Haram (T87)
11: Dreylin (T85)
10: Fennbandit (T87), TBS (T89)
9: Borsche (T85), Jowy (T89)
7: Tsargon (T82)
5: Scipio (T80)

Whip Counts:
TBS: 46 pop total; 5 triplepop whips, 11 doublepop whips, 9 singlepop whips
The Blues Brothers: 44 pop total; 13 doublepop whips, 18 singlepop whips
Haram: 30 pop total; 5 triplepop whip, 6 doublepop whips, 3 singlepop whip
Fennbandit: 24 pop total; 4 triplepop whips, 4 doublepop whip, 4 singlepop whip
Jowy: 16 pop total; 3 triplepop whip, 1 doublepop whip, 5 singlepop whips
Dreylin: 19 pop total; 3 doublepop whip, 13 singlepop whip
Borsche: 15 pop total; 3 doublepop whip, 9 singlepop whips
Tsargon: 3 pop total; 1 doublepop whip, 1 singlepop whip
Scipio: 0 pop total

At any rate, the plan of keeping our heads down, growing bigger, stronger, and richer (8 hamlets and 10 cottages being worked right now, btw) as we patiently wait for a good opening to show up, is still continuing successfully.
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[Image: giphy.gif]

Whipped 6 times this turn, for 8 pop. All just regularly-scheduled whips that coincidentally happened on the same turn, but I hope this freaks out all my neighbors... [Image: RiNEiZn.png]
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Thought of the day: if I'm planning to have a size-15 capital in about 20 turns, I wonder if I can get into Bureau before the end of my upcoming GA? Swapping into caste for a few turns might also be a nice way to accelerate an academy for aforementioned Bureau-cap.
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