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(August 13th, 2016, 14:18)mackoti Wrote: So if I understand corectly, we can bombard cities but cant bombard and destroy improvments?I supose bombarding units with bombers is ok ....
Correct, air strikes of all kinds are ok.
I share scooter's opinion. Unfortunately we don't have a game admin so we can't easily get a impartial adjudicator to decide on a course of action. Not much we can do other then deal with the situation as it occurs, although deleting the offending unit is an option that I hadn't considered if a reload causes complications.
Still waiting for Alhazard and plako to chime in.
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im ok with air strikes only on units and not on improvements.
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I'll just play. You can decide settings and rules.
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OK that's everyone then, so I'll change the rule to allow city bombardment. With that we are good to go.
What's the eta on the launch date Mardoc?
August 16th, 2016, 23:02
(This post was last modified: August 16th, 2016, 23:02 by Alhazard.)
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I have a question. Will the culture bug be allowed? I know PB33 banned this but I have to state my case that I think it is a bad thing to ban since it is not enforceable. With nukes, spies, blockades etc, it is discernible whether a player broke a rule, but with the culture bug, you can't really tell whether someone used it, especially if they do not report their turns. If we are going to abide this by the honor system, I will agree on it for this game, but I think we should not ban something that is could be impossible to detect. Thank you.
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(August 16th, 2016, 23:02)Alhazard Wrote: I have a question. Will the culture bug be allowed? I know PB33 banned this but I have to state my case that I think it is a bad thing to ban since it is not enforceable. With nukes, spies, blockades etc, it is discernible whether a player broke a rule, but with the culture bug, you can't really tell whether someone used it, especially if they do not report their turns. If we are going to abide this by the honor system, I will agree on it for this game, but I think we should not ban something that is could be impossible to detect. Thank you.
I intended that the culture bug should be allowed and do not intend to ban it. It is nearly impossible to enforce nor does it break game balance so I don't see why we should ban it either.
The map should be ready sometime between Saturday and next Wednesday.
August 16th, 2016, 23:46
(This post was last modified: August 16th, 2016, 23:49 by Alhazard.)
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Glad that we are on the same page. Thanks.
August 17th, 2016, 02:22
(This post was last modified: August 17th, 2016, 02:24 by ReallyEvilMuffin.)
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We will be playing a modded game remember not base courtesy of El Grillo. I believe he has already fixed GW and 6 religions. I don't think it would be too difficult for him to fix the culture bug also? El do shout out if it is a difficult fix, although could you borrow the lines of code from one of the other mods?
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I disagree entirely. Why would the culture bug need to be modded out? The only reason Global Warming was an exception was that it was 100% random chance on who it affected (not to mention a terrible mechanic, but that's not the point). Likewise if we kept all 7 religions someone would end up with 2 religions, and only luck would determine who it would be. The culture bug OTOH is not random at all.
I am erring to the side of as little modding as possible for this game. You need to give me a very good reason if you want to include something in the mod, and fixing the culture bug is not good enough.
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Well because I wouldn't want to use a bug exploit. Usually a simple honour agreement is good enough. If you don't trust your other players to not use the culture bug then do you not trust them to not read others threads? It's a slippery slope.
I don't think it's needs to be modded out but there are some who are worried about it being abused. I would believe in honour and not abusing a bug, but maybe I am a little too honourable.
Are we saying that the lib bug is exploitable too? Obviously not because that would be farsical. But it does kinda go against what I feel is the ethos here. Maybe it's just me but the we can't detect x cheat so let's all use it is a little meh to me, and we have an easy option for allaying concerns there which I suggested.
It to me takes away some of the difficulty of choosing settles, and with the larger cities suddenly you can bump an extra culture level for free? I had some cities with 40-50 culture in making 60hpt, I could have got a free third ring with the culture bug in them. It's just messy.
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