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[Spoilers] Freddy is an Old Giza

(March 2nd, 2016, 11:47)Old Harry Wrote: If I was a contender I'd be scrambling to settle these lush-looking islands right now, but I don't even have sailing yet. cry

Is that the way back into contention? (An overstatement. The best 'improve your civ' line of play?)
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Not really, it would probably just be free settlers for OT6mn. frown
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Turn 126

Currency and then Sailing came in the last two turns and all of a sudden I'm teching twice as fast eek (okay, building 20gpt of wealth helps, but it could be a lot more). I'd really like to get into Vassalage at the end of this golden age, but it ain't happening, so I could go for OR instead. In the end I elected to just save my money as I'll have a scientist for an academy in Krillpatine in a couple of turns.

Future tech options:
1 - MC-Machinery-Iron-Compass-Optics for caravels to go screw with OT6mn (possible Astro bulb too)
2 - Feudalism-MC-Machinery-Guilds-Gunpowder for Muskets to break open OT6mn's border city hammer
3 - CoL-Philo-Nat for cheap courthouses (not a huge priority except for EPs), a religion (pointless), drafted Axes and a shot at Taj smoke
4 - Feudalism-Construction for defence

Any suggestions?
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The Metal-Casting-through-Optics path doesn't really give you any good units to attack with off the boats, though it is tempting otherwise. You'll probably need catapults for either offence or defence on land, so I suggest Feudalism - Construction and reevaluate after that.
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Turn 132

OT6mn seem to be eating Dantski - there was a chariot on this city ruin as I passed.


We got visibility on Birka this turn and they've got a load of spears hiding behind the city waiting for our chariots.


So I'm building a bunch of Axes and aim over the next few turns to get enough cats to bomb down the walls of Birka. At 22% (seven cats) the axes get 63% on the spears, at 2% (12 cats) the axes get 75%.


(March 7th, 2016, 23:19)TheHumanHydra Wrote: The Metal-Casting-through-Optics path doesn't really give you any good units to attack with off the boats, though it is tempting otherwise. You'll probably need catapults for either offence or defence on land, so I suggest Feudalism - Construction and reevaluate after that.

I took your advice but went Construction-Feudalism instead because I thought I might get a chance to attack Birka. I think I want Alphabet soon solely to build spies and uncover other cities to see if there are more traps being laid... Edit: But checking the rules spies are banned duh.
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Next up either:
- metal casting for triremes
- CoL for the quick route to bureaucracy
- Feudalism for the slow route to bureaucracy and longbows
- iron - compass - optics for caravels to uncover more of OT6mn and an astro-bulb opportunity (requires alphabet but can't get civil service)
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I like Feudalism best, but that's because I'm paranoid. I feel like Bureaucracy is the priority otherwise in order not to become obsolescent technologically. Astro is the flashy play, but does it get us anything when we don't have good units to attack with off the boats?
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Turn 135

Two catapults built, six more in the pipeline. Wonder how much attention OT6mn are paying? I'm mildly surprised they aren't bee-lining Berzerkers, but they seem to be researching Calendar at the moment...

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Hopefully little. backstab
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Turn 139

Is it quite late to be attacking with cats and axes?


Also - third from bottom of the scoreboard now! (After OT6mn took Dantski's capital.)
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