As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[Spoilers] Diving into shark infested waters

If OT4E actually did the google search he sarcastically recommended, he would have easily found that a keyboard shortcut command for pause is not available in OSX. ArghArghArgh
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T56







T57








There definitely was a drop in overall global power this turn. Naming scheme revealed next turn...
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T58






Can't believe how long I played that stupid game considering how the devs abandoned it.

T59






Pre-builting settler to 39/100 while researching sailing so I can grow cap to 6 while putting 4 hammers into the galley. The overflow will complete the ship with 0 hammers to spare.
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(December 24th, 2015, 23:40)Alhazard Wrote: Can't believe how long I played that stupid game considering how the devs abandoned it.
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its in regards to the naming scheme. You can goggle it if you want.
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T60







T61






2nd to 5 cities. I plan on founding cities 6 and 7 on T70.

Link to the game in reference
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I will update around T70 but hard to feel enthusiatic about a game where events far far away will determine the likely winner. Also my C&D is a mess already.
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Met REM and already have trade routes, which is scary considering I have no idea how we made contact. ugh now need to devote respectable defenses for the coastal cities.
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T70










Delaying the silver hookup by is definitely not ideal but how could I justify orphaning 2 fish. Now if they are coast tiles, I would have planted on the original spot, but can't risk it. Meh.
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The Gods (aka the mapmakers) were not all cruel to this poor soul. There is hope for me yet. Barracus definitely has enough trees to chop out mids. Planting another city next turn. 10th city goes for the stone and I will whip units from barracus to defend it instead of settler for 11th city. I might even send the settler now on a long journey.







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