(March 31st, 2016, 01:26)AdrienIer Wrote: We still have some time before religion vs maths becomes relevant
I'm waffling here. So I'll list some pros and cons.
Religion (if available):
Pro:
Reliable culture, that can be produced in core cities and exported. Culture is vital on the Jowy border, wherever it lands.
Happiness (eventually). One easy from state religion, option for temple.
Option for shrine could mean bonus cash
Religious civics - OrgRel to help get early infra (and wonder) up, later can go for XP.
Option for Great Prophets...eventually we really want to have mixed GP for golden ages.
Con:
Don't have any spare hammers for missionaries just yet. Would rather push REX enough to grab those furs than spend hammers on happiness. Especially on a map this lush
May not be available easily. Even if it is (Judaism?), delays Currency/Code of Laws/Iron Working, all of which are pretty important too.
Mathematics:
Boosts chops. We like to chop.
En route to other good stuff. Currency, CoL (UB!), Calendar, etc. and so on.
Con:
Um...just not getting the alternatives, I think.
Overall? It seems to me that both are long term questions. Most of the Religion benefits can't be used right away. But then most of the benefits in going the Math route can't either. It's mainly a question of a) whether we can get a religion later if we delay it vs. b) how badly is our economy going to crash?
I'm still on the fence, honestly.
On a semi-related note: I feel like it's too early to pick up Masonry. I know it's a Mids prereq, but I don't think we can justify starting Mids yet. We need more cities first, which in turn will require some military. Jowy seems to like to send in reconnaissance forces. If we can kill his first probe, he might stop. If we can't, we'll be in another eternal war.