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[spoilers] - Pindicator makes America great again!

Updated sandbox: https://dl.dropboxusercontent.com/u/5826...wordWBSave
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Eh, we're committed now. That was one reason I thought to say the scout should go 1W: if we were to spy something that should make us not want to plant in the sugar. But this doesn't change anything for me.

Sure, there's a single tile of coat in the BFC, and there's some jungle, but look at those hills! This city is going to be a monster producer: at size 5, it will be able to put out 16hpt, or 4-turn settlers with Imp. We can move the capital somewhere better later on and this will still be a great mfg city.
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Civstats saying the map is archipelago is not definitive. I don't know what script Ceilazul used to roll the map so I set Civstats to display archipelago just because it was at the top of the list and I had to pick something.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(January 31st, 2016, 18:44)spacetyrantxenu Wrote: Civstats saying the map is archipelago is not definitive. I don't know what script Ceilazul used to roll the map so I set Civstats to display archipelago just because it was at the top of the list and I had to pick something.

I figured it was something like that. Thanks.

(January 31st, 2016, 15:32)pindicator Wrote: Eh, we're committed now. That was one reason I thought to say the scout should go 1W: if we were to spy something that should make us not want to plant in the sugar. But this doesn't change anything for me.

Sure, there's a single tile of coat in the BFC, and there's some jungle, but look at those hills! This city is going to be a monster producer: at size 5, it will be able to put out 16hpt, or 4-turn settlers with Imp. We can move the capital somewhere better later on and this will still be a great mfg city.

Yeah, you're right. This can be the early game production engine and build pretty much all the workers/settlers from here. In the jungle north of us there's likely to be some rich locations that'll be strong in mid-game after jungle is removed.

What's your feeling on scout direction? Heading southeast seems to be the natural move, and the warrior could get the west coast.
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I think SE is good, we'll fund out if that's a peninsula or Leads to more
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And I'm back! Thanks again scooter for getting things started. I'll just log in and ...

... oh the game is down
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I did notice only 4/8 people settled on T0, meaning at most 4 players SIP. I think 50% may be a record low for Pitboss games. I'm going to continue to assume (hope?) this means all the starts are pretty rough.

I think I'll write up a few player thoughts. It's the most fun thing for lurkers to read in the first dozen or so turns, and in this case it's going to help me keep everything straight. I haven't so much as lurked a game since fall 2014, so I'm kinda writing this up so Pindicator can fill in gaps in my knowledge.

I'm not going to talk a whole lot about traits and whatnot, because in this mod the trait differences are really mild. Genghis Zulu strikes me as probably the best combination in this game, and I genuinely don't know what the worst one is (Peter/HRE maybe?), but the gap between it and Genghis/Zulu is really not that big. This game will be decided by neighbors, map luck, and strong play, not by traits or civs. I won't bother predicting the outcome here, because predictions (like microplans) never survive first contact with an enemy. Also because I would just predict Mackoti.


Pindicator: Charlemagne (pro/imp) of America
The eventual winner. NEXT.


Mackoti: Willem (fin/cre) Viking
Oh cool, Mackoti on what looks like a water map with a water civ. I think I had a nightmare about this once. He's going to get early Astro and make whoever is in second place miserable. Good thing his leader kinda sucks I guess. Mackoti is my favorite player on RB by a mile. There's only a handful of players on his level, and one of the hallmarks of players on that level is ridiculously tight micro. Mackoti's micro is fine enough, but not that much better than someone like me. Instead, he does it with the best grasp of macro I've ever seen at this game. He'll either win this game or quit while he's ahead while insisting he's way behind and everything is unfair in his thread.

later note: I just saw in the changelog that Vikings got nerfed a bit, probably after we abused them hardcore in PB13. I insisted after PB5 that they were maybe a little unfair, but nobody took me seriously until after PB13. wink


TBS: Genghis(agg/imp) Zulu
Last I remember, The Black Sword was in the Dtay league - the best two of the wave of newcomers that came in as I was starting to get burned out. I expect a very strong opening, but I'm not sure if the presence of Joey on this team will actually help him or hurt him. Joey reminds me of a better-at-civ version of Jowy. Half of that is probably sharing 3 letters of their names, but Jowy had a weird knack of seeming perfectly pleasant, and then getting mad about strange things and tilting hardcore. Handle with caution.


Old Harry: Sury (exp/cre) Sumeria
So what's the consensus here - how good is Harry without Fintourist? My impression is that he's plenty good, but also that Fintourist's Seven-like precise ruthlessness (in a good way) was what elevated him from very good to crap-your-pants terrifying. My best guess here is a 3rd-4th-ish result for him, which is still very good for a field of this quality. Probably a quality neighbor in that he doesn't take on wars unless he's likely to win. Basically he's smart, but more importantly he's kind of predictable (do the logical thing, not the emotional thing), which helps a lot to have nearby because it's easy to figure out where you stand with him.


Commodore: Catherine (cre/imp) Portugal
Nearly skipped this one for fear of a jinx. Prediction: he'll do very well and take out a contender, but he won't win himself because he likes thread views more than he likes winning. That's not at all an insult - there's a reason his threads are great. "For the ratings" is in my view an excellent reason to do something because it keeps interest up. But in a game full of strong players, he won't be able to resist a questionable conflict that'll take him out of contention.

------
Now for the part where I may need some gaps in my knowledge filled in. I've been tracking down some games these guys have played in, but I still have no first-hand experience to offer.

OT4E: Sitting Bull (phi/pro) Inca
My understanding is he's known as a high quality SP guy, so his raw skills are probably pretty good, but then so is pretty much everybody else in this game. That said, players who make the transition to MP seem to have a bit of culture shock as they often misread opponents. I suspect he'll struggle with that a bit, especially without a teammate. Overall, he'd probably be good person to have as a neighbor, only because the rest of this field is either more proven than him or crazier than him.


2MN: Boudica (agg/chm) India
I think he's the weakest player in this game? He seems competent in the technicals but kinda bad at the metagame. Very aggressive player, though, and oh hey Boudica. Basically: don't poke the bear until you've out-teched the bear.


REM: Peter (exp/phi) HRE
Biggest unknown to me. He successfully called Commodore's farmers gambit in PB27 to devastating effect, so he definitely belongs in this game. I still imagine he'll end in the bottom half of the results. Any other input on this guy would be useful.


Since that was all pretty bland and about 85% nice, AND I'm not going to predict any outcomes, I ranked a bunch of things the opponents are good and bad at.

I-want-this-person-as-a-neighbor
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1) OT4E
2) Really Evil Muffin
3) Old Harry
4) 2MetraNinja
5) The Black Sword
6) Commodore
7) Mackoti

I-like-your-username
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1) Really Evil Muffin
2) Old Harry
3) Mackoti
4) Commodore
5) The Black Sword
6) 2MetraNinja
7) OT4E

Most-likely-to-blow-this-game-up-with-drama
------------
1) The Black Sword (his teammate, not him)
2) Mackoti
3) 2MetraNinja
4) Commodore
5) Old Harry
6) Really Evil Muffin
7) OT4E

Most-likely-to-be-an-actual-ninja
------------
1) 2MetraNinja
2-7) Tied

Most-likely-to-get-a-qotm-during-this-game
-----------
1) Mackoti
2) Commodore
3) The Black Sword (teammate again)
4) Old Harry
5) Really Evil Muffin
6) 2MetraNinja
7) OT4E

Most-likely-to-actually-be-a-computer
----------
1) OT4E
2) Mackoti
3-7) Tied

Most-likely-to-have-a-good-thread
---------
1) Commodore
2) Old Harry
3) The Black Sword
4) Mackoti
5) Really Evil Muffin
6) 2MetraNinja
7) OT4E

Most-likely-to-settle-on-deer
----------
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Most-likely-to-be-an-actual-commodore
----------
1) Mackoti
2) Commodore
3-7) Tied
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You make fun of me some more why dont ya.
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(February 1st, 2016, 11:16)BRickAstley Wrote: You make fun of me some more why dont ya.

<3

If it makes you feel better, here's one more:

Favorite-RB-personalities-not-in-this-game
1) BrickAstley
3,036) NobleHelium
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Turn 001

I went back and forth on the name of the capital, but in the end, there was only one choice:




Scout headed south to reveal the land continues southward. Tile bleeding shows coast in the fog to the sides of those hills, so the straight of land is only 3 tiles wide as far as we can see it. Tile bleeding also shows it is very unlikely we stranded a seafood resource with this start, which is nice. I don't think it would have changed how I would have played the start, but it's nice not to irritate that OCD itch whenever possible.

Demographics show 5 is the top mfg, so starts are not identical. Even with EXP boost showing in Demos (not sure that it does) there isn't a way to get to 5 mfg with our start. EDIT: unless we were to settle on the cow! Maybe if it were a deer I'd consider it wink It will be interesting to look at demos next turn after the rest of the turn 2 stragglers have settled, to see if anybody else is at 6 crop yield along with us.
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