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Poll: Who/what is responsible for global warming?
You do not have permission to vote in this poll.
Human activity. Duh. duh
23.53%
4 23.53%
I'm a halfwit shill for the RNC's "climate change is fake" denial machine. troll
17.65%
3 17.65%
Brick. BrickDeer
58.82%
10 58.82%
Total 17 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Boldly Global Warming - Viva la revolución Industrial!!

[Image: Capitalismo.jpg]
[Image: polar-bear-640x480.jpg]
[Image: Dead-Cows-584798.jpg]
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(March 8th, 2016, 10:48)BRickAstley Wrote: Game Rules and Settings:

Server: pitboss.watto.no:2060

Game tracker: http://www.civstats.com/viewgame.php?gameid=2946

Claim your civ: (the password is sirian)

Game Host unified tech thread (for all Caledorn hosted games):
http://realmsbeyond.net/forums/showthrea...pid=494726

Host: Caledorn
Sponsor: BRickAstley
Starting Era: Industrial Era
Players: 7 Player game

Game Version: BtS 3.19, No Mod
Map: Custom-built, skewed towards balance. ~160 tiles a player, a reasonable water presence.
World Size: Standard
World Wrap: Toroidal
Game Speed: Normal
Difficulty: Prince

Industrial Era Start differences from Ancient Start:
Cities: Are size 3 when founded, start with a granary, market, aqueduct, forge, (lighthouse, and harbor if coastal).
Settlers: Are about 3 times as expensive as ancient start games.
Starting Units: 3 settlers, 2 workers, 2 explorers, 2 rifles, 1 machine gun (Changed from a rifle to limit early all-in rushes).
Tech: Steam Power, Scientific Method, and Steel researchable, all previous techs acquired. Picture:
[Image: P2kFfSB.png]
Builds Available: See Pictures:
[Image: mbrdHIY.png]
[Image: UxsXoCK.png]
(Theater is available, not sure why it is grayed out there.)
Civics Available: All except Police State, State Property, Environmentalism:
[Image: 3qgy7uG.png]
Religions: On the 5th turn, each player will automatically found one religion. If you haven't founded a city by then.... Well you have bigger problems probably. (This is also partly why there's a strict 7 player slots, so the religions are spread evenly)

House Rules:
Banned: Nukes, Blockades, Active Spy Missions
No: Huts, Events, Vassal States, Tech Trading, Unit/City Trades, Diplomatic victory
Double Moves and Diplomacy:
Diplomacy: "Pitboss-AI-diplo"
You can make any offers for any item the trade window allows you to make, excepting cities.
Any trades offered to another player are treated as valid trade offers.
You my not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
You may not gift units to or trade cities with another player.

Double moves: "Don't be a jerk."
Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.

Players (& dedlurkers):
  • Pindicator (mackoti): Boudica (Agg/Chm) of Russia
  • Boldly Going Nowhere (spacetyrantxenu): Asoka (Spi/Org) of Aztec
  • Scooter (Sullla): Montezuma (Agg/Spi) of Germany
  • Cheater Hater & Donovan Zoi (greenline): Peter (Exp/Phi) of India
  • Dreylin (Elum, OT4E): Gandhi (Phi/Spi) of the Khmer
  • ReallyEvilMuffin: Julius Caesar (Imp/Org) of Japan
  • Gaspar&NobleHelium (Old Harry): Darius (Fin/Org) of the Dutch

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I didn't know you could put smilies in polls.
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Man. That's awesome service, Brick! You have the game settings and starting screen up before I even finished posting the poll trolling your responsibility for climate change. Well done! hatsoff
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(March 11th, 2016, 09:28)BRickAstley Wrote: I didn't know you could put smilies in polls.

I think this sums up how we all feel about our favorite admin...

[Image: homer_asleep1.png]
Asleep at the switch. neenerneener
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Badmouth me in one post and complement me in the other. At least space out your flip-flopping Mrs. Clinton.
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Who, me? I'm feeling the Bern over here! Clinton is more of a dynastic second place that I'd like to avoid but would rally to if the choice is her or Trump University.

WTF happened to this country? cry
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Are barbs on? In my quick test run I captured a barb city on the second turn it existed. It came as size 3 with two rifles. I just happened to have a gren available. The gren at 80h is a super deal if a barb city happens to pop anywhere nearby. This could be pretty unbalancing given the cost of settlers. Thoughts?

Edit: The city also came with an Aqueduct, Forge, and Market. I'm assuming the barbs had the other standard building (only a granary since it was not coastal) when the city spawned but it did not survive capture.
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(March 11th, 2016, 09:30)Boldly Going Nowhere Wrote:
(March 11th, 2016, 09:28)BRickAstley Wrote: I didn't know you could put smilies in polls.

I think this sums up how we all feel about our favorite admin...

[Image: homer_asleep1.png]
Asleep at the switch. neenerneener

You're going to have to explain how Brick became your favorite admin. eek

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Looks like whips are worth 45h now?
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