Part 01 - UFO Assault
It's pitch black and we start out facing a building. Could be aliens in there. Bobchillingworth, rocketeer and our current strongest agent, throws a flare to check.
Indeed, there was an alien in there! Farewell Bobchillingworth.
Now we need to get rid of this Sectoid. AdrienIer might be able to throw a frag grenade through the window if he drops his flare first.
Unhappily, he isn't able to get an angle from inside the Skyranger, and after stepping forward to get a better one the Sectoid wastes him in two shots. Now we have a primed grenade on the ramp - oops.
This agent manages to pick up the grenade, and after a few steps manages to throw the grenade right on top of the Sectoid, where will explode at the end of our turn. Good work! There might be more Sectoids out there though, so Dp101 throws down a smoke grenade to provide some concealment and everyone else stays in the Skyranger.
Luckily, the Sectoid dies from the grenade, and nothing happens on the enemy turn aside from mysterious door-opening noises.
Stepping out of the Skyranger, it quickly becomes apparent that the pilot saw fit to land right next to the UFO. Small wonder we had a Sectoid so close! We spread out and start throwing flares around to improve our vision, and Dp101 spots another Sectoid lurking in a farmhouse. Dp's out of Time Units though, so somebody else will have to handle this.
Pal Bocklin has a Heavy Cannon loaded with explosive rounds; maybe he can blow up the wall?
He did one better - a direct hit through a window off of a 28% hit chance! Nice shooting. Everyone else runs out of the Skyranger and does their best to spread out.
During the alien Turn 3, we hear something opening a barn door. Meanwhile a Sectoid steps out of the UFO and shoots...
The agent that avenged Bobchillingworth. We don't have any Medikits yet, so Krystyna will probably perish.
This guy got shot too, but managed to stay conscious. He's fatally wounded - taking 3 damage per turn - and will bleed out soon, so Mr.Duffy gets to scout for those Sectoids.
Two Sectoids! Nothing a rocket can't handle:
We know there's at least one Sectoid still outside the UFO, so we can't relax yet. The squad will split into three groups; two will circle around the UFO from the north and south, while the third will start sweeping the UFO from the north door. The south door gets trapped with a Proximity Grenade, just in case.
Duffy falls unconscious at the start of Turn 4, soon to expire for good. Meanwhile the door team opens the north door to find another Sectoid:
Luckily he's facing away from us, and Ahmed Hussain takes him down with a burst of rifle fire. Turn 4 ends uneventfully, and Turn 5 opens with Krystyna Lewandowska's demise.
This time, the entryway is clear - good thing too, DP101 was about to pass out from breathing in all the smoke outside.
The search continues on Turn 6. The next room looks empty, and Dp101's Motion Scanner doesn't pick up any aliens in there, so the breach team piles up next to the door.
But in the north, our other rocketeer spies a Sectoid hiding in a garden. One of our shotgunners has a frag grenade handy and throws it at the Sectoid's feet, killing it next turn.
Opening this door again, we find a Sectoid this time. Pal Bockin's close enough to use his Stun Rod and take it alive; will he succeed?
No.
Luckily, shooting Pal ran the Sectoid out of TUs, and Lenie van de Berg manages to stun the alien. Dp101s's scanner picks up no more motion, so the UFO might be clear...
A turn of searching later, and this Sectoid takes a potshot at a soldier, thankfully missing. We have two soldiers nearby, but one doesn't have a grenade and the other (by the house) prepss one but can't throw it far enough, so Ilaria here goes for an Aimed shot. It hits, but the Sectoid stays standing.
Illaria retreats into the smoke and the Sectoid doesn't shoot back on his turn; after some searching we have contact again. Ilaria goes for a 3-shot burst but misses all three, so the agent with the grenade throws his.
The Sectoid blows up nicely, but there's still one more hiding in that building somewhere...
While moving towards that corner to help out, an agent accidentally steps on the Proximity Grenade I left by the south UFO door.
She's killed instantly and Dp101 is knocked unconscious. If I don't end the mission soon, he's probably going to die too.
Next turn we see the Sectoid leave the building. Our rocketeer tries to fire at it, but, well:
He misses.
Our riflewoman Ilaria takes an Aimed shot but misses. Nobody else is in range to fire, leaving the Sectoid free to shoot at us as he pleases.
Surprisingly, he only shot twice at our shotgunner and missed both times; Toke Loyen ducks down and shoots the Sectoid, which really was the last one:
Mission complete! And only the blood of seven agents needed to grease the wheels of victory.