Sorry for the long absence again.
Basically a family member went completely insane (to the extent of walking around nude, throwing money and good food in the garbage for no reason, talking to the devil, trying to fight cops and actually fighting cops; not making any of this up.) and has just gotten out of the mental hospital, so I've been dealing with that crap while also preparing for the fall semester which started on Monday.
I built the Archer first in Volantis since it and the granary together take 5 turns and growth comes in 6 turns.
The three-headed dragon moves into position for the attack. The axemen both get 90+% odds on the defenders; even at that taking the city requires either good dice rolls or an excess of patience that exceeds virtue.
Meanwhile, this worker triggers my paranoia. They can put a road on that deer tile and put one movers on the hill NE of Volantis from the fog, and with fast workers they have the unique advantage of being the only civ that is capable of doing that without waiting a turn for workers to move onto the tile before roading, which would give us a turn of warning.
I also whipped the Spear in Tyrosh for overflow, since we've got a laughably small invasion force and we can get another axe in 1 turn with that overflow. New axe can also get to dcodea's copper tile before the borders expand and he hooks it up (dcodea whipped a monument in No Action T60).
Two important things happen on T63: we find our horses, and...
Bad dice rolls stall the invasion and give dcodea some breathing room. Both fights were over 90%, so we had over 81% chance of winning both fights and a less than 1% chance of losing both axes. Won't be storming the castle for a while. No City Raider II Aegon for us either.
That's our only source of horses; none of them in the border areas. That gives me the idea of possibly settling on the silk 1N of the horses since it lets us work the horses and still gets the clams, and also grabs a 3-0-3 lake tile that would have gone to waste otherwise at the cost of the non-river plains silk which is not that special pre-calendar.
Also, if you look closely at the gif, you can see that
dcodea's capital is founded on a grass hill tile, not a plains hill tile like ours and pindicator's starts. That might explain why his worker came out more slowly than the other expansive civs. I never took note of it before since I just assumed it was a plains hill like everyone else's. That kind of sucks for dcodea but it's far far too late to do anything about it.
Whipped a worker at the capital for overflow this turn as well (I think this is the turn where you asked what I whipped).
You can see the effects of my paranoia in the bottom left hand part of the screen. 5 units in Volantis: 2 archers, a spear, an axe, a warrior and another spear on the way.
This was before I looked at the graphs, noticed no power spike whatsoever from pindicator, and decided that the dreaded eastern invasion is probably not coming in the near future.
This is after that realization. The axe from Volantis, Sandor Clegane, and the spear Jaime Lannister move east
Building perhaps the most important building en masse. Tyrosh and King's Landing are both working the copper for max hammers until they have enough hammers banked for them to switch back to food and still complete the granary before growth.
Workers camping the deer. Tyrosh kind of needs the food since it's only got the plains cow which is barely a food resource. Afterwards, he could either go for the furs or start chopping.
New Tyroshi axe goes SW; invasion force still camped out on the forest hill next to Alison.
T65 is more of the same; inching forward in the west while building granaries literally everywhere. Included city screens for good measure:
Wide shot. Finished camping and roading the deer, also sent the new worker to repasture the cows with a spear.
Left the cover of the hill forest to look around and maybe block roads and pillage while waiting for reinforcements.
This war is dragging on slowly but we can persevere in the end, it will just take more turns than I anticipated. In different circumstances I might sue for peace, but we've spent this much time and resources to get his land so far that it will feel like a waste if we just turn back and ask for peace now.
He's going to have borders pop soon in No Action, and getting ready to hook up the copper, which means that a window where he will only have garbage warriors available will be closed soon and any attempt at attacking in the future will face much stiffer resistance. We'd also leave a potentially vengeful enemy on our flank. I have no doubt we could beat him one on one, but if he's too strong and we commit too much we leave ourselves vulnerable in the east.
If we leave him be we also leave open the possibility of OT4E taking him over and I definitely do not want him on our border with the land he's taken plus dcodea's land plus his temperament. He's shown his favor for war so far in this game, and in PB30 him and 2metraninja "make waves" as their thread title put it by long distance boating OldHarry's capital in a move that was fun for lurkers to watch but failed to kill OH and resulted in a long bloody war. They also did this:
(February 2nd, 2016, 07:17)GermanJoey Wrote: I wish RB had like, a front page or something, because this beautiful screenshot needs to be shared with the masses and enshrined forever.
It's like, wow! Damn, what a devastating alpha-strike! These guys got this game in the bag!
...and then you notice the +1gpt at 0% science...
So yea, fuck that. Interesting to note that the guy getting his capital razed here is the same guy that OT4E attacked in this game.