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Hmmm, interesting. Next time I'm in game I'll have detailed look at what you've said, but everything makes sense.
Things with BGN & REM are complicated by our Open Borders and their watching units - BGN's SotL is sitting in GP probably hoping we forget about it - but it sounds like the key to a swift attack on REM is planting on that island to give us options for an alternative vector. I'll see about getting a Rifle on there next turn, and we can use the Settler from Silkmoths to grab it a few turns later and then see how things develop.
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(May 15th, 2016, 12:50)Dreylin Wrote: Hmmm, interesting. Next time I'm in game I'll have detailed look at what you've said, but everything makes sense.
Things with BGN & REM are complicated by our Open Borders and their watching units - BGN's SotL is sitting in GP probably hoping we forget about it - but it sounds like the key to a swift attack on REM is planting on that island to give us options for an alternative vector. I'll see about getting a Rifle on there next turn, and we can use the Settler from Silkmoths to grab it a few turns later and then see how things develop.
Yes, they will see direct attack, but for the both cases we try to invent a sneaky one. BGN's belief in his SotL can serve him bad job and I am almost sure that we will see just 1 "this is my gun" in his first city. REM can think that we are not willing to enter conflict because we have razed Bush.
Settler in Silksmoth seems to be a good choice, you are right that we dont have enough improvements there and granary will probably come from overflow.
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Donovan planted as expected:
Also Silkmoths will starve 1pop this turn due to lack of tiles, so we might as well 1-pop whip something.
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(May 15th, 2016, 15:46)Dreylin Wrote: Also Silkmoths will starve 1pop this turn due to lack of tiles, so we might as well 1-pop whip something.
1-pop whips are problematic, because you have managed to chop forest. I think the best is to double-whip galleon, it will save overflow for 5-pop whip settler.
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Oh yes, I did do that, didn't I. 2-pop whipped Galleon it is.
Even so we're no #1 in Pop and significantly ahead in Food:
At least momentarily before murdering hundreds of citizens to build new cities.
I sent the trade to Donovan:
And pindicator's Settler popped this turn; since he's playing after us, then I think we get the spot in a race.
May 15th, 2016, 23:18
(This post was last modified: May 16th, 2016, 01:26 by OT4E.)
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I noticed that we could 4-pop whip GP and put drama back to 0%, but I guess it is not that important...
Pindicator can only double move to settle before us, right?
Whipping 5-pop to plant 3 pop city pays off very quick...
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I could have sworn that I checked if GP could be whipped; if it can, we should do so - go ahead if you have the chance before pindicator turns up. Actually going on his recent record, he might not turn up until after a pause and reminder.
I think it's right that he can only beat us to a plant with a double-move, but also I think I calculated that he'd need to have updated his own road network to plant next turn anyway.
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Well, he planted a city each side of the turn roll, so I guess we'll see...
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(May 16th, 2016, 06:42)Dreylin Wrote: I could have sworn that I checked if GP could be whipped; if it can, we should do so - go ahead if you have the chance before pindicator turns up. Actually going on his recent record, he might not turn up until after a pause and reminder.
I think it's right that he can only beat us to a plant with a double-move, but also I think I calculated that he'd need to have updated his own road network to plant next turn anyway.
I was too late unfortunately...
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Pindicator planted on island
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