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Dreylin goes big or goes home [spoilers]

t26 -

So this turn really wasn't worth a picture. Bear still out of sight.
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t27 -

Oooo, a visitor:


Warriors parting to keep an eye on Ellimist's Scout and cover the Worker heading to the Wheat.
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t29 -

Settler on the way:


Ellimist's Scout is making this a bit more fraught than it might have been ... I hope that Bear eats him! mischief
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t30 -

Yeah, so I decided not to risk Ellimist taking the low-odds chance and killing my Worker:


I don't know if he'd have taken the shot, but one turn lost to make certain is better than losing the Worker. Single Warrior covering the Settler has full Fortify and forest defenses.
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t31 -

Ellimist moved on.

Not sure if this is the first city planted, but neither jalepeno or Ellimist have planted one yet:


1t before the Farm is completed though. frown
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t32 -

Hello again old friend!

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t35 -

Been a few turns since I've reported since ... basically nothing happened. But this turn has everything!

An event:


(of little consequence from what I can tell)

A new Worker:


New Worker will road, then hop over to hook Silks. Current Worker finishes the Reagents Plantation just in time for the city to start working and then heads SE towards the new city.

Valegro can work the Oasis for 1t then the forest for 5t to exactly finish the Settler exactly. Our friend has disappeared again, but the Lion is still hanging around to the East so the 3 Warriors will step out together onto the plains hill in a couple of turns to defog ahead of the Settler. (Once the Lion is confirmed gone I'll get one onto the fourth city spot to defog)

Demos are looking OK:


Both Ellimist and jalepeno have now settled their second cities.
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t37 -

And we're out of borders!  eek


If the Lion moves South, I'll attack next turn. The first Warrior should be a coinflip and would get a good jump of XP if it wins; if it loses the second should have an easy follow-up. The Southern Warrior will move 1E to extend the defog network.

Plantation is complete on the Reagents right on time to be worked. Unfortunately, the Worker turn lost to caution of Ellimist's Scout means that I can't finish 2 roads to speed the next Settler to the Eastern spot. So I'll either use the 4t before Cottages are available to put a pair of Roads down for future connections between the cities, or add a Farm on the Grassland 1S of Reagents that can be shared between the cities.
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t38 -

Lion moved back to the NW so I split the party:


So next turn I'll have 2 on the Gold and the two in the NE will meet up to track the Lion.

Worker went with Roading since I won't need another Farm until the Happy cap starts to lift.
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t39 -

Explorification!

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