February 18th, 2010, 13:35
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Breaking news this afternoon, Firaxis has announced that Civ5 is not only in development, but it will be released before the end of the current year! ![[Image: eek.gif]](http://www.garath.net/Sullla/Smilies/eek.gif) Surprisingly, to say the least. No, I had no advance knowledge that this was coming at all. If any of our community members are working on this thing, they're keeping quiet on it (which is very possible, of course).
I'm sure we'll hear plenty of details in the upcoming weeks and months. For the moment, the main items of note are the switch to a hexagonal tile system, and some really wacky cultural borders in cities:
Not sure how I feel about all this. Guess it's probably best to wait and see what's what until we have more info, right? At the very least, it's cool to see that we'll be getting a new game pretty soon.
Here's the CivFanatics thread on the announcement: http://forums.civfanatics.com/showthread.php?t=354036
February 18th, 2010, 13:49
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Holy crap! This is exciting, wasn't sure if the series was ever going to continue! The new graphics don't really give the same "awesome" vibe than when moving from Civ2 to Civ3, but it's really the gameplay that matters the most to me. Water effects are beautiful though.
Hopefully it'll still be for PC.
February 18th, 2010, 13:53
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Fall 2010..
OK, no more pitboss games then  We better get RBPB3 finished in time
The art work is surprisingly funky though, looking at the square fields on the hexagons...graphic overlap might make quick MP a little bit harder to make out at first glance, slowing the game down a bit.
The really cool bit is the land claiming. I can't see any cities to the north of the yellow border, so that must be the new land territory bit making a showing...? I look forward to seeing how that works.
I think Dale has had a hand in the new combat system. Oh well, I've never seen a civ combat systems that wasn't broken on release, so it should be fun deconstructing it for the first couple of months...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 18th, 2010, 14:12
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It looks interesting......
I just hope that with 'improving' the graphics, they haven't neglected other areas. I've seen this in the Total War and the Football Manager Franchise, with graphic improvements the main 'plus' for the version, and not a hugely improved game.
I would be happy with Civ 5 having the same graphics as 4, and a hugely improved game. The main reason why games like Civ 4 are so great is that the game is replayable and challenging, not outstanding graphics.
However, I will give it the benefit of the doubt and give it plenty of time to prove me wrong.
"You want to take my city of Troll%ng? Go ahead and try."
February 18th, 2010, 14:43
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http://www.civilization5.com/
Official site. Found out one small tidbit not mentioned in CivFanatics I believe: 18 civs (before expansions anyway).
February 18th, 2010, 14:44
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That tile-bleed-through is terrible, hopefully it will be toned down or a setting. Likewise to me there are too many icons for each of the units, but I know that is subject to change too. and @Krill, how about ranged siege for a probably broken feature on launch?
Hey tabletop strategy guys, what's the advantage to hex-based tiles?
February 18th, 2010, 14:52
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Trip (lead designer) knows all about ranged siege units being broken. PTWDG1 and the defence of Arashi. Civ 3, killing off 40 Immortals and taking down the most strongest army in the world inside 20 turns after starting with a base army of about 12 units.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 18th, 2010, 16:07
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Among other things, hex combat works easier for ranged attacks, instead of relying on clunky "diagonals are 1.5 range" or "1.0 range" or "Ask Pythagoras." I do not think ranged siege is going to be a good idea, though. Even 2 range. Anyone remember Alpha Centauri? I see Siege + 2-movers making attacking with 1-move stacks very, very, very difficult.
February 18th, 2010, 16:16
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2nd hand news, but the original (dutch) article that released this infomation said that there was a limit of one unit per tile. Now, I'm thinking there might have been a mistranslation in that, or that you can create armies from an assortment of units, because otherwise that doesn't really make alot of sense.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 18th, 2010, 16:53
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Krill Wrote:The really cool bit is the land claiming. I can't see any cities to the north of the yellow border, so that must be the new land territory bit making a showing...? I look forward to seeing how that works.
Actually I think that land must be neutral land, and that isn't a red border touching a yellow border, rather it's a single border that happens to be red and yellow. At least it seems that way from looking at all 3 screenshots.
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