As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
RBP3 [SPOILERS] Team Nice Shot - Pacal of Carthage

Shoot the Moon Wrote:Worker plan:
T35: Settler 1 complete. Build set to worker. City works both grass-hill-mines (1f 3h 1c and 1f 3h) (possibly, seems to lower AH time by a turn though). Workers move NE-NE (this can change too, this is just placeholder for now).

I'm sending Warren north with the settler to get the new city online as fast as possible. So that leaves the capital with just Bill for now. Also, you were right that working both hills delays AH by a turn. And as far as I can tell, it doesn't get us the worker any quicker (due in 5t).

I will leave the turn un-ended in case I should adjust tile management, and will end turn in a couple hours after you have had a chance to get this.
Reply

I'm going to sim out the next 10 turns or so in about half an hour. If you'd like, I can end our turn after that. I agree that we should send Warren with the Settler. I'm not sure if working both hills will actually change the tech time, as we will only work both for 2 or 3 turns (and thus only lose 2 or 3 beakers to the tech). We will have to drop down the tech rate anyway once we found, so I suspect it won't actually have a difference (although of course I will check this).
Reply

We should move Karen (the North Hill Warrior) W next turn to prevent an unlucky barb spawn.
Reply

Shoot the Moon Wrote:We will have to drop down the tech rate anyway once we found, so I suspect it won't actually have a difference (although of course I will check this).


I had forgotten about that! duh

I wonder, will binary research prove better than just scaling down to 90%?
Reply

Mr. Nice Guy Wrote:I had forgotten about that! duh

I wonder, will binary research prove better than just scaling down to 90%?

Ugh, another variable to check lol
Reply

Shoot the Moon Wrote:Ugh, another variable to check lol

So truth be told, I don't have a very up-to-date sandbox game to test things myself...

Would you be able/willing to upload a more current one?
Reply

I'm going to go quickly world-builder in our new city's initial tiles (I'm just going to do the 9 for now) and then I will upload it.
Reply

Here it is. Again, rename it to be a .CivBeyondSwordSave
[ATTACH]1296[/ATTACH]
Reply

Ok, preliminarily, I'd say keep working the sheep. Switching to the mines gets everything completed in the same amount of time and everything. The overflows are slightly different though. What it comes down to is we would give up four beakers of overflow into the Wheel for two extra hammers in the capital. Considering our major constraint here seems to be teching to pottery, I am going to say stay with the tile configuration the way it is.

I'm not going to bother testing binary yet, as doing binary when we only have part of a tech left seems kinda strange. I will however test binary for researching the wheel and pottery.

Here is the micro plan up until we get AH in:
T36: Settler moves NW-NE. Warren Farms (1t) [burning a turn, we can't farm until the city is settled, which takes an extra turn to climb the hill]. Bill chops.
T37: Settler Moves N. Warren moves NW-N.
T38: Utica founded. Works grassland rice, builds warrior. Bill completes chop.
T39: Carthage completes Worker #3. Build set to settler. Worker #3 moves N-NW, Bill moves W-W.
T41: Bill completes chop. Worker 3 moves S.
T42: Bill joins Worker 3 1S to chop. Worker 3 chops.
T43: AH in. Tech set to wheel (due in 9 at 80%). Will go down once we work gold mine). Bill and Worker 3 complete chop. Warren completes farm. Settler done in 2, Utica to grow in 1.

I wish we had sent warren to the forest to his west instead of the grassland, so his extra worker turn could be put into a chop, but oh well. I should have planned this out earlier, so that's what I get.

Sense I have the game loaded, I will go ahead and end our turn.
Reply

By the way, what would you think of sending William NE-rly before coming back to red-dot? I put a sign in game that we could send him to to get visibility and still be back at red dot in 8t time (which is more than enough). Take a look and see what you think.
Reply



Forum Jump: