Turn 121
First off, apologies for the drop off in reporting. Had some kind of awful headache / illness these last few days. Roommate says it's his fault, that he had a cold earlier in the week. So I haven't done much more than play this turn and sleep the last few days. And make questionable decisions. But I think I have a more solid grasp on things now.
Let's jump right into the meat of the turn:
So last turn I made the very questionable decision to attack StarDoor's GameCube with only 5 horchers when he had a spear, axe, and warrior on defense. After losing two more flanking horchers (30% withdraw = 0% withdraw I swear), I had above 50% odds for all remaining battles but I had to win them all. By now you should know my luck and how that ended. More importantly, by now
I should know my own luck and I should have just waited for more units. StarDoor had triple whipped the city, which lead to my leaning towards the risky attack. At least it was the first attack, and a withdraw, but regardless I wasn't capturing the city. And I was able to kill the warrior, so he can't upgrade it.
I thought I was being really sneaky when I pillaged the iron, assuming that would mean his triple-whipped spear wouldn't complete and he'd just have those wasted hammers. Not so fast...
Turns out he had just hooked up a second iron in the south that last turn. Anyway, this turn we moved up all the horchers and a pair of swords. I'm very certain that the city will fall next turn. He didn't whip GameCube, and I have brought all the units to bear.
As you can see, OT4E also been poking around our borders as well, using a pair of chariots to be generally annoying. I've repaid the favor, sending a horcher down to map out his units:
I'm pretty confident he doesn't want to attack here, especially with how his troops are set up. I think his plan all along was to take StarDoor's core, sit back at his current position, and then use the MoM and subsequent golden age to change gears into another economic push while using his standing army to hold the line. After his economic push he'll switch gears back to knights and we'll see him take on Nyles or myself at that point, whichever one of us he thinks will be the better target.
What's that? I should check events?
Not Shown: Mr. Cairo generates his 2nd great person, a Merchant
Vassalage Means Feudlaism.
Feudalism means he's 1 tech away from knights.
Gulp.
So I'm still a staggering amount behind and can only continue to build myself up as best I can. And build some elephants. Lots of elephants.
This means I need to be careful when eating StarDoor. I can't take my whole army way out east, otherwise OT4E will be able to just waltz right in my front door. So go back and look at the iron screenshot. Where do I end? I think NintendoDS and Wii are the bare minimum, and we take a look at GBA. Probably can't go farther than that.
I'm quite a few turns away from Guilds. I need Polytheism, Monotheism, Monarchy, Feudalism, and the rest of Machinery before I can even start it. Good news is I will probably have my golden age right around then. Started doing a little extra thing to raise some cash. Or rather, should I say,
raze some cash. Ahem.
OT4E doubtless will not like this. Oh well, I need the funds. In fact, I need it so much I decided to take the pillage party to StarDoor's lands:
Good thing I just captured a bunch of his workers to remake all those improvements. Even so, I think this move is a bit questionable...
Considering this may very way be the apex of my civilization, let's show off the cities a bit:
We managed to 3-turn a forge here. It took a couple of 3-ring chops, and a 1-pop whip next turn, but Torheven is going to be churning out a cool 30hpt really soon. Probably need to sneak a lighthouse in here and then just pump out 2-turn elephants. God I'd love a Stables too. Maybe the Stables is more important than the Lighthouse...
The capital has reached size 14. It'll be a really nice Beauro-cap, if I ever get to Civil Service.
Golden Age in 15 turns. Way too far out. I am going to also start running specialists in Kameber again. If I'm going to make a push midgame it's going to be with an Astronomy bulb, which means I need 2 Great Scientists. I'll be able to get those during a golden age easy enough. I'm just debating whether or not I want to also run merchants and risk coin flips again between Atuan and Kameber. Great Merch = Golden Age. Great Scientist gets stashed for Astro bulb. Both cities getting Great Merch is only a 25% chance, and surely we won't lose 2 coin flips in a row. Right?
Next city is going out east:
We'll 2-pop whip Vemish in 2 turns to get the settler out a little quicker, and try to chop out a work boat from Mishport. Oh yeah, I never showed you guys founding Mishport. Well, there she is.
Another settler is going to be whipped out of Andrad -- that city needs a lighthouse since it's run out of good tiles to work. Either that or Guilds/Caste so the workshops become 1/3 tiles. And finally we'll swap to a settler up north at Oronea next turn and whip that. Oronea is growing pretty damn well since we got it's lighthouse chopped and whipped -- all those 3/2 lake tiles are pretty nice.
Demos:
We were #2 in MFG and crop just last turn so we aren't too far away. And OT4E is really that far ahead.