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Agree with your foreign analysis of natural friends and who should be targeted. Also trade routes from BGN are a nice bonus - when we have the Spy ready to watch the Scooter approach, we can send the Explorer to update our knowledge of BGN territory.
I haven't had a chance to look in game, but the plan looks pretty good to me. Immediate thoughts are whether we can use Chameleons or Guinea Pigs to build the extra Galleon / Siege to free Chickens to complete the othe Galleon? Also whether we halt the chops at Rabbits or let them complete into a Cav?
Also, I thought that I was going to have time to play earlier, but that fell through. Now we have a neighborhood party for the rest of the afternoon so I won't get to it until late and / or post-drinks. If you are available to play, please go ahead. I will have time to look tomorrow during the day so we can review details then.
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Ok, if I have some more time I will try to play turn and tweak the detailed plan.
Galeon from GP will have too long travel.
Choppings in Rabbits can work to earn us a turn. Needless to say that each turn is very important this game.
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T281
We will indeed chop one of the cavalries next turn.
Settler and worker are in the Galleon.
Most of workers are in position to chop smething, most probably new workers. 3 workers are on the deserted hill to complete fort on T284.
We will draft Goats next turn on Theocracy.
Lhamas will grow while making settler (20/20 food).
Chameleons build culture to expand borders, then we continue with theatre. DZ planted close to us, so we will need to make some pressure to control bananas.
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DZ spent some espionage on us, so we still dont see his graphs. He can see ours. Interesting what will he do.
Micromanagement for cities:
Goats:
T282 - prebuild Cav
T283 - whip Cav, draft
T284 - overflow Galeon
T285 - prebuild Cav
T286 - whip Cav
T287 - Cav in position
Lhamas:
T282 - Overflow Cat
T283 - prebuild Cav
T284 - whip Cav
T285 - prebuild Cav
T286 - whip Cav
T287 - Cav in Galleon
Chickens:
T282 - prebuild Cav, draft
T283 - whip Cav
T284 - finish Galleon
T285 - prebuild Cav
T286 - whip Cav
T287 - Cav jumps into Galleon (in Goats) and gets in position
Rabbits:
T282 - chop Cav
T283 - prebuild Cav
T284 - whip Cav
T285 - prebuild Cav
T286 - whip Cav
T287 - Cav in Galleon in Goats
So according to this we will have 10 cavalries by T287, 3 of them will be in 4th Galleon, 7 others will be in land position. For any case we'd better bring 1 more Galleon to Goats, it can pick up units if we mess movements. 3rd siege weapon I think we whip in the new city we plant on T283.
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Got it.
Played the turn; revolted to Theocracy.
Also bought the Theatre in Guinea Pigs. BGN has a Galleon sniffing about the West & Donovan is watching us plant the island city - Goldifsh?
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Interesting with BGN's galleon, no idea where is it going. He might not know about the fort. I doubt he declares us just to take worker, but anyway try to keep units where they canreach several places at once. With all that military campaign we must still fortify our fronts and keep eyes around. Growth of our power curve can make people (DZ especially) make their own forces and who knows what they do with them.
DZ is watching with explorer, right? Well we killed his galleon. I hope we can get control over the whole island. Still do not annoy him or scooter with privateer. One more thing, BGN seems to be an emotional guy, so I think if he passes through fort it is not good idea to kill his galleon with privateer, but may be we can still show it to give him warning.
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I also forgot to mention that 3 workers are making fort, 3 comes from the watermill and just 1 is chopping for the new city. We need 8 units for comfortable attack, not 6 as I painted before. 2 more workers must go for the forest hill because I doubt Gaspar makes a road there by himself.
Also keep GreatSpy around to see what is happening. We must be ready to adjust our plan to the new circumstances. I am pretty sure Gaspar is making a settler or even 2, but when and where he plants is important. We also need to know location of his nearby units.
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I noticed that you have unloaded rifleman on the island. I think it was not that necessary, I wanted to keep it aboard to be able to send it anywhere, by the fort to Chameleons or to the island but just in case of emergency.
DZ has noticed that we are arming and will be arming in response. We need to work hard to keep that city. Despite of the preparing attack we need to keep 3 riflemen there.
BGN has unloaded grenadier. What for? May be we need to put a cavalry to the forest and promote it against gunpowder. We will need such a promo anyway, and we still have timw to return it by T287. Lets not provoke him?
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If BGN unloaded on the Jungle Hill, then my guess is that he wanted a look at Guinea Pigs city tile for future analysis and that was the only unit he had in the Galleon. We could take the opposite route and instead of assuming the worst and covering, we could leave the Worker exposed and see if he's really willing to blow relations over a single Worker. Keep a Cav (or 2) in range and pull the Rifle back into the city. Then it only costs us a Worker to test his intentions.
We could also offer him a map trade and then he wouldn't need to poke around...?
Sorry about unloading the Rifle; I figured that since it was in the same ship that you wanted it on the island as well to keep it safe from a naval assault. I guess we could consider it crumple zone / early warning though and be prepared to sacrifice it if Donovan comes this was amphibiously. Once it pops borders, it will give us enough warning to prevent a boating of Chickens, while our Privateer gives warning at Goats.
I wonder if there's any way to indicate to Donovan that he's not the target (before we declare on Gaspar and it becomes obvious), or if it is even worthwhile to try. Maybe a map trade or Open Borders, but then we risk him sending word to Gaspar. If we can add a Cat or two to Chameleons' defenses, that would also help.
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I think that DZ being nerveous about our power can play for us. He grows power and might be willing to use it against REM or scooter when realizes we are not going to attack him. But this is possible only if our own front looks confident and untakeable.
3 rifles in the front city and some around, may be one more galleon when we send our current out to be able to throw rifles between island and chamelleons in just 1 turn. Later when we dig channels we add Guniea pigs to this chain .
May be we shally buy rifle in Chameleons or may be the galleon.
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