T122
This is the last turn of my first golden age. And it leaves me in the dark thoughts given the fact that Mr. Cairo will have 10 more turns of GA (he started 1 turn ago) and possibly will land Taj for another 12 turns and after all I believe he can make 3 GPs during it and run the 3rd one. So it can be 34 more GA turns for him to make advantage.
Well, my plan is to try to parry this run. I dont have illusions that I can beat him in Taj race since he has Philosophy and Code of laws at least and during GA he is making 100 more beakers than me, when my GA will be over it will be like 250 more beakers. My goal is not to let him get too far and harvest all the possible goods. My focus right now is expansion and growth. I have several settlers in production and as I said I am going to chop more settlers in the newly planted cities and cover the gap in the food. After that I will grow everything and let boosted workers do their stuff. 138 citizens I have now and my closest goal is to grow this number to 200.
I will take GL in 3 turns if noone makes it better. AP comes in 2, but I dont have many christian buildings yet, honestly I have 1 monastery so far, but they are next in my priority list. The first goal was to spread religion and for the core it is almost done, though I have some problems with bringing it to the former Stardoor's cities.
I am heading to Music. It was hard decision to go for Drama first or not, but after all I decided that the higher chances of getting Artists actually outweight 150 lost beakers. Also I only need drama if I spend this Artist on Divine Right or go to the Nationalism through Philosophy. Right now I have an option to skip it and even Codem though I dont like it much.
Music I need not only for Artist. I need it mainly for cultural expansion in the new cities. I have Stonehenge but waiting 10 turns is not acceptable scenario for city development. I need to pop borders, chop everything and improve key improvements. Therefore Music will save me 4-5 turns in every city growth. Also I will make Cathedral to increase Prophet generation for Shrine.
As I planned last turn I used GE for Parthention.
Pindicator managed to pillage a town before I got culture expansion. This is weak move imho, though I decided that I lose more if I declare him just for this. His army started being dangereous btw. He is stacking some catas nearby and whipping more than he actually needs to bring Stardoors down. Probably the next thing I get will be Guilds for any scenario. May be it was initially the right thing to do. I could get pass through Nyles pretty well without much resistance and be close to Gunpowder to improve my defenses. But right now I am in Serfdorm and only few cities are focused on military, mainly barracks to be able to build double promoted units.
I still lack workers, but I must admit that 4 turns for watermills and 3 workerturns for windmills are not bad at all and the most desired thing is 1 workerturn for road.