Turn 219
Plako accepted a map swap.
So there is a landbridge, but it isn't particularly desirable. I don't expect it to play any serious role in this game. The wheat up there is noteworthy. I'm kinda debating city locations up there. A wheat/crabs city is tempting, but a more useful split seems like:
1) 1W of the marble to get crabs, double furs, and marble
2) 1E of the wheat for wheat/spices. It's bad now, but down the road if we can manage SoL, it can run several Rep specialists.
Plako settled on these waters apparently. I'm a little surprised actually, which means we may have some competition on the waters. He's got a million other important spots first, though, so I don't expect it to be all that soon.
FWIW, I think we may want to prioritize settling silver island a bit if we can find an extra seafood in there. It's worth an extra 1 commerce in every single city due to IC routes. That's actually quite a bit at this stage.
I'll go over a few domestic plans of mine to see if they pass the sanity test. Comments as always are very welcome.
Here it seems like the best plan is to use this good food surplus to fill the foodbox now, and then whip the work boat as soon as we hit size 3 to overflow into something else - very possibly another work boat to figure out what's on this island.
I decided to abandon the penciled-in plan to squeeze a settler out of here and go for something more conservative. Part of the problem was I can't really afford to burn 4 workers turns chopping that forest right now. The other concern is getting this city up to the shape it needs to be in for the golden age. With that in mind, I whipped the Library. It produces a great deal of overflow. It's not quite enough for a 1T worker, although it's very close. However, the foodbox is so full that it regrows to 4 and 5 on consecutive turns. So... I'm thinking I'll do 1T of research to hold overflow, and then dump the overflow into a worker the following turn at size 5.
We really want the Library here, because this city will be running a ton of scientists during the golden age, and it's going to be tight getting enough beakers into Constitution. As-is, we're a little further away from it than I'd like.
Workers up here are going to try to complete a bunch of cottages over the next few turns. Pocketbeetle ideally wouldn't have been whipped as much as it was given its quality tiles, but it felt necessary. It's probably not going to be whipped again until after the golden age.
In very stark contrast, everyone else has at least one very large city.
Praetorian Tour will swap to a worker next turn at size 4, then double whip it.
We may see some research/wealth builds upcoming in a few smaller cities while they grow soon to get us into range of the golden age. I'm trying to line it up to be ready when the core trio of cities are grown up to a good size.
Plako accepted a map swap.
So there is a landbridge, but it isn't particularly desirable. I don't expect it to play any serious role in this game. The wheat up there is noteworthy. I'm kinda debating city locations up there. A wheat/crabs city is tempting, but a more useful split seems like:
1) 1W of the marble to get crabs, double furs, and marble
2) 1E of the wheat for wheat/spices. It's bad now, but down the road if we can manage SoL, it can run several Rep specialists.
Plako settled on these waters apparently. I'm a little surprised actually, which means we may have some competition on the waters. He's got a million other important spots first, though, so I don't expect it to be all that soon.
FWIW, I think we may want to prioritize settling silver island a bit if we can find an extra seafood in there. It's worth an extra 1 commerce in every single city due to IC routes. That's actually quite a bit at this stage.
I'll go over a few domestic plans of mine to see if they pass the sanity test. Comments as always are very welcome.
Here it seems like the best plan is to use this good food surplus to fill the foodbox now, and then whip the work boat as soon as we hit size 3 to overflow into something else - very possibly another work boat to figure out what's on this island.
I decided to abandon the penciled-in plan to squeeze a settler out of here and go for something more conservative. Part of the problem was I can't really afford to burn 4 workers turns chopping that forest right now. The other concern is getting this city up to the shape it needs to be in for the golden age. With that in mind, I whipped the Library. It produces a great deal of overflow. It's not quite enough for a 1T worker, although it's very close. However, the foodbox is so full that it regrows to 4 and 5 on consecutive turns. So... I'm thinking I'll do 1T of research to hold overflow, and then dump the overflow into a worker the following turn at size 5.
We really want the Library here, because this city will be running a ton of scientists during the golden age, and it's going to be tight getting enough beakers into Constitution. As-is, we're a little further away from it than I'd like.
Workers up here are going to try to complete a bunch of cottages over the next few turns. Pocketbeetle ideally wouldn't have been whipped as much as it was given its quality tiles, but it felt necessary. It's probably not going to be whipped again until after the golden age.
In very stark contrast, everyone else has at least one very large city.
Praetorian Tour will swap to a worker next turn at size 4, then double whip it.
We may see some research/wealth builds upcoming in a few smaller cities while they grow soon to get us into range of the golden age. I'm trying to line it up to be ready when the core trio of cities are grown up to a good size.