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Dark Souls Review

Finally taking the time to play Dark Souls 2 and I'm really liking it. I tuned down the video settings, so I can play on my TV. It's a little disappointing to have the game with such unpolished graphics, but I prefer using a big screen.

I'm playing the game blind, with no guides or internet help. It makes for a really fun (and frustrating at times lol ) experience. Now that I know the game systems a little better from playing DS1, I'm managing to find a lot of things about the game by myself, without that much frustration (knowing the importance of exploration and that most of the things in a certain level are placed for a reason really help).

By the way, spoilers about the game below, about what I have already done.

I already killed 3 bosses, the Lost Giant (on my first try), the DragonRider (on my second try) and the Skeleton Lords (third try). I kind of see a pattern here. lol Well, the boss fights so far have been pretty fair, which is easy in terms of Dark Souls. I'm finding the level gameplay to be harder than the bosses.

I almost gave up during (not really) the Forest of Lost Giants, because the game was too difficult. I started with the deprieved, the class without any equipment and starting at lvl 1. I was running through the level with a two-handed dagger and a broken straight sword and wondering why I sucked so much in the game. I got my cool back and bought a rapier (I played DS1 with a halberd, so I'm really used to thrusting weapons), which showed me that broken swords are really bad weapons. After that and managing to find a decent shield, everything became easier. I'm still using this setup, but I'll probably switch to a halberd when I manage to find one.

About the gameplay, I think it's better than ever. I love the enemies. They have interesting patterns of attack and you need to find ways to counter these patterns with your moveset, which is a very nice puzzle. I feel like this is even better than in DS1. Backstabbing also seems harder, which is nice.

The overall world design is not as good when compared to DS1, I feel. I think someone said in here before (not looking for it because I'm afraid of spoilers), but DS1 had a more organic world design, with mostly everything connecting at some point. DS2 is more linear, the levels seem more separated. Not sure if that's why they made bonfire travel avaiable from the start or if the decision of allowing the bonfire travel from the start resulted in such a world design, but I definetely think these 2 things are connected.

The level design, on the other hand, is spot on, I think. I really like it.

I'm happy with most of the gameplay changes. Shields not blocking all damage for the most part is fair and it makes spacing more important. The stat distribution seems more balanced. I also like how the rolling works (through %, not thresholds), even though I don't understand it that well yet.

The one change that I don't understand the reasoning behind is the loss of max HP when dying. It has to be a gameplay decision, because it would be too big only for a flavour thing (to represent you hollowing more each time you die). I guess they use this to make people go to human form from time to time, perhaps seeing that no one used humanity in DS1? I think a problem that need sto be solved by game design is players not using consumables. I find this to be true with a lot of people, so I guess it's a sort of player trend. That's why I love the Estus Flask mechanic: you don't worry about using them, because they always refill, but the limited number make them a very precious resource and a gameplay consideration. Human Effigies, on the other hand, are limited, so I always feel like I shouldn't be using them and, therefore, I'm always running around as a hollow with 75% HP. Maybe the problem is me, though...

The enemy stopping spawning after killed too many times was something I didn't like, when I read about it. But playing the game, it works, I think. I don't farm enemies usually, so the only enemies that disappeared for me were in places where I was having trouble and became more manageable/less tedious after that. So I'm quite alright with it.

Anyway, loving the game and very excited for what's to come.
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I thought I would give this a bump since Dark Souls 3 is going to be released on April 12.

Is anybody planning on buying the game on release day? hammer

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I will, or close to it. Certainly have no intention of reading anything about it before buying. smile
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Yes, I think if you are a veteran Dark Souls player going in completely unspoiled will give you the best initial experience.

Unfortunately, my DS runs usually end halfway through the game at the point when the difficulty goes from "challenging" to "very frustrating"... lol

I did watch 10 minutes of DS3 gameplay today and the look of the world and the atmosphere is simply brilliant. I was blown away by how cool the new engine looks, seems the game has much sharper textures and UI. nod

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A quick word of caution for those intending to purchase DS III: Make sure, your computer does meet the minimum specs.

My laptop was able to run Dark Souls 2 with medium quality settings in 1920*1080 without a problem. However, when playing Dark Souls III, even all settings at low and the resolution turned down to 1360x768 does not result in a stable 30 fps framerate. Drops down to 15 fps are rather common (leading to an untimely death when fighting the first boss lol).

I am downloading the game files to my desktop computer at the moment to give it another try. hammer

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A word of caution that probably won't apply to anyone.

I played the first two hours of the game at the wrong resolution - 1920x1080p when my monitor is 1920x1200. As a result, the game looked washed out, it was strangely hard on the eyes, and everything was just slightly too tall. I misinterpreted the extremely bleak visual look as intentional design. Turns out it's only supposed to be somewhat bleak. smile

Anyway - the warning: it bizarrely doesn't appear to pay attention to your native monitor resolution for its default graphics settings.
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Incorrect setting notwithstanding, props for 1900x1200 Seven.
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I actually noticed this resolution issues as well:
DS3 runs great with max settings on my Desktop (Geforce 970). Like SevenSpirits' computer, it run with a resolution of 1900x1200 and I like to use "Steam in home streaming" to stream to my 1080p laptop in my living room. This was the first time I did not have to change the resolution, since the 1080p resolution seems to be the default, no matter the actual resolution of your computer.

It took me more than 3 hours to finish the first area with the Vordt boss. After looking at the total number of areas, I get the feeling this game is going to keep me occupied during the rest of the year...lol

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Yeah I'm really liking it so far. Feels kind of like a best-of mashup of Demon's Souls, DS1, DS2 and a bit of Bloodborne. Only played a bit past what Gustaran described but at this point I wouldn't be surprised if this will be remembered as the consensus best of the bunch.
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Having now played 20 hours and beaten 5 bosses, I think even more that it's fantastic. I have one minor complaint about the game mechanics (rolling into enemies doesn't push them, which can result in getting stuck too easily IMO), everything else I feel is well-done, equaling or exceeding DS1 and DS2 mechanics. The level and enemy design has been superb. Boss variety has been high; actually, I wouldn't have minded some more "normal" bosses, personally. One other complaint - I feel like I'm not getting access to enough upgrade materials.

The story aspects of the game... it's still unclear how much the callbacks to previous souls games are fourth-wall-breaking references, and how much they actually intend to have it make sense.
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