As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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cat planet cat planet cat planet!!!

Far-to-extreme elements of the right are gaining power in a lot of places around the world. In my family's country, Greece, several nights in a row the refugee camps on Chios have been attacked with hurled rocks (10-15kg!) and firebombs. This isn't just a demonstration of nationalist pride, these are murder attempts. It makes me very scared and sad.

Anyway, in Civ news, Animal Husbandry came in and there are no horses to be spotted to our north or west. Come on, REM, don't you want me to Numidian someone?
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20 turns, still no contact (though admittedly I haven't explored E or S at all). Feeling good about IMP.
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Settler out, revolution started.

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Maine Coon founded. First to two cities!

Wheel next turn, just in time for me to start roading between my cities with Basil while Amy moves to pasture the sheep.
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My scout found Adrien to my northwest, about 15 tiles west by 10 north. This has the unfortunate property of too far to properly rush, which as everyone knows is the correct way of dealing with a nascent Byzantium.

However, his capital has a high pop (4) and can't have been working a lot of improved tiles; Mysticism/Wheel isn't a great way to get started (and he doesn't have Bronze Working yet, as evinced by not yet being in Slavery). Hopefully I can leverage my superior starting techs into a superior midgame position so as to not get rolled by Cataphracts 70 turns from now.
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Declared war on Adrien so I could move into his borders and get capital vision, which could come in handy later. Luckily, he doesn't have a military unit in range to whack me. Offered peace immediately.
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It's T25, so let's celebrate with some overview screenshots.







My exploration so far. Dotmapping this is going to be a very interesting exercise. Adrien kindly signed peace on his turn, which booted us out of his borders. Checking trade, he also founded a city on his turn.




Domestic Shorthair put a turn into a workboat while growing to size 3, on the grounds that I have a prime canal position and that workboat is likely to be useful for one of my early cities sooner or later. Current plan is something like "bring out worker #3, grow to size 4, double-whip a Settler."




The sheep will be improved just in time for Maine Coon to work them at size 2. I am just That Good ™.




Demos. It turns out that working four improved tiles + two city centers makes you look pretty good. Someone is still at size 2 with no second city, which seems problematic for them.

Decent opening, I feel; let's see how this goes.
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I thought to check Adrien's EP spending on me; it's at 6, which means he's met someone else. Need to decide whether my northern scout is going to try to find that other person or come all the way back to defog more immediate areas.

Should have saved gold on 50% science rather than 0%, since this turn I almost-not-quite finished Pottery. Oh well, nothing to do about it now.
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Strange things are afoot at the Circle K.

In the south, our scout runs into Eagle001 of gingereagle. This is not the civ that Adrien had met, according to the diplo screen, which implies that Dreylin is as close or closer to Adrien as I am. I'm keeping my EP spending on Adrien for now, will switch into gingereagle once I have graphs. Meanwhile, our scouting warrior to the east has run into our first sighting of horses (yay!) with a winery improvement on it (???). Will pillage the improvement for the gold, which is quite relevant at this stage in the game.

Am full of uncertainty as to where my next city should go and what my tech path should be. Ideally I'd love to found religion in my third city, but that would require some hoop-jumping (highest-pop non-capital is favored, I think?).
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(November 30th, 2016, 12:29)picklepikkl Wrote: Ideally I'd love to found religion in my third city, but that would require some hoop-jumping (highest-pop non-capital is favored, I think?).

Yup; it's random, with a weak bias in favor of high population, a strong bias against the capital, and a strong bias against a city in which another religion is already present.

[EDIT: Specifically, if the old memories I'm dredging up are correct, each city adds its population to a separate roll of 1d10, with a big penalty applied if it's the capital and a different (big) penalty for each religion already present. So a size 1 city could end up with the religion even in competition with a size 9 city, all else being equal, but it's very unlikely.]

Also, thanks for the updates; I'm looking forward to seeing how you resolve the Great Dotmap Question!
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