Posts: 2,036
Threads: 9
Joined: Nov 2013
(April 9th, 2016, 13:31)Dreylin Wrote: But do we have to dial back on the Artists to delay it past the Engineer in Llamas? No. If GPs are out at the same turn the first planted city has priority. To get 2 GAs at the same turn we make 87 GPP points of overflow in Chickens to make it enough for the next GP.
Posts: 2,036
Threads: 9
Joined: Nov 2013
(April 9th, 2016, 13:31)Dreylin Wrote: Also not entirely sure how best to use these Workers:
...
I guess use 2 to finish the Farm (even if we won't use it right now), and then put the 3rd into the marked forest to chop into Rabbits? I dont think that we need to chop anything in the new city. All we need is the fastest growth, chops we'd better leave for settlers.
I'll take a look what we can do with them.
(April 9th, 2016, 13:31)Dreylin Wrote: Or we could work the Farm to almost complete the Gren and then whip with overflow?
I think we are ok without that whip, we'd better draft smth after we get GS.
Posts: 2,036
Threads: 9
Joined: Nov 2013
I think we finish farm, and 1 worker goes to the forest to 6 from deers, it goes to Goats and we'd better do it while we are in bureaucracy. Next turn we put 2nd worker there and chop it on T19.
Posts: 2,036
Threads: 9
Joined: Nov 2013
The inspiring thing is that we have 2nd power right after scooter, so he is the only surprise we need to be monitoring.
I also misinformed you by the sign in game, we dont need to start science this turn. I put that sign before exact calculations and now I see that starting it on T18 is enough.
Posts: 7,697
Threads: 36
Joined: Jan 2006
Yeah, our demos are pretty good.
I suspect BGN may be going to Physics with chained GSs.
We could use those 3 Workers to finish the Mine at Llamas....
Posts: 2,036
Threads: 9
Joined: Nov 2013
(April 9th, 2016, 16:33)Dreylin Wrote: Yeah, our demos are pretty good. We are in GA...
(April 9th, 2016, 16:33)Dreylin Wrote: I suspect BGN may be going to Physics with chained GSs. I am 99% sure that BGN is our natural opponent for Communism and Kremlin. It can happen that we can even lose GreatSpy, but I think that our plan with Kremlin is confident.
Btw, spies are not banned, just active missions are, so we need to cover surroundings with spies. The first goal is to keep 1 spy close to everyone's border, but not to enter inside. When we get 2-3 spies for each neighbor we can start watching their plans. GSpy can come handy, but let's wait if we can get it.
(April 9th, 2016, 16:33)Dreylin Wrote: We could use those 3 Workers to finish the Mine at Llamas.... Or that cottage on FP?
Posts: 7,697
Threads: 36
Joined: Jan 2006
True for GA, but we are #1 in food, pop & #2 in soldiers. And at worst it looks like we'll tie for first city planted.
Good point on BGN & Communism, but there hasn't been another GE born so I agree that we're unlikely to be beaten to Kremlin.
FWIW, it looks like we're the only ones to use UniSuff, which is interesting.
Posts: 2,036
Threads: 9
Joined: Nov 2013
(April 9th, 2016, 17:11)Dreylin Wrote: True for GA, but we are #1 in food, pop & #2 in soldiers. And at worst it looks like we'll tie for first city planted. Gaspar has whipped 3 pop last turn, it can be settler in cap. But we will be close, 1-2 turns are not so important.
(April 9th, 2016, 17:11)Dreylin Wrote: FWIW, it looks like we're the only ones to use UniSuff, which is interesting. This is strange for me. Chop+whip can make 1 fast settler on this map, but with the next ones people will have problems. We buy 1 settler and compensate their investments in techs from early representation with GPs. After Kremlin we make 2-3 settlers with 4-5 pop whips and start thinking of something "special".
(April 9th, 2016, 17:11)Dreylin Wrote: Good point on BGN & Communism, but there hasn't been another GE born so I agree that we're unlikely to be beaten to Kremlin. There is no way to get clean GE as 2nd GP for anyone except us, so I believe those who has gone for GS wont have GE and those who get GE soon wont be close in tech. We can also exclude the probability of chopping Kremlin because of weird stone placement and limited number of forests. BGN still need 1 GA to beat as in the race for Communism and produce ~1000 base science points within next 6 turns. From the other point our plan will be hidden by T21, so he wont start being nerveous in time.
Posts: 2,036
Threads: 9
Joined: Nov 2013
DZ has taken barbarian city, they become our closest neighbors now.
Posts: 7,697
Threads: 36
Joined: Jan 2006
Wow, that's unexpected. They must have put out quite a few troops quickly to do that. I wonder about the sense for them to keep it, given how close it is to us & BGN.
|