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[SPOILERS] scooter peruses RB's Greatest Hits

(October 24th, 2016, 23:40)antisocialmunky Wrote: Who is going to be on the menu then?

[Image: 3zj77nrj4fbpwuq6g.jpg]
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(October 24th, 2016, 23:39)picklepikkl Wrote: You, er, seem to have offered to trade 20 gpt for 20g flat.

Well, 1980 gold ought to make it a lot more securea NAP
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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A little late to the discussion, but another big reason why we don't try to run diplo games here is pb7
Suffer Game Sicko
Dodo Tier Player
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Three quick things.

1) Whoa, nice catch on the gold thing. Mackoti accepted it (no idea if he meant to or not?), so I war-peaced him to cancel it. I believe he got his gold back (1T of the deal is break-even), so whatever. Too late for a reload.

2) Epoxy, that chart is amazing.

3) Nobody noticed I was accidentally working a grass farm rather than a rice in the capital huh? (I did fix it.)

EDIT: I've now added Epoxy's chart into post 1 in this thread.
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Turn 249-250

This will just be a foreign overview. I'm hoping to do a large overview post to celebrate the turn milestone. We'll see if I have the time.

[Image: t249_mack.JPG]

Nice work to get himself some Pikes and Elephants, but I don't think it'll be enough. Mackoti heavily reinforced this on the following turn.

[Image: t249_plako_ga.JPG]

Plako is making his move. I would expect a LOT of great people to come out because he's had very few despite being Philosophical. Given the way all the key Communism players have diverted, if he plays his great people cards right, he could come away with it. THAT would change the game pretty seriously. He should easily get 5 great people out of this if he's prepared well, maybe 6.

[Image: t250_rmog_ga.JPG]

And the very next turn RMoG fired their own. More notably, REM adopted Theocracy. That's a couple turns sooner than expected, but still. Sure looks like he plans to confront Mackoti.

[Image: t250_demos.JPG]

And finally, this is to illustrate why I keep insisting REM is the real runaway here. He is not in a golden age, and that top GNP is still him, and I believe the top MFG is also him. I understand that he's researching a double prereq tech and also getting a tiny known tech bonus, but still.

I took a stab at the math to figure out his tech rate, and I think his max tech rate is at least 40% higher than mine, and I'm definitely second highest by a lot. I can cut the deficit roughly in half with the Statue, and I can almost close it with Oxford, but that doesn't account for the fact that he's about to have free rein of the map with Rifles while people run around with longbows, and that's before I close the gap. Not pretty. My raw beaker lead is sort of a mirage in that I doubt anybody else will tech Democracy, and Economics won't be on anyone's radar for awhile either.

So this is why I have 0 interest in dogpiling Mackoti. I'm not handing REM another easy game win, and that's exactly what that would do. I would consider myself roughly in 3rd place purely due to Mackoti's land edge, which means I should let the top two worry about the winner and do my own thing. I'm not opposed to piling on one of them if the opportunity arises, but that's only if I'm certain I'll get signficantly more benefit from it.
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THE DAILY ROLL

TURN 249–250: THE OTTOMANS MUSTER

The dawn of the 18th century shines on the spikes and shields of the Ottomans' armoury as they fortify their capital against Byzantium from the north, their frontiers plundered and occupied by the unyielding foe. Wisely, they have deployed war elephants for this siege, mighty creatures which are more than a match for the Byzantine cataphracts, but too few to be used en masse. The Ottomans must preserve this cadre if they are to survive with a whole part of their nation. West, England makes it move, declaring a golden age and radical transformation of government, whose length will undoubtedly loosen numerous great people, owing to their leader's philosophical tradition. Executed right, this could dramatically revise England's parities. Not to be outdone, the Netherlands follows suit with their own time of plenty, the yields as yet unclear. But the lurking shadow, the harbinger of doom, the most powerful and serendipitous player of them all, the Khmer Empire, has finally announced its new appetite with the institution of theocracy. The target must be Byzantium, Aztec planners presume, who after all had it coming.
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(October 26th, 2016, 08:42)scooter Wrote: Turn 249-250

I took a stab at the math to figure out his tech rate, and I think his max tech rate is at least 40% higher than mine, and I'm definitely second highest by a lot. I can cut the deficit roughly in half with the Statue, and I can almost close it with Oxford, but that doesn't account for the fact that he's about to have free rein of the map with Rifles while people run around with longbows, and that's before I close the gap. Not pretty. My raw beaker lead is sort of a mirage in that I doubt anybody else will tech Democracy, and Economics won't be on anyone's radar for awhile either.

What is your tech rate right now? Could you go over your infrastructure some in your next milestone post?
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(October 25th, 2016, 10:15)scooter Wrote: 3) Nobody noticed I was accidentally working a grass farm rather than a rice in the capital huh? (I did fix it.)

I did, but was confused by your comment about it not being worthwhile to grow to size 10. Unable to puzzle it out, I concluded you were either way overthinking your game or so much better at Civ than me that I couldn't possibly comprehend what you were doing.  crazyeye

I like the menu a lot, too.
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I am looking forward to after the game when I can look into Muffinland and see just how in blazes he got a GNP like that at this point in the game.
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(October 26th, 2016, 18:42)Nekira Sudacne Wrote: I am looking forward to after the game when I can look into Muffinland and see just how in blazes he got a GNP like that at this point in the game.

Monk economy. It really can be that powerful. It's just that in ancient era mp games going monk takes you too far away from the snowball, so we don't see it that often.
Travelling on a mote of dust, suspended in a sunbeam.
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