You hear whispered conversation on the other side and some begins to fiddle with the lock. Initiative rolls, please (you may still attempt other actions than fighting).
If only you and me and dead people know hex, then only deaf people know hex.
On his turn, if, after a safe move, he can hit two or more enemies and no allies, or three or more enemies and one ally, Niall will cast colour spray, or, if not, he will draw and buff his estoc and, if possible, attack an adjacent enemy or one within reach after a five-foot step.
The nervous fumbling at the lock seems to last forever, although it was a mere few seconds. The poor wretch armed with a club had just long enough to say "Oh shiiiii..." before Robern and Niall slashed at him. Although he was being careful and successfully parried Robern's strike, Niall's glowing estoc once again struck true and brought the unarmored man down in a single blow.
Robern missed finally! Rolls a 4.
The two men further back were ready for the onslaught; one throws a knife at Niall while the other, much better equipped, fires his crossbow at Lucas.
At Niall attack 18, 2 damage if hits.
At Lucas attack 17, 2 damage if hits.
Man, rough day for damage rolls.
It is now Lucas' and Anya's turns.
The cave floor is even and sandy; normal movement rules.
If only you and me and dead people know hex, then only deaf people know hex.
As the first man dies Anya enters the room and tells Windbreaker to attack. She throws a dagger towards the man to her right and takes her spear in hand, ready to defend herself.
Dagger throw : 7 + 1 (guidance) + 1 (dexterity) = 9
Damage if it hits (I doubt it) : 1
Is Windbreaker's attack your roll or mine ?