As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Heroes and abilities

Post any comment, feedback, or suggestion regarding heroes and hero abilities here!

Old Hero Abilities

Agility
Type : Warrior
Super : Available
Effect : Gain +1 DEF per experience level

Arcane Power
Type : Mage
Super : Available
Effect : Gain +1 Ranged ATK per experience level

Armsmaster
Type : Leader
Super : Available
Effect : Nonhero units on the same map cell gain +2 exp per turn

Blademaster
Type : Warrior
Super : Available
Effect : Gain +1 to HIT per 3 levels of experience.

Charmed
Type : Any
Super : -
Effect : Hero has 50 resistance against all magical effects.

Constitution
Type : Warrior
Super : Available
Effect : Hero gains +1 Health per level.

Leadership
Type : Warrior + Leader
Super : Available
Effect : All units in combat gain +1 melee and +0.5 missile ranged ATK per 3 experience levels.

Legendary
Type : Any
Super : Available
Effect : Hero adds +3 FAME per experience level.

Lucky
Type : Any
Super : -
Effect : Hero has +1 to HIT and +1 to DEFEND

Might
Type : Warrior
Super : Available
Effect : Hero gains +1 melee ATK per experience level

Noble
Type : Any
Super : -
Effect : Hero produces 20 gold per turn.

Prayermaster
Type : Mage Leader
Super : Available
Effect : All units in combat gain +1 resistance per 2 experience levels.

Sage
Type : Mage
Super : Available
Effect : Hero produces +6 RP per turn

New Hero Abilities

Ritual Master
Type : Mage
Super : Available
Effect : Hero produces +4 Power per turn.

AEther Master
Type : Mage
Super : Available
Effect : Hero produces +8 SP per turn.

Capacity
Type : Mage
Super : Available
Effect : Hero gains +1 ammo per 2 levels of experience

Divine Barrier
Type : Mage Leader
Super : Available
Effect : All units in combat gain +1 DEF per 3 experience levels

Guiding Beacon
Type : Mage Leader
Super : -
Effect : All units in combat gain +1 ranged ATK per experience level (both missile and magical)

Soul Linker
Type : Mage Leader
Super : Available
Effect : All fantastic creatures in combat gain +1 to HIT or +1 to DEF per two levels of experience, alternating the two bonuses.

Supply Commander
Type : Leader
Super : -
Effect : All units in combat gain +2 ammo.

Logistics
Type : Warrior Leader
Super : -
Effect : All units in combat gain +0.5 movement per 2 levels of experience.

Battlemage
Type : Warrior Mage
Super : Available
Effect : All melee attacks done by the hero refill 1 used MP per experience level.

Any hero that already has Caster can gain that ability for an additional Caster level. Each level makes the hero gain an extra +2 MP per experience level.

Hero stats

Dwarf
Type : Warrior
Fame : 0
Caster Level : -
Spells : -
Hero abilities : Armsmaster, Constitution
Other Abilities : Mountaineer, above average starting Resistance.
Random abilities : -

Barbarian
Type : Warrior
Fame : 0
Caster Level : -
Spells : -
Hero abilities : Might
Other Abilities : Thrown, Cold Immunity
Random abilities : -

Sage
Type : Mage
Fame : 0
Caster Level : 3
Spells : Disenchant True, Phantom Warriors, Psionic Blast
Hero abilities : Sage
Other Abilities : Sorcery ranged attack.
Random abilities : -

Dervish
Type : Warrior
Fame : 0
Caster Level : -
Spells : -
Hero abilities : Noble, Logistics
Other Abilities : Archer
Random abilities : -

Beastmaster
Type : Mage Leader
Fame : 0
Caster Level : 1
Spells : Resist Elements, Call Centaurs
Hero abilities : Soul Linker
Other Abilities : Forester, extra scouting, archer
Random abilities : 1

Bard
Type : Warrior Leader
Fame : 5
Caster Level : 1
Spells : Confusion, Vertigo
Hero abilities : Leadership
Other Abilities : Holy Bonus +1
Random abilities : -

Orc Warrior
Type : Warrior
Fame : 0
Caster Level : -
Spells : -
Hero abilities : -
Other Abilities : Thrown, Mountaineer
Random abilities : 1

Healer
Type : Mage Leader
Fame : 0
Caster Level : 4
Spells : Healing
Hero abilities : -
Other Abilities : Healer, Nature ranged attack
Random abilities : 1

Huntress
Type : Warrior Leader
Fame : 5
Caster Level : -
Spells : -
Hero abilities : Blademaster
Other Abilities : Pathfinding, +1 to HIT
Random abilities : 1

Thief
Type : Warrior
Fame : 0
Caster Level : -
Spells : -
Hero abilities : Agility
Other Abilities : Charmed, Lucky
Random abilities : -

Druid
Type : Mage
Fame : 0
Caster Level : 3
Spells : Petrify, Web, Ice Bolt, Call Centaurs
Hero abilities : Ritual Master
Other Abilities : Purify, Scouting, Nature ranged attack
Random abilities : -

War Monk
Type : Warrior
Fame : 5
Caster Level : -
Spells : -
Hero abilities : Agility*
Other Abilities : -
Random abilities : 2

Warrior Mage
Type : Warrior Mage
Fame : 5
Caster Level : 4
Spells : Web, Flight, Fire Elemental, Black Sleep
Hero abilities : Agility
Other Abilities : Chaos ranged attack
Random abilities : 1

Magician
Type : Mage
Fame : 20
Caster Level : 4
Spells : Flame Strike, Fireball, Fire Elemental, Fire Bolt
Hero abilities : Arcane Power
Other Abilities :Missile Immunity, Destruction
Random abilities : 1

Assassin
Type : Warrior
Fame : 5
Caster Level : -
Spells : -
Hero abilities : Blademaster*
Other Abilities : Poison, First Strike
Random abilities : 1

Wind Mage
Type : Mage Leader
Fame : 10
Caster Level : 3
Spells : Resist Magic, Guardian Wind
Hero abilities : Guiding Beacon
Other Abilities : Wind Walking, Sorcery ranged attack, Missile Immunity
Random abilities : 1

Ranger
Type : Any
Fame : 10
Caster Level : 2
Spells : Resist Elements, Fairy Dust
Hero abilities : Lucky
Other Abilities : Poison Immunity, Pathfinding, Archer
Random abilities : 2

Draconian
Type : Warrior
Fame : 10
Caster Level : -
Spells : -
Hero abilities : Might
Other Abilities : Flight, Fire breathing
Random abilities : 2

Witch
Type : Mage
Fame : 10
Caster Level : 3
Spells : Black prayer, Darkness, Mana Leak, Posession
Hero abilities : Charmed
Other Abilities : Missile Immunity, Chaos ranged attack
Random abilities : 2

Golden One
Type : Any
Fame : 10
Caster Level : 2
Spells : -
Hero abilities : Noble
Other Abilities : Chaos ranged attack
Random abilities : 3

Ninja
Type : Warrior Leader
Fame : 20
Caster Level : -
Spells : -
Hero abilities : Blademaster
Other Abilities : Invisibility
Random abilities : 3

Rouge
Type : Leader
Fame : 5
Caster Level : -
Spells : -
Hero abilities : Leadership, Legendary*
Other Abilities : -
Random abilities : 1

Amazon
Type : Warrior
Fame : 20
Caster Level : -
Spells : -
Hero abilities : Blademaster, Might, Charmed
Other Abilities : Thrown
Random abilities : 1

Warlock
Type : Mage
Fame : 20
Caster Level : 5
Spells : Lightning Bolt, Warp Lightning, Doom Bolt
Hero abilities : Ritual Master*
Other Abilities : Missile Immunity
Random abilities : 1

Unknown
Type : Any
Fame : 20
Caster Level : 3
Spells : -
Hero abilities : -
Other Abilities : Chaos ranged attack
Random abilities : 5

Illusionist
Type : Mage
Fame : 40
Caster Level : 5
Spells : Confusion, Mind Storm, Phantom Warriors
Hero abilities : -
Other Abilities : Quick Casting, Missile Immunity, Illusion
Random abilities : 2

Swordsman
Type : Warrior
Fame : 40
Caster Level : 3
Spells : Raise Dead, Healing
Hero abilities : Blademaster, Agility, Constitution, Armsmaster
Other Abilities : -
Random abilities : 2

Priestess
Type : Mage Leader
Fame : 40
Caster Level : 5
Spells : Dispel Evil, Healing, Holy Word, Prayer
Hero abilities : Divine Barrier, Charmed, Noble, Prayermaster*
Other Abilities : Healer
Random abilities : 1

Paladin
Type : Warrior Leader
Fame : 40
Caster Level : -
Spells : -
Hero abilities : Legendary, Might*, Prayermaster
Other Abilities : First Strike, Armor Piercing, Illusions Immunity, Healer
Random abilities : 1

Black Knight
Type : Warrior
Fame : 40
Caster Level : -
Spells : -
Hero abilities : Legendary, Might, Blademaster, Constitution
Other Abilities : First Strike, Armor Piercing, Death Immunity
Random abilities : 1

Elven Archer
Type : Any
Fame : 40
Caster Level : 3
Spells : Elemental Armor, Flight
Hero abilities : Blademaster, Capacity*
Other Abilities : Archer, Forester, +1 to hit
Random abilities : 3

Knight
Type : Warrior Leader
Fame : 40
Caster Level : -
Spells : -
Hero abilities : Leadership*, Legendary*, Constitution, Noble, Armsmaster
Other Abilities : -
Random abilities : 2

Necromancer
Type : Mage Leader
Fame :
Caster Level : 6
Spells : Animate Dead, Summon Zombie, Weakness
Hero abilities : Arcane Power* , Sage*, Soul Linker*, Ritual Master
Other Abilities : Life Steal -3
Random abilities : -

Chaos Warrior
Type : Warrior Mage
Fame : 40
Caster Level : 4
Spells : -
Hero abilities : Constitution, Arcane Power
Other Abilities : Armor Piercing, Chaos ranged attack
Random abilities : 3

Chosen One
Type : Any
Fame : Incarnation only
Caster Level : 4
Spells : Lionheart, Healing, Mass Healing, Holy Armor
Hero abilities : Leadership, Constitution, Battlemage*, Prayermaster, Guiding Beacon, Divine Barrier, Might*
Other Abilities : Holy Bonus 1
Random abilities : 2
Reply

Battlemage - does it really refill only 1mp per experience level? A mage doing melee is generally a bad idea, gaining 4-5mp per melee hit is very underwhelming compared to other mage bonuses. It should be at least 2 or even 3mp per experience level to make an impact (comapred to strong mage abilities)

Reply

(May 30th, 2016, 18:24)zitro1987 Wrote: Battlemage - does it really refill only 1mp per experience level? A mage doing melee is generally a bad idea, gaining 4-5mp per melee hit is very underwhelming compared to other mage bonuses. It should be at least 2 or even 3mp per experience level to make an impact (comapred to strong mage abilities)

Yes only one. The hero can attack twice each turn and will most likely get two counterattacks against whichever enemy it was fighting as well when they attack so the ability triggers 4 times a turn (or more if there are multiple enemies attacking, less if the enemy dies too fast). So at level 5 that's 20 mana each turn you spend fighting a single enemy unit. 30 if you fight two of them, 40 if three and so on.
Also, the hero can curse the enemy, then fight it so there is no/lower risk to the hero and the ability pays for the curse fully or partially. (Shatter/Black Sleep/Mind Storm are probably the best)
Furthermore, if the hero has low enough melee attack to not kill the enemy unit, and high enough defense to not take damage, it can keep attacking it, for a theoretical maximum of 20 turns*2 attacks = 40*5=200 mana recovered at level 5 (the remaining 5 turns of the battle is assumed to be used to spend the mana on spells), twice that much if the enemy also attacks the hero during their turn.
Additionally there is a super version which is 50% stronger.
Reply

(May 31st, 2016, 14:26)Seravy Wrote: Yes only one. The hero can attack twice each turn and will most likely get two counterattacks against whichever enemy it was fighting as well when they attack so the ability triggers 4 times a turn (or more if there are multiple enemies attacking, less if the enemy dies too fast). So at level 5 that's 20 mana each turn you spend fighting a single enemy unit. 30 if you fight two of them, 40 if three and so on.
Also, the hero can curse the enemy, then fight it so there is no/lower risk to the hero and the ability pays for the curse fully or partially. (Shatter/Black Sleep/Mind Storm are probably the best)
Furthermore, if the hero has low enough melee attack to not kill the enemy unit, and high enough defense to not take damage, it can keep attacking it, for a theoretical maximum of 20 turns*2 attacks = 40*5=200 mana recovered at level 5 (the remaining 5 turns of the battle is assumed to be used to spend the mana on spells), twice that much if the enemy also attacks the hero during their turn.
Additionally there is a super version which is 50% stronger.

Well, when you put it that way it makes more sense for melee-oriented wizards. Does it only show up for the warrior mage and warrax? or does it also show up for warriors with 'caster' (still good) or vulnerable low-melee wizards like zaldron (not good)?

Reply

(May 31st, 2016, 16:42)zitro1987 Wrote:
(May 31st, 2016, 14:26)Seravy Wrote: Yes only one. The hero can attack twice each turn and will most likely get two counterattacks against whichever enemy it was fighting as well when they attack so the ability triggers 4 times a turn (or more if there are multiple enemies attacking, less if the enemy dies too fast). So at level 5 that's 20 mana each turn you spend fighting a single enemy unit. 30 if you fight two of them, 40 if three and so on.
Also, the hero can curse the enemy, then fight it so there is no/lower risk to the hero and the ability pays for the curse fully or partially. (Shatter/Black Sleep/Mind Storm are probably the best)
Furthermore, if the hero has low enough melee attack to not kill the enemy unit, and high enough defense to not take damage, it can keep attacking it, for a theoretical maximum of 20 turns*2 attacks = 40*5=200 mana recovered at level 5 (the remaining 5 turns of the battle is assumed to be used to spend the mana on spells), twice that much if the enemy also attacks the hero during their turn.
Additionally there is a super version which is 50% stronger.

Well, when you put it that way it makes more sense for melee-oriented wizards. Does it only show up for the warrior mage and warrax? or does it also show up for warriors with 'caster' (still good) or vulnerable low-melee wizards like zaldron (not good)?

It shows up on heroes marked "Warrior Mage" or "Any" in the first post.
In order for an ability to show up, the hero has to have all the traits associated with the ability out of "Mage", "Warrior" and "Leader".
Reply

with all these additional abilities I think you might need to either add a whole bunch more heroes to the game or prune the ability list somewhat, that is if you want people to get to experience a wider range of abilities in their games?
Reply

(June 7th, 2016, 17:34)namad Wrote: with all these additional abilities I think you might need to either add a whole bunch more heroes to the game or prune the ability list somewhat, that is if you want people to get to experience a wider range of abilities in their games?

Having every ability in every game is not a design goal, I want to keep games interesting by having different abilities show up in each game. Most abilities are guaranteed to appear on at least one hero though so if it's needed, it's available through getting rid of all other heroes until that one is summoned.
Reply

Maybe it'd be fun to give Deth_Stryke_the_Swordsman Battlemage?
He could lose a random ability? or armsmaster or agility or something?
Seems like it might fit his theme.

If not him then maybe another warrior mage?
Reply

(June 11th, 2016, 05:35)namad Wrote: Maybe it'd be fun to give Deth_Stryke_the_Swordsman Battlemage?
He could lose a random ability? or armsmaster or agility or something?
Seems like it might fit his theme.

Replacing a random ability maybe. Good idea, I'll consider it when I work on heroes next time.
Reply

Do two heroes with divine barrier stack cumulatively? how about guiding beacon? I know holy bonus doesn't stack, and it says so. I know armsmaster doesn't stack and it says so. These don't say so. Does that mean they stack?

EDIT:
While I'm in this thread, what's the meta for rejecting heroes you don't like early game in the hopes you'll increase your odds of getting a better one? I'm such a noob I just realized today that having fewer heroes vastly increases your odds to get hero offers in the future
Reply



Forum Jump: