In keeping with the eroticism, the Ottomans might be about to seriously poke around in our ass!
(note it is 2 turns since I posted pictures, and I have air raid sirens going off in my head)
Very important image, cannot be missed. Decided to poke around with the workboat before leaving it ready to net the fish the turn we tentatively settle that silver island. We are on course to whip SM for a settler next turn, have him in the galley the turn after, land the turn after, and then settle in 1 further turn.
Now, currently this doesn't *really* cause us a substantive threat. Apart from Hogwarts, all our other whizzards are a long way from this region. And from graphs I doubt if he has build more than a handful of longbows units wise. However, he can cause us headaches with the nets and everything, and pinch our worker.
Currently in the region we have 2 longbows and a pike in Hogwarts. Whatever he has even on a full galleon he cannot take it. However spreading that out between 2 settles would be optomistic. From the positioning, he last moved 4. He clearly has been 'having a look'. Sadly I don't think that he has been able to see into our city. I kinda wish he had, as seeing that quantity of units hopefully would have put him off.
I have sent the eastern longbow over here, currently it is in SM. It will arrive at Hogwarts in 2 more turns.
I think he likely built it to stake a claim to gold island shortly, as he could have settled for that coastal clam like we did getting the gold in borders and already have workers over there. The lack of troop increase doesn't suggest raiding potential. Our biggest risk is a worker snipe (nothing we can do about that) or the nets.
I propose that we save the galley by moving it into Hogwarts, and consider drywhipping an additional longbow. Not ideal, but we have 7 pop in that city now and only 4 great tiles, rest coast. The drywhip only costs 2 pop, and we would get a longbow next turn, so we can stake a claim on the silver island with one quicker. That way then we can also transport 1 longbow with the settler in a couple of turns. We leave the worker and workboat to his mercy...
Other maps. East is looking lovely. A huge amount of seafood to grow and whip on. Galley has a longbow/missonary pair. Longbow not sure whether to send to Salem or Durm. Salem has no defender, but durm the boat will sail into to convert it next turn, and we can get that longbow from Isen to Salem quicker than to durm.
Workers will mine the hills south of SM over the next few turns. Also another missonary out of Baradur. He should go NW, but I am not sure where. SM? Hogwarts? New silver city? SM will have the least pressure to need to build anything else (Hogwarts might need units etc)
Temple whipped in TOR, and new city in the middle of the plain got its wheat up first turn. I'll irrigate it farming the tile 2 next turn and given the cities another tile to work.
Demos. We have a stonking food and CY lead. Some I think because Scooter must be in a specialist frenzy perhaps? The third GNP (I played with the slider) is hovering around 120-130. We need to be careful there as we are roughly at that level taking away our much larger culture share than most. Mack got PP (his only tech) and has an empty bank. Would have expected him to hit more tech than that actually... Someone, perhaps him is adding soliders to their counts.