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Caster of Magic Release thread : latest version 6.06!

Does Time stop cast cause the AI to hate other AIs?

As you predicted, its being cast now. :-/
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(August 27th, 2016, 12:49)grazzy Wrote: Does Time stop cast cause the AI to hate other AIs?

As you predicted, its being cast now. :-/

No it doesn't, it's the opposite : The AI hating other AIs (or you) causes them to cast the Time Stop. It's considered a military purpose spell, they don't cast it unless they want to attack someone. Whether they have access to that person's territory to attack them is a different question.
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Interesting.

I would have thought if the AI is neutral or even at peace and another AI casts it, that looks like trouble is coming soon....perhaps for you! wink

Whats the AI logic on how long to keep timestop going? Raven has alchemy and a shitload of both gold/mana, he could keep it going for well... a long time.. lol
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(August 27th, 2016, 13:40)grazzy Wrote: Interesting.

I would have thought if the AI is neutral or even at peace and another AI casts it, that looks like trouble is coming soon....perhaps for you! wink

Whats the AI logic on how long to keep timestop going? Raven has alchemy and a shitload of both gold/mana, he could keep it going for well... a long time.. lol

Time Stop has no diplomatic penalty because it doesn't hurt anyone directly. Unless the time is used to attack them, which has a penalty of its own and doesn't need more.
They stop it when they go below, I think 1500 mana crystals or something around that. They cast spells meanwhile though so their mana depletes quickly.
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Out of curiosity, do turns in time stop count towards the historian graph?

Meaning if someone casts time stop in 1418, and it lasts 25 turns, is it now 1420?
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(August 27th, 2016, 14:08)Nelphine Wrote: Out of curiosity, do turns in time stop count towards the historian graph?

Meaning if someone casts time stop in 1418, and it lasts 25 turns, is it now 1420?

It used to but not anymore. It stays 1418 now.
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Cool!
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While trying to add the ability to get more than 255 gold a turn from a city, I realized the AI advantage is applied after the 255 limit is checked, overflowing AI gold and cutting to byte value. So if the AI has, say 257 gold from their city, they got 1 gold instead. Ewww...
same deal for power and production huh...good thing it's harder to hit 255 in those...
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Has an AI ever got more than 255 from a city? I feel like the only way for it to happen is a dwarf with inquisitor, with numerous mines - and while AI does look for mines, I'm not sure they would plan well enough for multiple mines.
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(August 27th, 2016, 12:23)grazzy Wrote: yeah, if only there was an idiot out there who played those mentioned dwarves with inquisitor and life spells hoping to buff cities and roll around in the gold... wink

Didnt know the 255 limit existed. frown Ahh well.

The good news, it looks like I managed to break through the 256 gold limit. Since there are massive code changes which I prefer to not release without at least playing through an entire game myself, which will take a lot of time, here is the question : Do you want to risk trying it out (in which case I'll upload it as a beta), or not?
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