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[Spoilers] Dreylin's short visit to a late Era

t325 -

Give Peace a Cha.... Oh yeah frown


These guys are staying put. I've got a Medic incoming, and the mini Cav stack behind is ready to strike anything that tries to attack. Next turn they can pillage the alternative route in towards Cats. I filled Ferrets with Airships - although they would only come into play if REM attacks us; the rest moved back towards Donovanland.

I initially queued some Factories in the Core, but then realised that we're up for Civics switch next turn, so I re-queued units and whipped where possible to generate overflow and we'll start the Factories next turn in OrgRel:


We might want to switch from Nationhood to Burea as well depending on the happy situation; we've Drafted off most of the "excess" pop already.
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Looks like Scooter just took S19 from Donovan; maybe I should have stopped bombarding those units, but it probably wouldn't have made that much difference.

I'll see if we can get in there next turn and pillage some of the stuff around it ... not too aggressively mind you, just a little! mischief
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Since the improvements for this game are mainly farms, mines and workshops, instead of fully mature cottage, you might even be forgiven if you go aggressively smile
(not sure you are going to get a lot of money for it on the other hand)
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Yeah well, on further thought, probably not worthwhile anyway since we're at enforced Peace for 10t anyway, so pillaging the road connection has practically no effect.

On another note, I just went in to maybe pause (Scooter didn't finish turn & BGN is still to play) and found this eek :


I took a look around and he hasn't advanced past Silkmoths - except for taking the island - and nothing in his Western Force has moved towards Donovan's Cap. Of course our Cavs are on their way East, so aren't in position either.

I think crashing out clears the offer anyway, but something to bear in mind if we want to take it and race him for ZO ... or maybe we counter with a Cease Fire? Or we wait a few turns and then reoffer to stagger the Peace expiries?

Oh, and if it wasn't paused already then I don't feel too guilty about letting it run, since Scooter could/should have paused it for himself...
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Yeah, so had a boozy afternoon and am not in a fit state to play - plus we haven't discussed - so I'm not going to even bother going in since I'd just end up staring at the screen with an empty mind! lol

Anyway, have been having some thoughts:

1) No pressing reason for us to take peace with REM, and very good reasons not to with ZO still available.

2) Probably need to aim to take the city in 4-5 turns at most so we've got time to realign against Scooter before that Peace ends. It would also be a good time for us to get Peace with REM so we're alternating treaties.

Taking ZO:

Let's assume we use 6 Galleons and drop units over 2 turns to give us a total of 36 slots:

We'll want 3 slots in the second turn for 2Workers and the Artist, leaving 33.
3-4 Cannon (we'll need to source locally)
9-10 Infantry/Rifles for cleanup and defense
~20 Cavs to lead the attack

Just need to see what hoops need jumping through in order to get them lined up without compromising defenses against REM.
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I think that we can be not satisfied by just capturing ZO. Even if we explode GA there the situation will be tight and REM will retutn with the power we cant couter or when we are busy somewhere else.

I'd try to make massive landing near Percy and capture it for GA or burn/replant it aome tiles behind. The program minimum is to burn REM's southern cities below ZO, we cant let them be.

About silks I thought we could manage tp exchange there well. If you think we cant we'd better leave it to REM/Scooter. May be they finally notice each other.
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Well to some extent I think it depends on what we spend the next 5t building - whether we put up Factories/Power, or keep building troops. Right now my feeling is that we don't have enough force to push at both sides at the same time since we have to maintain decently sized garrisons along Donovan's borders, so to pursue a 2-front push we need to keep building reinforcements now.

Attacking Percy will be hard to do without giving him 2-3t warning (need to confirm his possible Airship view radius), which gives him plenty of time to bring in reinforcements - so our forces would need to be correspondingly larger. Also IIRC, we have nowhere to stage Airships in range of hitting Percy, so no aerial support - while he will be able to line up his own Air Force. I don't instinctively see the logistics of how we'd do this on a short timeframe. Maybe in 15t with Transports at the end of a Peace Treaty?
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From Tech thread:

(June 19th, 2016, 09:02)Dreylin Wrote: Littlest one just woke up with a fever, so no idea when I might be able to get to the turn. I'll see if OT4E can cover the turn, otherwise will probably need a pause.

Are you available to cover?
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(June 19th, 2016, 09:04)Dreylin Wrote: From Tech thread:

(June 19th, 2016, 09:02)Dreylin Wrote: Littlest one just woke up with a fever, so no idea when I might be able to get to the turn. I'll see if OT4E can cover the turn, otherwise will probably need a pause.

Are you available to cover?

Only in approximately 12 hours..
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Well abouy Percy okay, may be it is just my imagination and we indeed cannot make any reasonable attack on it.

Building units ia not in priority, we need factories and pushing forward in tech. I am not even sure that attack on Silks is worth that. This city makes hom border with scooter and it can happen that they attack each other instead of letting another one sky rocket.
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