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Advance Wars by Web Games

Yes indeed. First off, with current (eternal?) AWBW mechanics, labs have the same function as HQs, in that they allow a country to exist in game, and they also give players who control them access to designated lab units they can build from production facilities (sorry if I'm spouting info you already know). But to answer your question, the primary practical difference is that if a player has multiple HQs, capturing even one will eliminate the player. On the other hand, all labs must be captured for a player to be eliminated. (If a player has an HQ and a lab, he/she will lose only if the HQ is captured, the lab doesn't matter). The other reason it might be favorable over an HQ is the fact that labs generate 0 funds, this would be useful in high funds maps and other specific maps gimmick or otherwise.

wtftriplepost/10

jeez. I just want to feel like I'm useful in this world...
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I've got a question-


If I were to design a map where a port was surrounded by shoals, would it still be able to have landers & black boats move through it? I realize that cruisers, battleships, etc. would be blocked in for sure.
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Yes. There are some good maps that use this. One gimmick in particular comes to mind.
http://awbw.amarriner.com/prevmaps.php?maps_id=63875

Actually about ports as well, one can make a bridge consisting of ports that cannot produce units. In this way, land and all sea units alike may cross the same tile. It's a good tool to use if you need that effect. (also sorry for plugging my own map, but it was an easy grab)

   

You will see that some of the ports are occupied by units that have no HQ. They will disappear when the game starts but units can neither be constructed on or loaded onto transport units occupying those tiles. However, the ports may still be captured and will still grant funds, but now ships may traverse them. Granted, in this situation, large ships cannot enter due to the surrounding shoals but whatevs.

-J
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Thanks for covering ghosting Jackie.... It was relevant to my last post but I'm posting from my wife's phone so I didn't get into it. One minor correction though: Ghosting prevents unloading, not loading. Basically anything that causes a unit to spawn is borked on ghosted properties. This does include Sensei and Hachi powers and is actually used sometimes to make them more fair choices by ghosting cities.
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Thanks guys, this is all really helpful stuff to know. Ran afoul of ghosting in a duel I played a few days ago, where I invested way too much energy into contesting functionally (largely) useless airports.
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Welcome to the forums guys. I recognize a few of you from map comments. Seems that there's a lot of cool stuff you can do with maps in AWBW, I've barely scratched the surface with the maps I've played on/made so far.
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If you capture someone's lab to eliminate them, do you automatically gain possession of all of their properties like with an HQ?

Is there a good summary page with a lot of this info on it that could head off obvious questions before I ask them? mischief
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The wiki link on awbw is a pretty good place to check.

Was that airport situation on my Mission Code: CO POWER map? I know it has a somewhat contested ghosted airport and I made a bunch of Z-games on that map recently.
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(May 6th, 2016, 20:24)Xmo5 Wrote: Was that airport situation on my Mission Code: CO POWER map? I know it has a somewhat contested ghosted airport and I made a bunch of Z-games on that map recently.


Yeah. I suppose it was intended mainly as a refueling station?


I also captured a lab on that map which I probably shouldn't have bothered with. Not sure if they even give funding.
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Yeah that was the idea, mainly for the case where a base swap takes place and the battles became north vs south on each half of the map.

The lab was admittedly not very useful in the setup I had, but I typically prefer under important labs to over important, and it can be a fine line. To answer your question, labs do not provide funding, nor do towers.
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