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RB Pitboss #1 SPOILER - Hatshepsut / India

Okay so I have given a bit of thought recently to victory conditions, and I have come up with a tenative plan for what I am calling "Stealthy Space"

The basic problem with a spaceship victory is that, if we assume the basic layout of the world currently, once I start building Apollo and the spaceship programs, then Broker and dsplaisted, and Dreylin, and whoever, are going to nuke me and/or otherwise attack me to prevent the ship from arriving.

I definitely need to bone up on my spaceship mechanics - I typically don't play much into the late game. I am aware of T-hawks path, but I think it might not be as viable in this game, because I can't beeline the optimal spaceship path for the above reason of being too obvious.

So something like this is my basic plan:

1) Tech Path
a) Avoid "giveaway" space tech. I'm thinking this is stuff like Ecology / Genetics, though I see that they have "military" uses as well
b) Try to delay Fission worldwide.
2) Spaceship Part Production
a) Save 1-3 GPs for late-game Golden Ages
b) Slow-build Apollo Program, optionally leaving it in the queue in a city with 1t left, assuming I get Rocketry soonish.
c) Kick off the Golden Ages, and ideally complete the whole shebang within 10t max from the time Apollo is created.
d) So it looks like the biggest part is (are) the engine(s), which is 1600 hammers, and has no doubler. So I assume that I'd do that in Green Township, which currently does 50 base hammers. It would gain 14 hammers in a golden age (and I have flexibility to add more if needed). So 64 hammers, * 25% forge, 25% factory 50% coal 50% lab 10% state property is 160%, is 166hpt. Adding 2 engineers and workshopping one of my 2 dye tiles brings it up to 72 base hammers, which is 187hpt, or 9t. I think I could probably get it to 8t with some overflow or whipping. It seems like, if I have all the techs, that I could find 14 other cities to build the other parts in 8t. I have the option of the space elevator of course, but that seems like a pretty big giveaway (though maybe I "hide" that too?). I can do Ecology (8250b) afterwards probably, since the Life Support is cheap (1000h but 100% with copper, so 260% increase - maybe a 4t build? Have to do some analysis on that.
3) Espionage
a) Focus on Espionage producing buildings (Mausoleum, Intelligence Agency, Security Bureau) to ensure a good ept range, which does a few things:
b) Prevent people from seeing my research / city builds
c) Allow me to sabotage things like the Manhattan Project, if necessary
4) Diplomacy
a) Ideally, if I could get 10-15t cool down NAPs with everyone (or at least the major players), by the time anyone figures out that I am making a serious push to space, I'd have those in place to cover most of the building time / flight time.
b) I think I need to take out shadyforce now. Reasons - extra land, lengthen the distance from my core to my borders, buy more time.

This is a game mechanics question, right? So I should be safe in soliciting opinions on my plan for the space race in case I'm missing anything, right? lol
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Secured 10t cooldown NAP with Broker

Quote:Broker: I am not that sneaky. At least I havent had to be yet wink
me: right :-D
so we're good then?
Broker: Yeah
me: shall we say 15 turns?
no attacking, letting other civs use your lands to attack the other, or gifting troops to other civs that are planned to attack the other?
Broker: sure nap with 15 turn cool down. No ROP or War by proxy
me: okay
deal
Broker: so did you see that exerpt from my conversation with Dsp
me: yes
Broker: wonder how he will take that
I have no intention to war in the near future but if he cant help all my peeps trading isnt useful smile
If nothing else slows down the tech pace
me: yeah
so you are going for radio, no matter what
and it sounded like he was still going for radio
Broker: yeah after I pop the general
he will beat me to it but I doubt he will build cristo
Sent at 1:22 PM on Friday
me: yeah i don't know
so espionage okay or not okay as part of our deal?
Sent at 1:27 PM on Friday
Broker: such as?
me: sabotaging yoru oil
or you sabotaging my production
that kind of stuff
Broker: good luck with that city planted on the oil wink
me: i would think not but i just wanted to make sure we were on the same page
Broker: Yeah I wont be messing with your civics or such
You think 15 turns is too long?
late in the game things move faster
me: yeah i don't know
i was just throwing that out there
seemed like it made sense
i was actually thinking in the late game tings would move slower
especially if we stop trading techs with everyone
Sent at 1:31 PM on Friday
me: but if you'd rather do something different i'm open to that
Sent at 1:33 PM on Friday
Broker: Just the speed of troop movements and the ability to sneak up and get spaceship parts all ready or cities near legendary 15 feels too long. 10 would probably be more reasonable
me: okay
10 is fine with me
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And a no active espionage

Quote:]
me: when i email later on to cancel my generic 10t NAP, i'm not including this one, okay? smile
Paul: No active mucking around with spys either right
lookie but not touchie
Sent at 1:37 PM on Friday
me: correct
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Just writing in to say that I've been eagerly following your thread, and really appreciate the detailed plans / discussion you've been posting. As you have discussed, it seems fairly difficult to actually aquire a win in these massive pitboss games where domination / conquest is either too time-consuming or impractical. Space, Culture, and especially Time victories are all easy for opposing players to detect as you near success, and so it seems like the game will necessarily devolve into Always War for the leading player. Diplomatic victory should be essentially impossible unless everyone gets so sick of playing that you can convince them to let you win, which I suppose could actually be viable in certain circumstances.

I look forward to seeing how/if you manage to pull this off!
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Bobchillingworth Wrote:Just writing in to say that I've been eagerly following your thread, and really appreciate the detailed plans / discussion you've been posting. As you have discussed, it seems fairly difficult to actually aquire a win in these massive pitboss games where domination / conquest is either too time-consuming or impractical. Space, Culture, and especially Time victories are all easy for opposing players to detect as you near success, and so it seems like the game will necessarily devolve into Always War for the leading player. Diplomatic victory should be essentially impossible unless everyone gets so sick of playing that you can convince them to let you win, which I suppose could actually be viable in certain circumstances.

I look forward to seeing how/if you manage to pull this off!

Thanks for the feedback. I've actually given a bit of thought to diplomatic victory as well (specifically AP victory). If I manage to take out shadyforce (far from certain), I think that I (or perhaps sunrise and I together) would have enough votes to vote me winner, which may be an option
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Thanks for the answers, and I'll echo Bobchillingworth's thanks for all the detailed thoughts/plans as well. It's been an enjoyable read the whole way through for sure.
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Email to Dreylin

Quote:Hey Dreylin,

I did not realize (remember) that you were away for the weekend - so no worries I'm sure we can catch up on Monday or whenever you get back. A few thoughts / responses in the meantime.

I had forgotten that you had supplied me with units back in the day (sure seems like a long time!) I think that you're right that could / should translate to units now. I'm happy to supply you with units now like I said - I just want to figure out a good way that those units are not used against me later on (just like the units that you supplied me with were not used to attack you).

As for thoughts on the sugar/spices or gold/coal/workers deals, I think my thoughts on those matters are related. I guess I see the coal more as "payment" for sugar and spices. The gold I see more as my share of the spoils from Exploit. You ended up with what, 6 cities? And I don't think it's possible or even productive to start comparing your, my and sunrise's contributions to the war effort, but if we just split it in three, I guess I see one of the 2 metals that I helped you get as my share of those cities (and all the buildings that came with them including the Taoist shrine and Notre Dame), and the hammers / food / population / commerce that will come from those cities every turn from now till the end of the game.

As for your stance on the potential regoarrarr/Broker split, I do understand and am not surprised. I do feel (and I recognize that I am biased and perhaps not able to look at the situation objectively) that we are BOTH in a better position now then we would have been in the alternate reality where the UTA and NUTA had continued on.

As a final thing, I am likely to soon globally cancel my 10t "cooldown" period that I have with various folks. I am doing this to restore some flexibility to come to Elkad's aid if shadyforce attacks him, but I don't want to just cancel with shadyforce, since that might tip him off. But before I do that, I want to make sure that I don't find myself on the bad end of an everyone vs. regoarrarr dogpile. I talked to Broker and confirmed an NAP with him with 10t cooldown (standard clauses - no active espionage, no war by proxy and no ROP for units). I would like to also agree with a similar agreement with you - thoughts?
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So I did a little T205 (1450AD) census:

Dsplaisted: 32 cities, 227 pop points
regoarrarr: 26 cities, 198 pop points
Broker: 25 cities, 177 pop points
Dreylin: 19 cities, 175 pop points

The actual pop figures from the demographics screen are a bit misleading, since they are skewed more towards big cities. For instance my 1 size 21 city is more than 2M bigger than any other city

But FYI,
regoarrarr: 16.8M
Dreylin: 14.0M
Broker: 12.5M
Dsplaisted: 11.3

DSP has a LOT of size 6-7 cities. 21 of his 32 cities are between size 4-7.... (4-4, 5-5, 6-6, 7-6)
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Email to shady, dsp, dreylin, sunrise broker and munro

Quote:Hi everyone,

It was unclear to me who I had 10 turn "cooldown" pacts with, but I just wanted to announce that I am "giving notice" on all of them. It is T205 currently, so on T215 you can all expect my giant stack(s) of doom to invade.

Actually not really - I don't have any concrete plans to invade anyone, but with the world going all topsy-turvy, I felt this was best. If anybody wants to talk about go-forward arrangements, I am interested.

I will have Flight in 2-3t and plan on passing it out to everyone.
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Email to Elkad

Quote:Hi Elkad,

As you may have heard by now, I have canceled my NAPs with shadyforce and dsplaisted (by initiating the 10t cool down period)

There were a few reasons for this, but one of the main ones was that the writing seems to be on the wall that the two of them plan to attack you, and I wanted to be able to come to your aid, if feasible.

It's been an odd game, at least for me. I don't know how much you have played MP civ, but this is really the first time I've played and it has definitely been interesting.

I feel kind of bad about our relationship. We started out working together but then kind of fell apart, and it's pretty much completely my fault. And while I think I can make the argument to Dreylin or Broker that they are better off than they would have been had the UTA not broken up all those years ago, you are definitely worse off.

So how do you see things proceeding in the game now? What are you trying to get out of things? I have to say, there are a few civs trying to really push me into attacking shadyforce now/soon, something that I assume you would support.

I do see some advantages for me in doing that, but I guess my big problem with it is that I see you, Dreylin and Munro all very much tied up with Broker. So let's say that the 6 of us attack and kill / cripple shadyforce and dsplaisted. I'm having a hard time seeing how that won't lead directly to the 4 or 5 of you (with sunrise as the maybe) declaring on me, or at the very least embargoing me.

Does that make sense to you? What are your thoughts on the likelihood of that?

Hope to hear from you soon
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