then we cant run caste and pacifism at will and lose lib and comm to the spi/phi player. Also in this setup you can be only change 3 civics w/o 2t penalty. Spi/org or Spi/exp and just REX and rush the person beelining comm? We can bulb gunpowder with GE and Nat with GA. Need to test if we can bulb MT
I think you are underestimating how important the cheaper worker is we will be building whipping a lot of them but ORG is much more better economically and I am really inclined to take that. Let me rephrase. focus on expanding and take out a weaker neighbor or the person going for comm by taking what should be their land. But you might ask should we take an imp leader? This is actually a very good question since but From what i tested 2 chops can allow a city to 2 whip a settler so we can keep up the pace in expansion
To be precise, exp has diminishing returns for savings on worker production, given the existence of other production boni.
Assuming pure hammers (for maximal hammer savings), in the ancient era the base hammer cost without vs with exp bonus is 60 vs 48 h, so there's a saving of 12h per worker.
But when there's a forge, the cost with vs without exp is 48 vs 40, so the saving is 2/3 of 12h.
And if the worker is built in the capital with bureaucracy, the matchup becomes 34.3 vs 30, and so the saving is ~4h, or 1/3 of the Ancient Era saving.
Hammer calculations aside, there is the snowball factor from faster worker builds. EXP might allow quicker whipping of workers from city #2, 3, and other early ones. But since settlers are costly without IMP, this should only be a crucial factor for city #2 since we start out with 1 worker for 2 settlers.
(August 4th, 2016, 12:16)Alhazard Wrote:
lets rephrase the question. What is the best leader at Rexing if we lose ghandi? Is giving up spi for imp worthwhile?
With spi, i am considering org or exp because of the cheaper settlers which is pretty significant when we need the satelite cities whip settlers
Not sure if I'm missing something...how does spi/org or spi/exp give cheaper settlers?
To be precise, exp has diminishing returns for savings on worker production, given the existence of other production boni.
Assuming pure hammers (for maximal hammer savings), in the ancient era the base hammer cost without vs with exp bonus is 60 vs 48 h, so there's a saving of 12h per worker.
But when there's a forge, the cost with vs without exp is 48 vs 40, so the saving is 2/3 of 12h.
And if the worker is built in the capital with bureaucracy, the matchup becomes 34.3 vs 30, and so the saving is ~4h, or 1/3 of the Ancient Era saving.
Hammer calculations aside, there is the snowball factor from faster worker builds. EXP might allow quicker whipping of workers from city #2, 3, and other early ones. But since settlers are costly without IMP, this should only be a crucial factor for city #2 since we start out with 1 worker for 2 settlers.
(August 4th, 2016, 12:16)Alhazard Wrote:
lets rephrase the question. What is the best leader at Rexing if we lose ghandi? Is giving up spi for imp worthwhile?
With spi, i am considering org or exp because of the cheaper settlers which is pretty significant when we need the satelite cities whip settlers
Not sure if I'm missing something...how does spi/org or spi/exp give cheaper settlers?
in the later eras, exp ind and org lowe settler cost by 10h. I guess spiorg is the backup leader unless dtg has more to say on this?