Yes indeed. First off, with current (eternal?) AWBW mechanics, labs have the same function as HQs, in that they allow a country to exist in game, and they also give players who control them access to designated lab units they can build from production facilities (sorry if I'm spouting info you already know). But to answer your question, the primary practical difference is that if a player has multiple HQs, capturing even one will eliminate the player. On the other hand, all labs must be captured for a player to be eliminated. (If a player has an HQ and a lab, he/she will lose only if the HQ is captured, the lab doesn't matter). The other reason it might be favorable over an HQ is the fact that labs generate 0 funds, this would be useful in high funds maps and other specific maps gimmick or otherwise.
wtftriplepost/10
jeez. I just want to feel like I'm useful in this world...
wtftriplepost/10
jeez. I just want to feel like I'm useful in this world...