Hmmm, those are some good points. I saw the war declarations and I assumed that Dreylin was about to start the fighting, but you bring up an excellent point. Donovan might be trying to get 10 more turns of enforced peace, at least until BGN declared war as well and complicated matters. I don't know what Dreylin's going to do here; I also don't see a compelling reason for them to take peace. I suppose we'll have to wait and see what develops over the next few turns.
I'll suggest re-offering the same deal that BGN offered us a few turns ago: mutual Open Borders and a mutual map trade. That would allow us to get our explorer out of the limbo where he's currently located, and it would set up a trading partner for us when we leave Mercantilism civic in a half dozen turns. I'm not too concerned about giving BGN 5 turns of one-sided trade routes, especially when he already has a trade connection to Dreylin. We have little reason for conflict with BGN right now, and he could make a good ally to cultivate in the future.
Here's a logistics point for the next few turns:
We're going to load up the galleon next turn with a settler, worker, and rifle, then move the ship up next to the ice tile. On the following turn (T286), we unload the rifle and the settler onto the "1" tile, and the worker onto the tile northeast of the crabs. Then our ship heads west to pick up two more workers on Turn 287, which we'll unload onto the sheep tile on Turn 288. This may have been clear from the micro plan, I figured it couldn't hurt to draw it out on the map to avoid confusion.
Then for fun, a few words about Civ4's in-game scoring. Here's a quick refresher course if you haven't worked with this in the past. Civ4's score is based on four components: population, land, technology, and wonders. While it's not perfect, Civ4's in-game score is a pretty good proxy for overall empire strength. Each of these metrics is calculated in a slightly different way:
* Population counts total pop points, not the geometric numbers on the Demographics screen. Population is worth different amounts of points depending on the map, with the formula being 5000 divided by (max pop score). On this map, it's 5000 / 1217 = 4.11 points per pop.
* Land works the same general way as population, with points awarded for each tile of land that your empire controls. The formula is 2000 divided by (max land score). For this map, it's 2000 / 1132 = 1.77 points per tile. However, unlike population, there is a delay of 20 turns before land in your cultural borders counts for score purposes. This was done for Multiplayer purposes, to avoid teams detonating Great Artist culture bombs on the final turn of the game and racking up huge score points (oh yes, we abused this in pre-release testing!)
* Technology is worth 6 points per tech per era. Here in the Industrial era, techs are worth 30 points each.
* Wonders are worth 16 points apiece, and they all count the same - there's no era adjustment. Note that national wonders also count for score points the same as world wonders; everyone gets 16 points for having the Palace, for example.
You can see our score on the left hand side of that screenshot. We currently have 40 total pop, we had 37 tiles within our borders on Turn 264 (I checked via old screenshot), we've discovered one Industrial era tech, and we have one wonder (the Palace). Our score looks pretty impressive right now, in part because we had the fewest tiles within our borders in the early game and therefore the fewest Land points. However, in the next 6 turns, we will discover two techs, plant three new cities, and grow about seven population; that should be worth about 100 score points, and I expect we'll be in second or third place on the scoreboard afterwards.
I thought I'd compare this to the other teams, as best I can figure out their scores from working backwards with the information we have right now.
Dreylin/OT4E
Score: 1191
Population: 160 (true pop = 39)
Land: 79
Techs: 60
Wonders: 32
Dreyin's score is heavily inflated by techs and wonders. As I said before, that definitely does matter - they do get to keep the Kremlin! - but it can skew things a bit. Even though they have 8 cities to our 5 cities, their team has about the same amount of population as we do. The scary thing about this team is their gigantic military more so than their score lead, which is somewhat illusory.
BGN
Score: 1154
Population: 152 (true pop = 37)
Land: 82
Techs: 60
Wonders: 0
BGN is listed in second place on the scoreboard largely due to having two techs discovered. This is a case where early game score can be deceiving; I don't think anyone would rank his situation ahead of REM's. He has less population than us and fewer cities (only four of them). I'm curious about where this war with Donovan is heading.
REM
Score: 1141
Population: 177 (true pop = 43)
Land: 74
Techs: 30
Wonders: 0
REM has the most population in the game, not surprising for someone with 9 cities. They're generally pretty small cities, with his average city only about size 4.8, but he does have a lot of them. I think his GNP has to be cratering pretty hard as well, given that REM has all those cities but no Communism (yet) to control the maintenance costs. I would still argue that REM is in second place right now behind Dreylin/OT4E.
Donovan
Score: 1119
Population: 147 (true pop = 36)
Land: 82
Techs: 30
Wonders: 0
Donovan is not in a very good position right now, despite racing out to an early lead in score. He has five cities, two of which are brand new and the other three which are all quite large (average size = 7.2). He's a very long way away from Communism tech, and the vultures are circling on his borders. I don't think going for the early Academy/library/university/observatory combo in the capital has worked very well.
Gaspar/Noble
Score: 1097
Population: 135 (true pop = 33)
Land: 72
Techs: 30
Wonders: 0
Gaspar/Noble have a lot of cities as well; I think they planted their seventh city after I took this screenshot on their turn. However, their cities are also very low in population (average under size 5) and they are also a very long way after from Communism tech. They'll have to rely on their Dikes and their Fin/Org combination to limp along to higher techs. Basically, this team has played the same style as REM, only they've done it with a non-Imperialistic leader. Even with their high city count, I think this team is in one of the weakest positions.
Pindicator
Score: 1081
Population: 147
Land: 74
Techs: 0
Wonders: 0
Pindicator is still the only team that hasn't discovered a technology yet. His position is probably a little better than his score indicates, although it's hard to say since we know less about pindicator than any other team. I think the Agg/Chr trait combination isn't doing pindicator any favors thus far. He's going to be seriously out-researched if he doesn't start picking up some techs soon.
Anyway, no real point to this exercise other than having some fun with the numbers. And if you managed to make it to the end of this post, we had a small bit of good news this turn: no whips from pindicator. That means we're one turn closer to picking up the city spot we want in the east.