February 19th, 2010, 00:15
(This post was last modified: February 19th, 2010, 00:20 by Cyneheard.)
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It is now T40.
Animal Husbandry is in. Grumpy built. I moved him towards our future city. Wheel begun.
We have Horses!
I suggest we move 1W. This gets us all three resources in our BFC, and we still get trade routes at the border pop.
SW for Gulliver?
Demogs:
No one else had a score increase. Someone built a warrior. Our Demogs will start looking a lot better once we get our second city founded.
February 19th, 2010, 00:25
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I should also mention that by going 1NW, we won't get a trade route connection with the capital until either 3rd ring pops in the new city (Needs a name. Animal Farm?), or roads are built. And 1W gives us a hill. Sharing the pigs will still be possible, but that would mean a badly-overlapped city. However, having 1 city capable of really pumping out settlers, workers, whatever we want, is more than worth it. And we can build military units!!!
The horses will probably be online in the early T50s (T51 if we go pigs-horses and settle 1W of the current location). Settler (T45) - Warrior (T46)-Warrior (T49 and size 4)-Barracks (2-pop whip T52?)-Chariot (T53-54 or so) is probably doable without chops. Numbers to be crunched later, it's late.
Our other settler should head either for the fur/stone/sheep location to London's NE, or towards the GH pigs to the SE (Gulliver will need to explore more before we decide how viable that is).
February 19th, 2010, 01:15
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Horses!
I like 1W for the second city. We lose 1 turn, 1 hpt from the plains hill. We keep hill defense, pick up some good tiles. Eliminates small overlap with London. Leaves a strip of tiles unused between it and stone/furs city, but they are plains forest -- not likely to be worked regularly anytime before size 12+ anyway. Stays on river and does get TR once first border pop comes in.
Is that Grumpy on the hill 2S1E of the settler? Why move him there, rather than 1 farther west? Anyway, pigs first for certain, then horses to start getting some real units out. A few chariots will solve our scouting and recon issues quite well.
What is the resource 2E2S of Gulliver? I always play with resource bubbles on. SW next looks good, although we have more water 2S1W. Maybe we will get to see more resources across the water.
We will have to alter our dotmap for the west, find a use for that second dry wheat. Maybe we can combine it with something further southwest? Anyway, our second city will be strong and will have pigs available immediately for some decent growth and a little extra commerce. We will need it as maintenance kicks in.
Also need to remember to check the maintenance against our map models -- might be enough info to determine the wrap setting.
February 19th, 2010, 09:15
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The resource is silks. The bubbler has to be turned on every time I log in, which is annoying. Sorry, that was a mistake on Grumpy, but it won't cost us a worker turn. That was where he was going before the settler move would've happened. .
February 19th, 2010, 12:47
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ASM had approved moving 1W in chat, so with unanimous consent I went ahead and moved Richard and our settler 1W, and ended turn.
Joao 1-pop whipped their capital. Hannibal settled City #2.
I still think Animal Farm (any other ideas for names?) should build a warrior first, although it won't be particularly quick thanks to moving off the PH and working the pigs right away instead of the wheat.
February 19th, 2010, 20:28
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For confusing enemy C&D planners, I'm going to try to settler Animal Farm as the turn rolls, although that depends on when Rego's team and Ruff's team play their turns. If the clock runs down to 0 (meaning it's 4AM), then this won't happen. But if it's, say, 12PM EST, then it probably will.
February 19th, 2010, 22:05
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Well, I didn't have us found the city during the turn change-over (was worth a shot, but wasn't watching closely at the moment it flipped). 6 teams have yet to found their 2nd city, 9 teams have.
Science slider discussion will be in a separate post; I need to run some WB tests.
Animal Farm founded, began working the pigs and building a warrior.
Gulliver moved SW, saw across the 3-tile lake. W-NW?
Demogs:
Look a lot better now: Tied for 1st in crop yield thanks to the now-improved sheep and Animal Farm's 5fpt. We're tied for 3rd in score (Bismarck's Stonehenge puts them way out in front).
Bismarck's capital grew to size 3. Someone built a warrior, who had been at 26k. This was one of Elizabeth, Pericles, or Huayna. Pericles would have built 4 warriors, the other 2 would've built 5 warriors.
February 19th, 2010, 22:11
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Awesome. Feels good to be back on top. W-NW sounds good, then we can move south again if we want to keep Gulliver scouting.
February 19th, 2010, 23:22
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So, I ran some WB tests.
Until trade routes pop, we don't have to run 100% or 0% science to avoid roundoff errors: we have 15 commerce, so any multiple of 20% is fine. However, when the borders pop, and we get +2 commerce from trade routes (yay!), this is no longer the case.
My proposal, then (I'm including the free Sid beaker):
1t of +12g @ 0% science (this turn, that's what it's already set to). Gain 1 beaker. (21/108 after EOT41)
2t of -3g @ 100% science. Gain 16 beakers per turn. (53/108 after EOT43)
2t of -0g @ 80% science. Gain 13 beakers per turn. (79/108 after EOT45)
Borders pop @ Animal Farm.
2t of -3g @ 100% science. Gain 18 beakers per turn. (115/108 after EOT47). 0 gold leftover. Our costs ballooned to -8gpt with the WB founding of another city (I did the fur/stone city), this happened T48 (settler starts moving T46. Founding T47 would have us only 3 tiles from the capital).
Also, from our distance maintenance (1.97gpt), using http://forums.civfanatics.com/showpost.p...stcount=89 and comparisons to the worldbuilder game (which has us paying 1.58 in maintenance on a 92x77 map), our map looks to be 84x50 or so, give or take 1 or 2 points in either direction, possibly slightly smaller. 84x50 = 4200 tiles. There are 4047 land tiles on this map, so it's something like 3-4% water.
February 20th, 2010, 09:44
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Looking pretty good, now that we have our second city.
Agree on Gulliver W, and probably on NW after that.
Hmmm, maintenance is going to get steep fast. We definitely need Pottery so we can start building some cottages and get some income going. We will have to think about where to put our third city -- Stone/Furs may not be the best option. Going SE from London for another river city may be better. Let's hope Gulliver reveals something nice in the fog.
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