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Ores

(June 10th, 2016, 11:13)Tiltowait Wrote: Would be cool to have it triggered by the presence of any kind of wall.

It actually is, except the code is wrong.
Instead of checking if the wall is built, it checks "Is the wall replaced by another building" lol.

It's -1 for not built, 0 for replaced, and it checks for 0. Since it's never "replaced" it never used the "no walls" image set.
This is an unexpected find.
   

Btw I'm starting to work on Orihalcon now. I don't think I want any other ores aside from that.
   
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I wonder if that bug accounts for the virtual walls bug where units in the starting area are protected by a destroyed wall in overland (non-city) combat.
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(June 10th, 2016, 12:24)Anthony Wrote: I wonder if that bug accounts for the virtual walls bug where units in the starting area are protected by a destroyed wall in overland (non-city) combat.

Unrelated. That one is caused by not setting the "city wall in combat" variable to any amount if there is no city. Then the check is "if not 0, there is wall". Since the chance of an undetermined random value to be not zero if way higher than to be zero, you usualy have a wall.

Back on topic.
Adding the generation condition to Orihalcon now. I plan to go with "any terrain valid for ores" and a small, probably 1/30 chance.
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Do we want Orihalcon Ore to be Myrror only?

Planned effect is the following
+2 magical ranged attack to units (req. alchemist guild) that have magical ranged attacks
+1 resistance to all units (req. alchemist guild)
+3 power to the city's power production (like adamantium)
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(June 10th, 2016, 13:34)Seravy Wrote: Do we want Orihalcon Ore to be Myrror only?
Power-wise it seems closer to Adamantium than Mithril, so probably.
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(June 10th, 2016, 14:07)Anthony Wrote:
(June 10th, 2016, 13:34)Seravy Wrote: Do we want Orihalcon Ore to be Myrror only?
Power-wise it seems closer to Adamantium than Mithril, so probably.

idk, it does produce more power than adamantium, but less that quork which is +5 and both planes. Nightshade also adds +3 to cathedrals on both planes, so 3 power is not that special.
Unit stats, hard to tell, but armor, even 1 is probably more useful than 1 resistance, putting it far below mithril on non-magical units, and barely above for magical.
On the other hand, it only provides magic related stats so it feels unnatural for Arcanus.

Looking at races...
Arcanus
Barbarians : cannot use without Uranus' Blessing, but has Shaman
Gnolls : No magical ranged units
Halflings : Shaman, Magician (with bonus hit!)
High Men : Priests, Magicians (with bonus figures!)
High Elves : Magicians (with bonus hit!)
Nomads : Magicians, Priests
Orcs : Magicians, Shaman
Lizardmen : Shaman
Klackons : No magical ranged units

Myrror
Beastmen : Magicians, priests
Trolls : Magicians, Shaman (with regeneration)
Dark Elves : Everything (this might be a bit overpowered actually)
Draconian : Magicians, Shaman (with flight)
Dwarf : No magical ranged units

Overall, all planes have races that benefit more than others.
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IMO it has to be Myrror because 2 damage is on par with adamantium, additionally Myrror is the realm of magic. If you don't think both adamantium and Orihalcon should be Myrror only then move adamantium to arcanus and leave Orihalcon on Myrror? If a city can have both mithril AND Orihalcon active at the same time it doesn't really matter if 1 resistance is less good than 1 armor, because you can have both.

On top of that does Orihalcon stack with mithril and or adamantium? is the resistance bonus for all units? or just for magical attackers?
Also how will Orihalcon stack with transmute? won't it make the number of ores odd?
Also I am pretty sure you mean "Orichalcum" not "Orihalcon" Orichalcum is a common fantasy video game mineral.

Or maybe make Orihalcon 1 resistance and 1 magical ranged attack and make it arcanus? and make the resistance for all units and make that stack with mithril so that you end up getting +1melee attack +1 armor +1 resistance on all units in a city with both AND also +1 armor +1 resistance +1 magical damage on that cities mages.

In fact IF Orihalcon's resistance bonus is going to work on ALL troops in a city I think transmute should NOT effect Orihalcon at all. It's very common for a city to have two minerals near it. Which means with transmute you'll be able to make them stack. The two mineral combo now on arcanus is usually to go transmute into adamantium and iron ore (or coal if you started with a rare lucky 2 gold ore or w/e).
If Orihalcon's resistance bonus is only going to be for mages and priests then I think it is okay to throw it onto the transmute rotation.


https://en.wikipedia.org/wiki/Orichalcum

In fact when I google Orihalcon

I get:
"Including results for Orichalcum
Search only for Orihalcon"
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I have played games where the spelling was Orihalcon and I prefer that. Wikipedia knows both words
I don't think it's as easy as comparing 2 melee with 2 magical ranged and saying it's the same.
Both have their own advantages and disadvantages and magical ranged is more on the disadvantages side : reduced by large shield and spells like bless, resist elements, elemental armor and magic immunity, while nothing reduces melee damage specifically. Of course, being ranged is an advantage, at the same time having limited ammo is not.

I'm not planning to make transmute work on Orihalcon, although there is one possible option, Gems<->Orihalcon.

btw Adamantium isn't strictly Myrror only, on rich mineral settings, it can appear at a small chance on arcanus. However on poor even mithril can't, as far as I remember. It's been a few months since I set those data tables.
Unfortunately since Orihalcon is terrain independent, I can't just add it to the table used by either terrain type, any specific condition has to be manually coded in.
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About 45,000 results for Orihalcon alone and
About 339,000 results for Orichalcum alone.
It's your mod though and I guess this mean's your a golden sun fan? I was always more of a final fantasy man myself (which explains our different versions of the word). If you were to recommend me a golden sun game to play that's "best" or "best to start with" which one would it be? I could lookup my old gameboy emulator. Or maybe see if I could hack one into my 3ds, the only handhold console I still have around.
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(June 12th, 2016, 02:13)namad Wrote: About 45,000 results for Orihalcon alone and
About 339,000 results for Orichalcum alone.
It's your mod though and I guess this mean's your a golden sun fan? I was always more of a final fantasy man myself (which explains our different versions of the word).

I don't know where from but probably here : http://guides.gamercorner.net/ffviii/items/orihalcon
I never even heard about Golden Sun but played FF8 a lot.
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