Bobchillingworth
Unregistered
Although, hmm, I guess Red could just move the B-Copter over a single tile and then shoot my mech... if he can see the T-Copter it'll be pretty obvious to him where I'd have dropped a unit.
April 30th, 2016, 16:34
(This post was last modified: April 30th, 2016, 16:41 by Fenn.)
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Can a unit move, reveal and attack all in the same turn? I'm certain they can't on the real games; hopefully AWBW follows the same rules. If not and Red's able to attack, one thing you could try is to move the second T-Copter 1S of the port and drop the Mech 2N of the base, then start capturing the turn after that. Brick might have more than one unit around, so you'd want to bodyblock the capturing Mech with the injured Mech and the T-Copters (whichever two of these units is alive by then), and the Fighter so that it can only be attacked from one side. It's dicey, but we may still have this even if Red can attack the first Mech this turn.
Bobchillingworth
Unregistered
Yeah, I don't think you can in the real game, but I'm not sure awbw is sophisticated enough to follow the same rules. We'll see!
Bobchillingworth
Unregistered
Okay, my Mech is unharmed, which is great, but Brick was able to shoot down my other T-copter, which surprised me. I guess he was able to see it, I had assumed reefs provided FoW protection to all units, even air. Kind of a pointless waste then, I could have just kept it a couple tiles out of his range.
May 4th, 2016, 12:21
(This post was last modified: May 4th, 2016, 12:27 by Fenn.)
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That's too bad, but you should be free to capture the base now - that's going to put a serious crimp into Brick's expansion, and give us the early advantage we need.
edit: except, wait, Brick might have unloaded an Inf or Mech from his T-Copter...that combined with the B-Copter might take your Mech below 4HP. Sucks that he was able to see your other T-Copter somehow, it would have been real useful to block off the Mech from attack.
Bobchillingworth
Unregistered
Yup. I think I can afford to buy a second Fighter next turn and then a Neotank from the new base on the next.
Bobchillingworth
Unregistered
Current situation:
Because of Sami's special ability, I'll almost certainly be able to capture the factory next turn. The bigger issue is then holding it. If Brick attacks with his B-Copter twice in a row + whatever he has loaded in the T-Copter he should be able to kill the mech the turn after it finishes capturing, and before I can produce a unit. If he does that, he'll then be able to park his T-Copter on the factory to prevent me from building anything, and then begin capturing it himself.
I believe my fighter jet can prevent that if I can hit his B-Copter next turn and he doesn't have a second immediately incoming, but I'm in trouble if he can somehow see my jet and has his own ready to strike. This is where having a second mech available would have helped; I could have merged it with my soon-to-be wounded unit to restore it to full health. Totally my fault for not having understood the rules for how FoW vision works.
It might have also been a better idea for me to have brought my remaining T-Copter back home to load with an Infantry, which I could have unloaded on Brick's island next turn. I had wanted to keep it in the theater to eat an attack if ipecac had a unit incoming from the north, but in retrospect I'd rather have deployed more ground units.
If the second T-Copter had survived & I had picked up an Infantry this turn, the attack would be guaranteed success; as it is, I've def. slowed Brick down, but whether I can actually hold the factory for the turn I need is questionable.
Bobchillingworth
Unregistered
One possible solution is deleting my own Mech right after it finishes capturing the factory, and then moving my jet over it. Not sure I can delete a unit after performing an action with it though.
Bobchillingworth
Unregistered
Actually, I'm not sure how Brick saw the T-Copter unless Ipecac ran into it first with a unit. My Fighter can't see into the reef a couple tiles ahead of it, for instance, and even if Brick somehow could then his B-Copter still shouldn't have had sufficient vision to see my staging tile. It's very odd that he would have had something in the area, though. Maybe he went for a super-early Fighter? If that's the case then you should be able to contest the island between him & Brick. Generally not a great sign for us though.
In Advance Wars SP you'd always know what uncovered or attacked your units because you'd see the combat animations. In MP it really depended on your opponent having the system's sound turned up, so it's fair enough that AWBW doesn't show you, but it's def. messing with my instincts here.
May 4th, 2016, 21:30
(This post was last modified: May 4th, 2016, 21:30 by Fenn.)
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Yeah, it had to have been Ipecac who spotted your T-Copter. Brick and Ipecac seem to play their turns together, but if one of us had been around at the time we might have seen a yellow unit loitering around.
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