The other game leader right now is REM, who has been using his Imperialistic trait to race out to a huge city count. Currently REM and Dreylin have 10 cities, pindicator has 8 cities, and we have 7 cities (about to be 9 cities in two more turns, assuming we manage the barbarian city capture). Gaspar/Noble have 6 cities and dropping fast, while Donovan has 5 cities and BGN still has his initial 3 cities. Dreylin, REM, and pindicator are likely the only teams with a realistic chance of competing with us for the win.
So here's REM's core:
Like Dreylin, he has a bunch of heavily whipped cities that are all sitting at small sizes. There are more cities that we can't see here off to the east, over by Donovan, but I doubt they're any larger. It's the same general strategy that Dreylin/OT4E used to create their big army: use Slavery for production and keep whipping over and over again at small sizes. That tactic has proved to be stronger than I expected going into this game, and it's served both of their teams well thus far.
HOWEVER, there's a limit to how long Slavery civic will be effective. I stated before that I think Communism tech / State Property tech represents a breaking point of sorts. I think that with levees and State Property watermills/workshops in place, our team's production-based strategy can equal the Slavery-based strategy of Dreylin and REM. Our capital can get something like 70 production/turn even outside of Golden Age mode (with the Bureaucracy bonus) now that it's been buffed up with a levee and lots of workshops. I think we'll be able to 1t rifles pretty soon after growing a few more sizes, and that's more than you can do with Slavery civic at pop 6 or whatever.
So if Communism/State Property allows us to pull roughly even with the whipping strategy, it's Assembly Line tech that will start to blow that setup out of the water. With our cheap German factories and subsequent power plants, every city can function as if it has the Bureaucracy bonus; better, in fact, since Bureaucracy + forge is only +75% while forge + factory + power plant is worth +100% production. We should be able to get 50 production/turn in basically every city, and 75 production/turn in our good cities, with the top cities like Haber Process topping out at over 100 production/turn. Slavery civic cannot complete with that, Kremlin or no Kremlin. Furthermore, the deeper you get into the game, the more expensive the units become too. Good luck trying to whip Infantry at 112 shields per unit, tanks at 144 shields each, or destroyers at 160 shields apiece.
Not to belabor the point, but we continue to think that time is on our side here. We need to keep up expansion with these other teams as best as possible until we can reach Assembly Line tech, and then things will start to swing decisively in our favor. Or, another way of putting it: we can't possibly compete with Dreylin in a war right now, since his Kremlin-powered Slavery is too powerful. But if we can last long enough to get factories and power plants online with almost as many cities in hand, then I like our chances, especially since we'll probably have a tech lead too. (Cavs crush rifles with ease, but they don't fare nearly as well against infantry, especially the Aggressive promoted infantry that we'll have.)
Then there's the other quiet little secret: thanks to our Golden Age, we're not even that far behind these teams in expansion! Here's the resource screen with REM, for example:
He has all those cities, and... just a couple more resources? Yeah, it's nowhere near as bad as I thought. We're holding our own pretty decently against someone who had 7 cities when we had 3 cities. REM's also sacrificed in a lot of other ways to get so many cities out so quickly. His infrastructure is pretty sad, with very little in the way of completed buildings. He has no state religion, and as a non-Spiritual civ he hasn't converted to it or done much to spread it around, with the net effect that his territory is a patchwork quilt of religions. Although we don't have his bar graphs, we know that REM's research has been pretty awful this game, with the very cheap Scientific Method tech finished and nothing else. With so many cities and no State Property civic, maintenance costs have to be killing him. And of course, since REM has been in Slavery civic the whole game, he's never had Serfdom or Steam Power to buff his workers. That's made an enormous difference for our team, having one or the other in play for essentially the entire game. There's no chance his land is anywhere near as developed as ours.
We can't keep up in expansion with Dreylin or REM. They will jump out in front of us in city count once again after we finish our current round of expansion; we need to consolidate for a bit after jumping from 5 cities to 9 cities before we push out settlers again. However, we don't need to beat them in territory, only keep it reasonably close, and we'll be in good shape for the upcoming stages of the game. I think if we can keep playing our game and keep our heads down, we'll be in position to make our move later.
Finally, a few quick words about pindicator:
Pindicator has probably played the most like us thus far, building his cities up vertically while also doing a nice job of balancing that against expansion. He has 8 cities to our 7 cities, and if that were the ending point, I'd say that our teams are pretty comparable. The difference is in religion and technology. Note first that pindicator hasn't converted to his religion or spread it at all, and that's already been hurting him a lot. He's not Spiritual, and that's meant no access to any of the religious civics.
More critically, there's a giant difference between our teams in technology. Pindicator just finished Steam Power tech 2 or 3 turns ago; he was the last team in the game to research a technology. We're 2 turns away from finishing Steam Power + Scientific Method + Communism. That was due to some heavy use of lightbulbs (all three techs had at least one lightbulb!), but the fact remains that we're very, very far ahead of pindicator in research. That let us build levees earlier, adopt State Property civic earlier, and so on. Great People are super useful in these late era starts for snowballing an opening ahead. So the net result is that we have roughly the same number of cities and population as pindicator, but we've put ourselves far ahead in tech. Hopefully we can leverage that into even more techs via the economic snowball.
Anyway, that's a whole bunch of thoughts that may or may not be true. I don't think this really changes anything: we try to keep expanding and get some military together for potential poaching opportunities if they present themselves. Otherwise, we keep our long-running push going towards Assembly Line tech, and re-evaluate from there. That's been the plan all along, and I don't think we have a reason to change it now.
So here's REM's core:
Like Dreylin, he has a bunch of heavily whipped cities that are all sitting at small sizes. There are more cities that we can't see here off to the east, over by Donovan, but I doubt they're any larger. It's the same general strategy that Dreylin/OT4E used to create their big army: use Slavery for production and keep whipping over and over again at small sizes. That tactic has proved to be stronger than I expected going into this game, and it's served both of their teams well thus far.
HOWEVER, there's a limit to how long Slavery civic will be effective. I stated before that I think Communism tech / State Property tech represents a breaking point of sorts. I think that with levees and State Property watermills/workshops in place, our team's production-based strategy can equal the Slavery-based strategy of Dreylin and REM. Our capital can get something like 70 production/turn even outside of Golden Age mode (with the Bureaucracy bonus) now that it's been buffed up with a levee and lots of workshops. I think we'll be able to 1t rifles pretty soon after growing a few more sizes, and that's more than you can do with Slavery civic at pop 6 or whatever.
So if Communism/State Property allows us to pull roughly even with the whipping strategy, it's Assembly Line tech that will start to blow that setup out of the water. With our cheap German factories and subsequent power plants, every city can function as if it has the Bureaucracy bonus; better, in fact, since Bureaucracy + forge is only +75% while forge + factory + power plant is worth +100% production. We should be able to get 50 production/turn in basically every city, and 75 production/turn in our good cities, with the top cities like Haber Process topping out at over 100 production/turn. Slavery civic cannot complete with that, Kremlin or no Kremlin. Furthermore, the deeper you get into the game, the more expensive the units become too. Good luck trying to whip Infantry at 112 shields per unit, tanks at 144 shields each, or destroyers at 160 shields apiece.
Not to belabor the point, but we continue to think that time is on our side here. We need to keep up expansion with these other teams as best as possible until we can reach Assembly Line tech, and then things will start to swing decisively in our favor. Or, another way of putting it: we can't possibly compete with Dreylin in a war right now, since his Kremlin-powered Slavery is too powerful. But if we can last long enough to get factories and power plants online with almost as many cities in hand, then I like our chances, especially since we'll probably have a tech lead too. (Cavs crush rifles with ease, but they don't fare nearly as well against infantry, especially the Aggressive promoted infantry that we'll have.)
Then there's the other quiet little secret: thanks to our Golden Age, we're not even that far behind these teams in expansion! Here's the resource screen with REM, for example:
He has all those cities, and... just a couple more resources? Yeah, it's nowhere near as bad as I thought. We're holding our own pretty decently against someone who had 7 cities when we had 3 cities. REM's also sacrificed in a lot of other ways to get so many cities out so quickly. His infrastructure is pretty sad, with very little in the way of completed buildings. He has no state religion, and as a non-Spiritual civ he hasn't converted to it or done much to spread it around, with the net effect that his territory is a patchwork quilt of religions. Although we don't have his bar graphs, we know that REM's research has been pretty awful this game, with the very cheap Scientific Method tech finished and nothing else. With so many cities and no State Property civic, maintenance costs have to be killing him. And of course, since REM has been in Slavery civic the whole game, he's never had Serfdom or Steam Power to buff his workers. That's made an enormous difference for our team, having one or the other in play for essentially the entire game. There's no chance his land is anywhere near as developed as ours.
We can't keep up in expansion with Dreylin or REM. They will jump out in front of us in city count once again after we finish our current round of expansion; we need to consolidate for a bit after jumping from 5 cities to 9 cities before we push out settlers again. However, we don't need to beat them in territory, only keep it reasonably close, and we'll be in good shape for the upcoming stages of the game. I think if we can keep playing our game and keep our heads down, we'll be in position to make our move later.
Finally, a few quick words about pindicator:
Pindicator has probably played the most like us thus far, building his cities up vertically while also doing a nice job of balancing that against expansion. He has 8 cities to our 7 cities, and if that were the ending point, I'd say that our teams are pretty comparable. The difference is in religion and technology. Note first that pindicator hasn't converted to his religion or spread it at all, and that's already been hurting him a lot. He's not Spiritual, and that's meant no access to any of the religious civics.
More critically, there's a giant difference between our teams in technology. Pindicator just finished Steam Power tech 2 or 3 turns ago; he was the last team in the game to research a technology. We're 2 turns away from finishing Steam Power + Scientific Method + Communism. That was due to some heavy use of lightbulbs (all three techs had at least one lightbulb!), but the fact remains that we're very, very far ahead of pindicator in research. That let us build levees earlier, adopt State Property civic earlier, and so on. Great People are super useful in these late era starts for snowballing an opening ahead. So the net result is that we have roughly the same number of cities and population as pindicator, but we've put ourselves far ahead in tech. Hopefully we can leverage that into even more techs via the economic snowball.
Anyway, that's a whole bunch of thoughts that may or may not be true. I don't think this really changes anything: we try to keep expanding and get some military together for potential poaching opportunities if they present themselves. Otherwise, we keep our long-running push going towards Assembly Line tech, and re-evaluate from there. That's been the plan all along, and I don't think we have a reason to change it now.