WAR!!
Here is where we stand at 1806 AD:
The Good News
-Dreylin went for the barb city, which is currently building a Granary.
-He landed 2 Grenadiers and 1 Rifle, which do not have good odds against the MG and Rifle we have stations on the city hill. I thnk we keep the city here!
But wait, why are there 6 dots showing on that stack?
The Bad News
-Because Dreylin caught me being sloppy. he bagged 3 workers I left undefended instead of guarding them with one of the two defenders.
-There is still a Galleon in the area so we have a huge choice, but in my mind a pretty easy one.
Here's the Issue
My worst fears dashed for now, you can only imagine my relief to see that our main cities are still out of harm's way. But with REM coming in from the west and the need to defend waters from both BGN and Dreylin, we need to make sure that we maintain our core of 3 at all costs. For several reasons, I think we need to bail on the barb city:
1. We are 4 turns from Steam Power and 6 turns from one our two GEs being built up in Bombay and Vijay. The city remaining can have Merchants added to it to get us our "doesn't matter" GP so that we can start a GA on about 40 fully developed tiles at a time of our choosing, while saving the GE for Iron Works when Steel is complete (current ETA 13 turns), if we are able to orchestrate a GA-fueled production burst can get us the 3 necessary Settlers before doing so.
2. While it looks like Dreylin's stack of 3 may attack Tartar this turn, they can just as easily reboard their Galleon and beeline toward Vijay, where only one Cavalry defends. And the tough part is, if we wait to vacate Tartar until they make this move, our Rifle and MG will arrive to Vijay too late since Tartar is 7 tiles away. But we get home first if we vacate the city before they play.
3. Tartar came with none of the default improvements and therefore would need to be built up from scratch.
4. Tartar costs us 6g in maintenance.
5. We need to free up units to address and hopefully stifle REMs advancement, and maybe even take that offending city.
6. Dreylin's capture of Tartar will provide him with Gems when I believe they already have Gems. We can have our second Silks hooked up any time, and may be able to convince him of a long term trade.
7. I am sure Dreylin would welcome the opportunity to avoid a prolonged war and perhaps gain a friend that shares common threats in scooter and BGN (who currently have OB with each other).
Long story short, I think the pros of yielding Tartar outweigh the cons. And yes, I know full well that giving up 3 workers and a fledgling city is a huge price to pay to an aggressor for the mere prospect of peace, but there's no question that he will think twice about advancing on our core if he knows we would beat him to his next prize. We also have too much happening at home to devote too many resources to such a distraction.
Let me know what you think, as I will need to play before I leave for a 12-hour marathon workday in about 6 hours. Otherwise I may have to delay the game, which I would hate to do.