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RBP3 [SPOILERS] - Zara of the Ottomans

been in and moved Conan 1W, he can follow the forests NW now and we should have a good idea of all our surrounding lands.

i've moved Kull 1E on his way to second city site, that Wolf is going to be a pain when we move our settler

the second mine is done,road rice now?

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an overall map of Greater Hyboria (can we rename our civ), next city to be Nemedia

i think we are going to struggle to claim the marble, its two tiles closer to DIM that us but perhaps they will agree if we dont want to go SE

[Image: T31Map.jpg]
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I'm having a look at micro for the next 20 odd turns, I think we should road the grasshill 3E1S of the capital for the next three turns then chop the forest on the grasshill 2E1S of tha capital. Th road will helps us get workers over to the second city a bit faster, which in turn gets us horses hooked sooner. The rice can be roaded by the new workers(B and C).

I'll post what I find later (I'm still playing about), but I'm pretty sure this is the right move for the next couple of turns.
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Sockboy Wrote:I think it's worth saying we're open to negotiation on our proposed sites and are not presenting them with a fait accompli. If we are seen to accommodate them, we gain leverage to request the same from them. If we present them with our minimum requirements and they ask us to reposition, we either need to say no firmly (which looks bad) or accede (which *is* bad). Let's give ourselves some wiggle room. It also gives us time to negotiate whilst we find where the copper pops, I don't want to lock us in and then find out that we miss the copper by a tile.

You are right, I knew something was wrong with the message.banghead I can't change much right now (I am away from my Central Command) but I will edit it ASAP.

Quote:Turn 50 looks like a pretty good estimate to me, if maybe a little optimistic.

Well I did say T50 it was an estimate. Would you say T53 or something to them?

Quote:We should work out goals for the next 20 odd turns as well, as a start I think the following make good goals.

1. pottery and granaries ASAP for both cities.
2. improving the wheat and connect the horses
3. build a chariot

4. getting a minor road network up
5. Plant/work some cottages
6. Next settler

Any other short term goals? I think the top three are important, the next three are more questionable.

1. Probably the least important of the top 3 but still important.

2. agree, horses first

3. agree, maybe 2 of them

4. we need to get the 2 cities connected for the chariot to be built. Other than that we can probably do this after some improvements at the 2nd city.

5. I'm not so sure about this. We don't exactly have cottage land, nor is either city suitable for cottages.

6. More cities is better, but this is still some turns away. Hopefully we can choose an appropriate cottage location.

Quote:It's probably worth naming the workers A, B, C. so we can all replicate each others plans. I assume we're teching Pottery -> Writing in the short term. I've removed the copper from the save as I like to assume the worst. If copper pops in our borders we'll need to rethink.

We should name our workers anyway. Either suggest a name following our theme or just call them A,B,C (I vote for that)

ad hoc Wrote:A message from Pacal, seems okay as a first message, haven't noticed anything about the peaks, i wonder what they are thinking.

we could tell them of DIM,India and Aztec.

I noticed that they are mainly fishing for info other than telling us we are the first they have met. Right now, we should only tell them of DIM because we have actually met them.

ad hoc Wrote:an overall map of Greater Hyboria (can we rename our civ), next city to be Nemedia

No objections from me on Nemedia. Can you clarify if you are naming our civ or our land Greater Hyboria?

Also, I thought we had agreed on 1W but I see someone put a sign on 2W. Can we clarify right now whether we want 1W or 2W? I say 1W.

Quote:i think we are going to struggle to claim the marble, its two tiles closer to DIM that us but perhaps they will agree if we dont want to go SE

Well, this is what border agreements are for.

Sockboy Wrote:I'm having a look at micro for the next 20 odd turns, I think we should road the grasshill 3E1S of the capital for the next three turns then chop the forest on the grasshill 2E1S of tha capital. Th road will helps us get workers over to the second city a bit faster, which in turn gets us horses hooked sooner. The rice can be roaded by the new workers(B and C).

I'll post what I find later (I'm still playing about), but I'm pretty sure this is the right move for the next couple of turns.

I suppose a road there would help us get a road network between the 2 cities. However, roading forests is another way to prechop them (getting there faster). Since we haven't decided on the HG yet, and chopping settlers won't be worth the road, I can agree with this plan switch. It also conveniently puts A closer to city 2.
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Quote:I suppose a road there would help us get a road network between the 2 cities. However, roading forests is another way to prechop them (getting there faster). Since we haven't decided on the HG yet, and chopping settlers won't be worth the road, I can agree with this plan switch. It also conveniently puts A closer to city 2.

The main reason to get the road on that square is to get the workers over to the second city (Nemedia) faster, otherwise they need to cross two rivers, and a number of hills each of which saps their movement points. Roading the sheep and the hill tile lets us get all three workers over to (near) the second city by turn 40. there's not much point roading the forest tile since we'll then have one spare worker turn (it completes 2 turns before BW) which then doesn't allow us to do anything really (half a road on the rice/sheep perhaps).

Here's what I've come up with in terms of micro. There are two plans, one 2W of Horses and one 1W of Horses. They're pretty similar really. 2W hooks the two cities immediately which helps speed research by a turn due to trade routes (provided city maintenance costs are equal or lower to the sandbox) and working a rivergrass tile for the first few turns. It is also slightly risky as we have all our workers roading outside our borders the turn before Nemedia pops it's borders (we can get our warriors to cover them, but leaves our cities undefended for a few more turns).

1W gives us more raw production earlier by working the horse tile it is also more generous in keeping some cash in the treasury in case city maintenance is very high. I can't really find a way to get horses hooked before turn 44, at least not without wasting a great many worker turns.

We should get a chariot out by turn 49 either way (we could consider whipping it if we want it earlier) and then allow maybe 4/5 turns of travel, so maybe 53/54 is a better estimate. It looks like Mathematics will be in around turn 75 or so, although we should maybe consider running some scientists once we get a cheap libraries up. I'd rather do this in Nemedia in case we do head for the HG, Great Engineers can be quite valuable.
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Quote:Also, I thought we had agreed on 1W but I see someone put a sign on 2W. Can we clarify right now whether we want 1W or 2W? I say 1W.

That was me rolleye, I was just putting up signs for discussion, but crossed with Ad Hoc who actually dotmapped it out. I think I prefer his placements, in the end, so we should move it to 1W of horses I think.

Quote:We don't exactly have cottage land, nor is either city suitable for cottages.

This is a good point, but I still feel uneasy about our tech rate. Cottageable land is either to our south or to our NE as far as I can tell, with south having better land and furs and NE having silver. I think I prefer south at the moment. Perhaps getting some scientists up is a better goal. Over near the pigs is another possibility but needs to be scouted better, short term I think we should consider focusing on the south.

I think getting another settler out by turn 60 is a good goal to shoot for, we don't want too many more cities until we get currency/monarchy but I think we should shoot for at least one more sooner rather than later.
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Just been playing with the sandbox, i think roading rice is definetly way to go,ignoring the wolf thats lurking about we could have horses hooked on turn 43, a chariot on turn 47 and another settler on turn 50.

turn 50 would see aquilonia at size 3, nemedia size 2, a chariot, a settler and three workers.
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guys - had a quick go at the sandbox this afternoon. Only had 1 try but in that try I got Chariots out in Both cities on turn 48.

T32 means worker 1 turn roads the rice then moves East of rice next turn then roads there. BW comes in when worker completes the road. We can then chop the forest on this tile. Worker B then completes the roading of the rice.

I will upload my sheet once I have done a few more tests.
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Ok, looks like we're roading the rice then lol. I've had a look and it doesn't change things too much, there are quite a few turns we spend just moving the workers, but I don't think we can avoid that whichever way we cut it.

I think we're better off getting a chariot out of each city, then granaries (a chop each?), then a settler(another chop here?). We should work out where we want whips too.
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Not at home guys, so not as easy to test at the moment although am doing my best lol

Uploaded my current best effort/ Once again, go rip it to shreds :neenernee

Can't help but feel we can probably knock a couple of turns off it.
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I was going to play out our turn, when I realised we hadn't discussed Conan's moves smile I've roaded the rice this turn, I think we're all aware of this, but if you could please interrupt the worker after it's performed it's action then we can decide whether to continue it's action next turn. It's probably good practice to do this and leave signs up to say what's been done, and what should happen next. I've also moved Kull over towards the horse site, there's a forest hill he should hold on to wait for the settler I think, I've sign posted it.

[Image: Civ4ScreenShot0038.jpg]

Conan has a lion to dance around. I think we should head NW, the forest should give us good odds on the lion, but if we lose we're down our only scouting unit. I think it's worth the risk, but the other alternative is to head SW. Thoughts? I vote NW.

[Image: Civ4ScreenShot0039.jpg]
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