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Diplo dump time!
To Krill Wrote:Krill,
We would like to accept open borders with your nation. As soon as you have a chance, feel free to offer and we will accept. With that considered, it would be best to move John Keel SE-NE-NE-NE-NE. That will be the fastest (and safest) way to meet England. After his rendezvous, he is welcome to heal in our territory.
Regarding the Hindu missionary, it would be most welcome to help spread culture, most helpfully in our yet-to-be founded city in the vicinity of where our two warriors first met. I'm not near a map now, but will give you exact coordinates when time allows. In exchange for you providing us with the first missionary, we will gladly build a second missionary at our own expense before you get the shrine built to maximize your profit from the religion. Just let us know.
Regarding setting up a border, it is a bit too soon for us to feel comfortable negotiating as we have done the least scouting to the northwest. We intend to do some more scouting of the northwest over the next dozen turns and will come back to the issue when we know more.
Expect a teching e-mail a little later.
Until then we bid you peace,
Also to Krill Wrote:Krill,
First of all, we very much appreciate the organization and communication you are putting into this. We are very happy to do our part, and are more happy than anything else to finally know what our part is in the grand scheme of things. As of the writing of this e-mail, we have turned research to 0% in anticipation of a push for Maths as soon as the BTTD comes.
We will send England a note requesting they go 0% in anticipation of monarchy.
If we were to start researching Maths now, we would be done around T74. However, I expect that our true ETA will be closer to T69-T70 once we grow in to our land. Of course, we will keep you up to date as things progress.
Until later,
Mr. Nice Guy of Team Nice Shot
To CHASM Wrote:Dear CHASM,
We find your NAP terms to be agreeable, but are curious how you define "opposing".
In keeping with a spirit of mutual information sharing, we should let you know that we have met A4 (Ottomans and our first contact), DIM, Swiss, and Krill and should be meeting the rest of our Alliance shortly.
Speaking of the (unnamed yet) Alliance, it has been requested that you turn research to 0% ASAP in order to save gold. Most of the key techs have been assigned, but it looks like you will be asked to research Monarchy. I am not sure how much you know yet, but alphabet should be available on T62, and then the tech trades will start flying. If you are lacking any worker techs, we will be happy to supply you come that day.
Also, regarding your comment about screenshots, was that inspired by a mistake someone made already?
Anyway, we must be going for now but look forward to future communications with you.
Until then,
Mr. Nice Guy of Team Nice Shot
Pretty straightforward stuff. I think now that the initial rush of diplomacy is closing, it would be wise for us to make a list of outstanding diplomatic deals we have. After all, there's a lot going on out there in that world. I bet the lurkers are enjoying the wars and tensions already starting between the alliances.
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Mr. Nice Guy Wrote:Pretty straightforward stuff. I think now that the initial rush of diplomacy is closing, it would be wise for us to make a list of outstanding diplomatic deals we have. After all, there's a lot going on out there in that world. I bet the lurkers are enjoying the wars and tensions already starting between the alliances.
I agree. Do you want to say edit your second post in the thread? Feel free to copy and paste that list I have in my second post if you like and then I'll take it out of my post (I figure we could keep my first post as empire management stuff and have another post on the first page for diplo stuff).
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Two major things on the diplo front today it seems. First, Krill has informed us that France is now in the alliance, but is seriously lacking in contacts. Second, and more significantly, Krill is seeking to put together a composite map for all the alliance members. I quite like the idea (I'll let you look at the email yourself to get the specifics of how he is doing it, as I would probably mess something up in reposting it here).
March 4th, 2010, 20:24
(This post was last modified: March 4th, 2010, 21:00 by Shoot the Moon.)
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By the way, I just checked in game and did some match, and it looks to me like we could average 52 beakers/turn for the duration of math. That might be a little off one way or another, but it does take into account lakewood growing to size four and boring to three and then to size four part way through the time. I also had us switching the capital to work two cottages one the time comes. Considering Krill was questioning our estimated time on math, he might like to know the research figure (oh, just realized that the pastured horse will also give gold...I didn't even factor that in).
Of course, this all assumes we can maintain 100% research, as we don't know how much the new city will cost us. My rough math suggests we won't have quite enough gold (this is extremely rough math FYI).
EDIT: That number (52) also doesn't take into account any cottage growth, which we most certainly will have. Also, depending on when we get Iron Working, that could also speed it up. If we need, we could also micro our workers to camp the fur sooner and speed up our teching that way too.
I would tell Krill that my rough estimate says at least 53, but that a) I could have bungled the math (would you be willing to check it, by the way?) and that b) we won't know for sure we have enough gold until we know the maintenance costs for a soon to be settled city.
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Sorry, another 4am day tomorrow so I'll be doing bare-minimum tonight. Our recent e-mails:
From Krill Wrote:Thank you for the email, and passing on the message to England. I have a route for your warrior to continue on (basically, straight NE and stick to the forests...) and meet India, and after that, a Portuguese warrior by heading NW.
Hopefully we can come to come to some agreement over a mutually agreeable border at some point soon. While this map is quite cramped, there is lots of land that we can take from the other Alliance soon enough
And on tech, are you sure that you can research Maths by turn 69/70? I won't be able to trade Writing to you until t63, and Maths is 450 (adjusted) beakers. You'd need to be making 55 base beakers per turn to get Maths in 7 turns...Not that I don't believe you, but that is a pretty tall claim.
I'm just checking, because Maths has plenty of knock on effects, such as starting research into Currency, Construction, calendar, and MM for chops.
I will verify and pass along your math on maths and re-assure him of our good intentions regarding borders.
War on T83? Wrote:Dear Emperor Pacal,
We accept your offer of a NAP to end on T82, so you're free to declare war on us (or vice versa) on T83.
We're some way off getting Alpha ourselves, so maybe we should revisit the tech trading when our respective timelines become more clear?
Kind Regards
Emperor Capac
Quote:Guys,
I volunteer to do a stitch of the Cartel's maps. To make it possible, I would need everyone to take the screenshots using the same resolution and zoom. My "spec" for the screenshots was going to be set the resolution to 1280*720 and zoom out to the level just before the clouds appeared. If you don't want to participate that's fine, but obviously it means you don't get the composite map.
I believe I've reached Egypt, Portugal, Holy Roman Empire, Ottoman Empire, and the Aztecs with this e-mail. I have no contact with Carthage or England so if someone could forward this note to them, then send their shots back to me that would be great.
Darrell
I will do this tomorrow after work...
This diplomacy stuff is where the fun starts happening, clearly. I don't know about you, but I'm enjoying the game 10fold more now than two weeks ago.
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Sent to Krill:
Quote:Krill,
Regarding tech, we both feel pretty confident that we can get the 55 base beakers need to get Maths by turn 69/70.
Regarding the border agreement, we agree that it will be helpful to have one in place with Egypt. We just aren't rushing to an agreement until we are more confident in the agreement we would be making. Perhaps this composite map that we are working will help us out?
Until later,
Mr. Nice Guy for Team Nice Shot
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By the way, I just world-buildered to make sure we can research Math in the time we said we could, and it worked out fine for turn 70 (in fact we even had some wiggle room on the last turn: 30-40 extra beakers).
Here is my planned worker micro for the next 10 turns or so. Most I have signed in game (there is only one that is not signed and not entirely logical, I will put it in bold.):
The two workers roading West towards the horses continue to do so, and then improve the area once St. Paul is founded. I think they should first pasture the horses and then chop the forest into a monument.
This is the odd one: I have the worker currently NW of Lakewood finishing the cottage and then moving to the river-grass SW of the Silver to cottage for the Capital. I think had him move N to chop a forest into a library at Lakewood, but that could change if we get IW and instead want to get the silver hooked up.
The worker south of the Capital: finishes cottage, and then moves East to help camp the fur.
The worker near Boring finishes cottage and then camps the fur.
I'll put city micro in another post.
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Here's my thoughts on city micro:
Lakewood: Works rice and cottage. On t60 grows to size 3, adds working a lake. On t61, the cottage completes and we switch from working lake to that. On t63, the city grows to size four. We then work both cottages, 1 lake, and the gold mine (thus halting growth -- a good time for it to build a settler). If we get IW, this could obviously trade out the lake for a mined silver. On t72, I had it whip a library in conjunction with a worker chop. If we wind up using the worker for something else, this would come later.
Capital: Continues working tiles it is working until settler is done. When settler completes, work the flatland sheep (4f, 1h, 3c) and two cottages. Build set to granary. Once it grows to size 4, either whip the granary or work a third cottage (will depend on how finances look. Let's review this decision closer to the time it comes)
Boring: Works sheep and cottage. T62, grows to size three, works second cottage. t65, grows to size 4, adds in a camped fur. On t67, a second fur is camped, switches from the second cottage to this as the switch will not slow done growth. t69, grows to size 5, adds back in that cottage. On t71 I had it whip a library in conjunction with a worker chop.
How does that look to you?
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Shoot the Moon Wrote:Here's my thoughts on city micro:
Lakewood: Works rice and cottage. On t60 grows to size 3, adds working a lake. On t61, the cottage completes and we switch from working lake to that. On t63, the city grows to size four. We then work both cottages, 1 lake, and the gold mine (thus halting growth -- a good time for it to build a settler). If we get IW, this could obviously trade out the lake for a mined silver. On t72, I had it whip a library in conjunction with a worker chop. If we wind up using the worker for something else, this would come later.
How does that look to you?
Capital and Boring look pretty self-explanatory. I hadn't thought of using Lakewood for a settler at size for, but until it gets culture a settler sounds good. And no culture there until the library.
I think we'd discussed it before, but we will use St. Paul as a military pump? Granary ---> Barracks ---> chariots/axes/spears or skip the Barracks for now?
Worker micro almost matches what I did to get us the T70ish completion of Maths. Actually, you improved on my method by prioritizing the camps more highly than I did.
I would like to squeeze out one more worker in the near future too, so we can have an awesome road network going into the 80s. Something tells me we will need it.
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By the way, I sent a quick update note to A4 since we hadn't written them in a couple of days.
When I mentioned getting more game-stuff done today, I lied. I didn't expect so much RL stuff to be happening today, and I'm tired tonight, plus tomorrow is a 5am day... so (blah blah blah excuse excuse excuse) looks like some things will be put off until tomorrow. Thank goodness the pace of the game is slowing down a little bit, gives me freedom to be slower too!
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