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(April 17th, 2016, 07:12)Dreylin Wrote: It sounds like we need Slavery first to get out some of the units and then the Settlers before switching. I think the exception to that would be if the two cities that we'll be settling have some overlap with the existing footprint so that we can pre-improve tiles while in Serfdom - otherwise the Workers probably end up "idle" before we do the switch and whip out the Settlers.
What's our Happy cap like without Rep? Can we support a couple of Whips along with the Draft anger in the next few turns, or does that have to wait until we're switching back to Rep? 1- we have so much things to improve if we plant 3-4 cities more, I think we also need 6-8 more workers even if we spend some time on Serfdorm. Usually in Indu I get Steam power, but this game we will have to compensate it by brute force.
2 - we have gems, gold, whales, which gives + 2 each, also +2 from barracks and +smth we can probably trade. Drafting and whipping both means we wont have much population. Also with such an income there is no tragedy in putting 20-30% into drama.
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Had a little look around and I agree on the Settling order; I had BGN border and NobleGas border as the two land-based options, and thought I'd have to try a lot harder to persuade you towards the Island! I even took some enticement shots...
Here's what we can see of ours:
Now we can get Wines to our NW as well, but that's a low-priority city.
Here's the most revealed island (N of BGN):
The 1tile fog on the East is Marble. No-one has revealed the SW of the island yet, although the general shape is there.
I marked a spot, but looking again we might want to plant on the grasshill in borders instead - from some of the other Islands, it looks like the marked spot may prevent Settling on the southwestern side of the island. Of course with the explorer on the way, we'll have it all revealed before we get there.
Our economy looks "better" after putting down all of Goat's specialists, but still not great so I think BGN-Island-NobleGas-Island? for settling order.
Fort the plains tile between the Deer & Gems?
I can play the turn this evening; I don't think we need to wait for Donovan, do we?
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Also, no-one has a spare happy resource hooked (in fact several don't even have the first), but I think that if we offer the Gems then several of them will take it since it's +2Happy and most of theirs are just +1. Exceptions are Donovan (Silks) and BGN (Dyes). REM has Wines, so we don't want to offer it to him.
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May be this one:
?
The more interesting is where we build settlers:
1st: 5 pop-whip in Lhamas
2nd: 4 chops + 3 pop whip in Rabbits
3rd: 2 chops + 3 pop whip in Rabbits (+some overflow)
4th: 3 chops + 3 pop whip in Lhamas
In Goats we whip Cavalries and then build catas from overflow. In Lhamas we can build a Cavalry between settlers too. In Chickens we whip privateer, buy galleon, then overflow another galleon.
April 17th, 2016, 11:43
(This post was last modified: April 17th, 2016, 11:44 by Dreylin.)
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Looks a good spot. Is there anywhere the Galleon has to be, or can we drop the explorer 2S of O? next turn?
Much whippage! All that within the next 5t, or does some of that go after the Serfdom period?
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Drop it anywhere you like. We will need galleon in like 3 turns when privateer and 2 other galleons will be ready and the fort if necessary, so dont send it too far.
April 17th, 2016, 21:14
(This post was last modified: April 18th, 2016, 03:33 by Dreylin.)
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Civics switched:
Whipped Chickens and Goats and lined up the 4 Workers to chop into Rabbits.
Didn't complete the chop of the Tundra Forest, but sent that Worker towards the forest 3N. One of the Workers that just finished the Workshop will head to the other nearby forest while the other starts a watermill. The final forest at Llamas will be chopped by 2 of the Workers currently on the Copper - next turn they move to put 2/3 chop into the roaded forest then move into position. The final Worker roads 1W of Copper then finishes the chop at the same time as the other 3 complete.
April 18th, 2016, 00:13
(This post was last modified: April 18th, 2016, 00:14 by OT4E.)
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I forgot to mention, there was a spy in Lhamas, send it in scooters direction. 1 spy from Rabbits to BGN, 1 spy for each island and may be 1 privateer in the eastern sea we need more to have the necessary sight of surroundings.
May be we need to put a riflemen on that forest hill we want to settle.
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Bother, I sent it down towards Gaspar, since we have the Explorer still towards scooter. I can turn it around or send the next one that way.
There's a Rifleman heading towards BGN to cover the Worker connecting to the forest hill.
Also, Missionaries; after the fleet in Chickens, or between whips in Goats/Llamas?
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Great spy has gone to Gaspar...
Missionaries, yes, use them as overflow consumers somewhere.
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