After getting distracted by the start of SGDQ on Sunday and 'Merica Fuck Yeah Day on Monday, I managed to play my turns:
Turn 30 End:
I moved closer to Giant Town in preparation for an attack.
Turn 31:
An army moved into Giant Town, Corpse Looting got disjuncted by Maxy the Theocrat.
I attack Giant Town, Tyrobour White Metal (the Dwarf Theocrat) gets focus-fired down on the second turn; no other losses, and I stole a Forge Priest.
I put research on Resurrect Hero and start recasting Corpse Looting. The new Settler starts moving toward the pictured area south of Giant Town. I'm not sure where, exactly, I want it to go.
The scouting crows get attacked and die; Maxy moves an army in from the west. Huul Sekh makes a builder.
Turn 32:
I concentrate the western garrisons in a single city, which gets a rushed wooden walls. The other starts building a walls with no rush.
I continue building garrison units and move army out of Giant Town so I can attack on my terms.
Turn 33:
Baldy keeps building up in the city outside of Giant Town. Maxy moves his army back into the ocean.
Eastern armies start moving downwards towards the location of the prospective new city.
Turn 34:
Maxy tries to delete Iron Grip, fails. I reinforce it. Baldy moves troops away from the northeast outpost, brings a very small force to Asher (northernmost town)
Eastern armies clear the Well of Souls.
Turn 35:
Baldy takes Asher, but only has two heroes in it. My armies aren't quite close enough to retake it, though I try building roads onto their current locations.
Turn 36:
Settler gets eaten by an independant army from out of the fog. Well, that's goal 1 failed... Resurrect Hero is done researching; I start casting it and set research to Produce Bard. An event gives us a pile of money and I start building another settler.
Attack Asher, kill Baldy himself and another hero, both in there chilling with nobody else. All the heroes get a level up! I'm not really sure what I ought to take.
The two eastern cities have full garrisons now, so I make a Shrine.
Turn 37:
Giant Town gets taken again. Start moving my armies back east... Maxy seems to have left so the southwest garrison starts moving to the front.
Turn 38:
An independant army lead by a Bone Dragon attacks Lugar in the southwest; only one unit of the garrison remains and get eaten. I wheel some armies around to strike back, others get into position to attack Giant Town.
Ressurect Hero finishes casting. Welcome back, Tyrobour.
Research is set on Produce Assassin in hopes of getting Produce Succubus going and rolling with an army of mind-controlled units.
Turn 39:
Maxy completes Paragon (get a level IV unit which gets a permanent bonus) and Imperial Residence (permanent bonus to casting points), and disjuncts Treasure Raiding.
Faron Sekh now having 100 hammers/turn, I set it to making units.
Giant Town is retaken with no losses. Dwarf Firstborn, unfortunately, are immune to mind control.
I am honestly uncertain whether we have enough to retake Lugar. I could attack it now, but don't want to risk squandering two full armies. I'll leave it to the next person in the rotation.
Turn 40:
Race Governance level up! Options: Fire Temples cost less gold (but the same amount of hammers) and give more research, vs. Sphinxes have better vision and stronger attacks. I am not sure what is better; since Fire Temples are a prerequisite for Sphinxes anyhow, I'm inclined towards Economic but I'll leave this choice to someone who knows the game better.
I move on to attack Dahata, no losses. They have a Warbreed which I manage to mind control. Tyrobur gets a level and I give him Healing.
FOR THE NEXT PERSON:
Before you end turn, there are two armies near Faron Sekh in range of Lugar to the southwest, and more if you leave behind the Mystic, Sun Guard, and Forge Priest in Romelia's army near the throne. You can probably retake the city, but I'm wary of trying it myself.
Almost all the heroes have levelups available.
The next level of racial governance is available.