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Heroes and abilities

(June 12th, 2016, 02:31)namad Wrote: Do two heroes with divine barrier stack cumulatively? how about guiding beacon? I know holy bonus doesn't stack, and it says so. I know armsmaster doesn't stack and it says so. These don't say so. Does that mean they stack?

EDIT:
While I'm in this thread, what's the meta for rejecting heroes you don't like early game in the hopes you'll increase your odds of getting a better one? I'm such a noob I just realized today that having fewer heroes vastly increases your odds to get hero offers in the future

Multiples of the same ability do not stack. Different abilities boosting the same stats do.

To increase the odds of a better hero, the best strategy is to hire everything and send in unwanted heroes to the nearest lair to die. That way they cannot appear again for hire. It costs gold though.
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darnit then! my elven archer and my priestess both have divine barrier frown Guess I either fire one, or split them up. They're also my only two champions at the moment.

But I guess all that defense would've been really OP.


EDIT: What is Quick Casting?
Quick Casting appears to be new. I find no mention of it anywhere. It's function:

When the unit casts a spell, it uses up only 3 movement points instead of all of them.
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Either the necromancer ravashack has caster level 7, or the Illusionist aerie only has 1 random ability.

They both started with 22mana in my current game and the Illusionist had no new skills (implying his random rolls were caster).
The only other explanation I can think of is that rolling caster twice in a row doesn't work.
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(June 15th, 2016, 05:30)namad Wrote: Either the necromancer ravashack has caster level 7, or the Illusionist aerie only has 1 random ability.

They both started with 22mana in my current game and the Illusionist had no new skills (implying his random rolls were caster).
The only other explanation I can think of is that rolling caster twice in a row doesn't work.

Weird, that should not happen. Can I have that save?
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(June 15th, 2016, 05:40)Seravy Wrote:
(June 15th, 2016, 05:30)namad Wrote: Either the necromancer ravashack has caster level 7, or the Illusionist aerie only has 1 random ability.

They both started with 22mana in my current game and the Illusionist had no new skills (implying his random rolls were caster).
The only other explanation I can think of is that rolling caster twice in a row doesn't work.

Weird, that should not happen. Can I have that save?

This is my current save game file which includes both of them. Aerie has leveled up a few times and I don't remember exactly what turn I recruited him on (I have however stalled the game out to summon a buncha champions to see what they did and have fun).

Disregarding any bugs does caster7 mean 22mana at level 1? or does caster6 mean that?


Attached Files
.gam   SAVE1190.GAM (Size: 151.94 KB / Downloads: 1)
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(June 15th, 2016, 05:47)namad Wrote:
(June 15th, 2016, 05:40)Seravy Wrote:
(June 15th, 2016, 05:30)namad Wrote: Either the necromancer ravashack has caster level 7, or the Illusionist aerie only has 1 random ability.

They both started with 22mana in my current game and the Illusionist had no new skills (implying his random rolls were caster).
The only other explanation I can think of is that rolling caster twice in a row doesn't work.

Weird, that should not happen. Can I have that save?

This is my current save game file which includes both of them. Aerie has leveled up a few times and I don't remember exactly what turn I recruited him on (I have however stalled the game out to summon a buncha champions to see what they did and have fun).

Disregarding any bugs does caster7 mean 22mana at level 1? or does caster6 mean that?

She has caster 6 in that save file and Arcane Power. So she got +1 caster and Arcane Power as the two random picks. There is no bug.
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whoops, guess I missed that one, lol, sorry, too much staring at stats screens I guess they all blur together.


EDIT:

When the Illusionist's spell is countered by a node (or I assume the enchantment counter magic) his quick casting ability doesn't function and his turn ends.

Possibly how it's supposed to work but a weird interaction, if you add quick casting to the first post in this thread you can annotate this fact there?
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Never mind. Didn't realize Logistics was combat movement only. My bad!
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Could sb please give me advise as to which hero strategies would be very strong? 
Obviously heroism, and as a setup warlord/Life/Famous/Tactician (maybe Artificer/Runemaster) - but what else? Which combinations of spells/items are outstanding according to your experience?
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You'd want Specialist if you were going with pure Life, Runemaster if you wanted to do half white and half blue. I guess you could do both Specialist+Runemaster for a pure life wizard if you *really* wanted your heroes to be dispel-proof. Tactician and Warlord are fairly obvious, but Famous isn't strictly necessary except to help with replacing your dead heroes, which you'll have Resurrection for anyways. Artificer really sucks unless you go for a really really specialized setup for it. Mana Focusing is really useful for a life wizard, and Archmage is always good for any enchantment-based setup. (or any setup, really)

Spells - pretty much all the unit enchantments are good to cast on your heroes. Heroism, Focus Magic, Endurance, Holy Weapon, and Resist Magic are the standouts among the commons in Life/Sorcery. Magic Immunity, Spell Lock, Invisiblity, Flight, Lionheart, Invulnerability, Incarnation, and Prayer are spells to look for once you include Uncommons and Rares.

For race, I would go with Halflings, Klackons, or High Men, depending on what you wanted to emphasize.
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