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AUTO combat bug

It always felt weird that when I stop auto combat it doesn't feel like it's stopping in time.
I've looked at how many turns are actually played when hitting auto and immediately ESC to cancel it.
Your current turn is played by the AUTO and then the AI gets a turn, so far so good, but then, the AI gets ANOTHER turn, without you getting one, and only after that, the autocombat stops.

No matter how I look at it, this is a bug, the enemy takes 2 turns in a row.
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Yeah, I've noticed that as well. I like to use auto to march all my units up to the enemy and then take back control to micro-manage the actual engagement. I also do a lot of hitting auto and then immediately hitting it again to cancel.
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I always hated how autocombat took forever to disengage. The enemies get an extra turn! That is just patently unfair. I hope this gets fixed!
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