The Skyranger heads for the UFO after a full day of waiting for a Laser Rifle to be made, but I delayed too long - the UFO is either scuttled by its occupants or reclaimed by local forces.
Instead, $2million is spent setting up a new radar/interception outpost in China. Like Canada, this place will eventually add living quarters and a garrison in case of alien attack.
Not too long after, technicians report a new, larger type of UFO on radar.
It flies over the Atlantic for a little while before making a U-turn towards Budapest. Not knowing how dangerous this craft is, both Interceptors are sent after it at the same time.
They catch up with it over the Balkans, and pummel it from both sides. The UFO badly damages Interceptor 1 before it goes down, but it's no match for the combined firepower of both planes.
Mission accomplished, the Interceptors return home while the RB team, now carrying fancy Laser Rifles, prepares to set off.
Naturally, the Skyranger sets down next to a smoking hole in the UFO hull. Quagma Blast throws a smoke and the rest of the team waits.
Turn 2: The tank peeks into the exposed interior. Nobody, but there's the real entrance just to the side.
DaveV consults his Motion Scanner. Looks like there's one to the northwest of the tank, near the UFO door, but nobody else nearby (the other blobs are X-COM agents). The squad hangs back, waiting for the aliens to make the first move.
Sure enough, a Floater is seen exiting the UFO from the south, followed by at least two more.
Turn 3: By the blast hole, the tank has taken fire from inside the ship. Lots of aliens to deal with!
Quagma Blast aims at the ground near the further Floater, hoping to catch them all in the explosion.
He's right on target - all three Floaters are blown up in one fell swoop.
Bobchillingworth III sees not one but two Floaters in the open corridor. He tries for an auto-shot against the nearest Floater with his shiny new Laser Rifle.
The Floater somehow lives through two shots and fires back, tragically burning a hole through Molach's chest. Farewell Molach.
The tank puts an end to both of them with a rocket, which really is what I should have tried first.
Trying to edge around the outside of the UFO, a shot from the northeast flies wide of RefSteel.
Haphazard spots the shooter near a barn; he, AdrienIer and El Grillo take turns missing wildly, firing six shots between them and managing only to put holes in the wall.
Lewwyn shows them how it's done. He even manages to destroy more of the barn than they could!
Turn 4: RefSteel's come under fire again from the north. Along with those two jokers is a third behind the west side of the UFO. RefSteel tries to throw a grenade, but it lands short of the stone wall. Time for some help.
Haphazard snipes one, and Lewwyn's rocket proves a handy way to deal with the other hiding behind the hedge.
DaveV detects one Floater a ways to the north-northeast; that must be the one RefSteel saw earlier.
The tank once again fails to notice a Floater before they're close enough to touch. El Grillo (armed with a Laser Rifle for the occasion) manages to take it down.
RefSteel takes a plasma bolt in the back. Looks like the north isn't clear yet!
Turn 5: El Grillo gets sight on the killer; neither he nor Lewwyn can connect any shots, but Adrien drops the Floater with a single laser burst to the chest.
That threat resolved, Dreylin and the tank begin exploring the ship.
Turn 7: Nothing happens on the alien turns, so everyone enters the UFO except DaveV, who starts sweeping the outside just in case.
Heading on up. Looks like there's just one path around
El Grillo follows closely behind Lewwyn; the scanner definitely shows someone in the central chamber.
Several turns pass as the squad approaches, but the Floater inside remains in his room. This sounds like a job for Adrien and his Stun Rod.
Bob opens the door, and it turns out the Floater inside is facing our way. Maybe he's out of TUs?
Nope. Adrien doesn't even make it through the doorway before being shot. At least he didn't die, so Bob should be able to pick up the Stun Rod and finish this, right?
Oh, that's too bad. Bob's cripplingly low Reactions stat came back to bite him, as the Floater guns him down on the same spot as Adrien's unconscious self.
Fortunately, El Grillo at least knows how to shoot straight, and brings this little mishap to a close.
Or...not. Where could those other aliens be?
First things first, we need to save Adrien before he joins Bobchillingworth in death. Luckily one of them had a Medikit, and El Grillo is able to bring Adrien around.
DaveV consults the Motion Scanner and finds this laggard sitting around outside. Where have you been all this time?
After waiting behind a corner for a turn, the last Floater is right where DaveV wants him - one burst of pistol fire does for him.
All in all, a very successful mission except for the untimely demises.
AdrienIer will be in the medbay for a month, but surviving that shot was worth a promotion!
Meanwhile Bobchillingworth becomes the first RB agent to reach three deaths. Better luck next time.
After the Skyranger makes it back to base, another Medium UFO is detected and brough down in Europe. I'm quite sure it's the same layout of UFO with Floaters again, and I'd rather not report on the same mission twice in a row, so it can lie there and rot.