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[Spoilers] Diving into shark infested waters

dry 2 whipped archer from Empress but I really don't think the city is in danger since he likely would have went for it last turn if he wanted to take it. Freddie is getting a stream of reinforcements also still planting stone city next turn. He is at -4 GNP so maybe early warring is taking it's toll. 5 turns to priesthood from only 4 scientists then the long road to currency.
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ipecac beat me to the good island spot. dude whip more units. I was propping up with copper but the deal got canceled so likely he lost one of the trade items and he whipped 3 times. Oops? Retrading copper with marble now but chances of winning MoM look slim. Did found the 11th city.
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oh yeah Ot4e got circumnavigation but got peace too bad his galley is trapped until declares on REM and moves past.
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from the lessons of 70, maybe I should be more aggressive and attack ipecac also but no way my economy will sustain anything more than 14 cities until I get currency. I did see that OH relieved of 2metra/OT4E of -10gpt by taking one city...
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But don't get me wrong, he is my prime target. The only question is with HA or Knights.
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from the moai failgold, I decided to go for calendar and MOM first while I still have marble. I will delay it by 1 turn to get some chops into Dracorex for the currency failgold.
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the viking civ took and kept another city from ipecac. Their GNP was 11 this turn so they were only making best 5gpt and likely 0gpt once the city comes out of resistance. Really do not know why they are crashing their economy like this. Are they funding currency with the conquest money?!
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T100


















Pretty sure that settler is in no danger of getting sniped. After that city 1 more filler to go. GNP is awful but I am not working the silver so I can hopefully 6->4 whip LH from Ghouleric and I plan to fire all the scientists next turn. Planned all the whips for the moai. ETA of the stone heads is EOT108. Then 3 turns to Currency or Calendar. The main problem is ofc the rampaging Vikings. They asked OB with one of my sheep. Counter offered with just the sheep. I kind of suspect that they skipped Maths and instead researched HA as their 1st classical tech. I did see a viking scout in the jungle area, so why didnt they research IW and start settling that lush area instead of attacking their neighbors. Looks like Jekel's next build has to be walls not a LH and Need to configure both Invasion Coordinator and Jekel to pump spears.
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Worker from Cassius finishes on EOT102. Mine Atlas sheep on T103 (Yes I do want to complete mine again). Road Village NW of Dracorex (T104-105). Put 1 chop into 1N and NE of Empress (T106-107)
The 2 workers by Empress need to move S of dracorex and road (T101-T102) then move 1E of Freddie then chop that tree on T104 (T103-104) for some much needed failgold)
The worker SE of IC needs to finish chopping out a spearman (T101) then spend two turns moving to 1E of Freddie for the chop (T104).
On T105, the worker from Dracorex should be done then it can road that chopped tile with 1 worker and other 2 can move 1E of Dracorex to road (T106-T107). These two with the worker from Cassius can chop out the moai on T108 by chopping the trees N,2N, and NE of Empress (library whipped on T107).
Now the other 2 can goto 1N of Freddie then road (T106-107). Then 2W of Dracorex on and road (T108-109).
3 workers from Moai: 2 can goto to 2E and E,NE of Dracorex and start chopping on T110 to complete 2 chops into MOM (failgold) on T112 when calendar is done. the 3rd can go start putting 2 chops into 2W of Dracorex (T109-T112) and 2 chops into 1N of Freddie (T110-T111) then chop out tree N,NE of Barracus. 2 workers on the roaded tiles S and E of Dracorex can finish the chops on T113 into MOM (failgold).

The worker micro on the 2 workers that will finish connecting stone and finishing the cottage SW of Halycon is not that tight.
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4 workers will connect stone on T102.
T103: 4 turns into farming FP.
T104: 3 turns to finish FP. 1 turn mining desert hill NE of Katana.
T105: finish the mine
T106: all head to Grasshill W of IC with the worker from IC that completes.
T107: mine hill and 1t into road.
T108: finish road. 4 move into plains hill E of IC
T109: Mine hill. 5th worker moves to same hill.
T110: finish road prebuilt. 4 workers put 2 chops into forest SW and 2S of Barracus.
T111: 2 sets of 2 workers move to forest S and E of Barracus. 5th worker can put some cottaging turns around barracus?
T112: 2 chops into each tree
T113: Road
T114: chop out MoM with the 4 workers from stone, 1 from IC, 1 from Halycon, and 2 who just chopped some failgold in dracorex?

The worker making the cottage SE of Halycon and put 2 chops into forest NE,N of Barracus and road and 2 chop N of Barracus
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