This is my first report ever, so I will do a short one for a beginning.
Finished in turn 351. I wasnt focusing on early victory date, just played my usual game. I´m still Civ6 newbie, around 6 games played total.
My warrior did not reveal anything special on his first move, so I have settled on the initial spot with my settler.
I have started with my classic opening - slinger, slinger, builder, slinger, slinger. As for research and culture tree I followed rule of delaying until no other option to utilize inspiration boosts at max.
I have met Norway, Germany & Scythia soon and two city states. Map seems to be crowded a bit I should hurry with Settler. On turn 23 Norway declared war. I could see that coming, however I was out for clearing barbarian outposts in tundra with most of my army. I have moved them back defend capital and cleaned initial Norway units with easy, promoting my slingers along the way. After building extra 2 slingers, moved towards Norway second city to capture it. Started siege of the city without resistance, however horde of barbarians emerged north of my capital. I should have cleaned those outpost before going back to defend capitol in beginning of the war with Norway. I stop the siege, sign peace with some money gift from Norway a head back to defend capital. Cleaned those pesky barbarians and moved to finally get rid of their outposts in tundra region. Meanwhile I have founded my second city in the south on the river spot.
As for my economy, I´m using "delaying" strategy - not finishing any tech unless it is needed now and researching only until 50% to allow inspiration boost to complete it for me. This way I spare tons of beakers, while sparing gold for unit upkeep and district costs. In general I delay 1gpt units research until I get conscript policy and later 2gpt/3gpt units research until I have -2gpt policy in place. I have researched Archery till 1 turn to finish to be ready for surprising attack from AI. With this strategy I never had lack of money and freely used it to build buildings in my new cities, upgrading army or buying strategy tiles. In meantime I have choose my pantheon (+15% quicker border expansion) and scouted my neighbors.
Speaking of surprising attack from AI, Germany declared surprising war around turn 42. I was again out in tundra killing and raping barbarian outposts when this happened. Finished Archery in one turn, upgraded one slinger in capital to archer and moved my slinger army back to capital. Two warriors, one spearman and 4 chariots showed up in initial attack. Once my army was back and upgraded I have cleaned initial attack and moved towards Germany cities. This time there wont be any peace as I need more cities and land is already quite full. City walls were no help for Germany capital, my 6 archers and 2 spears put it down fairly quickly. Any wounded archer was moved in back lines and replaced by fresh one. It was not that much necessary as usually I have used promotion when health was too low and was ready for another promotion after few turns again. Second city captured shortly after. And that was end of aggressive Germany, there wont come back again anymore...
Turn 86. Here is the situation after the war. I´m using eyefinity (3 screens) with wide resolution, so picture may not be readable easily on single screen.
Now with five cities I have switched to settler policy and built 4 settlers in few turns. Three of them went in tundra in north to cover whole coast there with bonus/luxury resources and one went south near Brussels in only vacant spot. With 9 cities I started to build my economy. in Economy first motto tradition I´m building commercial/Harbor districts first to get domestic trade routes flowing. I have been granted by last prophet, so I have founded my own religion using former Germany capitol´s holy district for this purpose. Incidentally I have selected same symbol as Sullla in his game and for my own amusement I have named it "Crab Diem" . Scythia was already spreading her own religion, so I had to barricade my holy city in order to convince my citizens that crab diem is only religion they want to follow.
Turn 160. Aachen barricaded to defend only right religion in this game.
Dozens of turns later I had 4 apostles to defend my borders. They were slaughtering all foreign missionaries and as side effect all other religions were dropping in my cities and crab diem rising without the use of missionaries (nice), which I have purchased only for my back line cities. My relations with other civilizations were worsening constantly. Each neighbor was complaining like little girl that I´m settling too close or moving my units on their borders or converting their cities. Are you kidding me? I´m founding cities in backlines, moving my units within my territory and just defending against other religions. My apostles killed a missionary in my territory, but also other civs border cities suffer penalty for that religion and leaders got crying on my shoulder that I´m converting their cities. Something is broken here...
Soon I have met also civs from other continent (Russia & France) and sent my settlers quickly there to claim empty land in north continent. Again, I´ve made enemies due to my settlers spam, though I was able to put down only 3 cities. Peter did not like it, as well as my lack of culture (only one theater district, even that one was built by Germany before I conquered them), so declared a war against my empire. I did not felt any threat as he was far away from me, but his suzerain-ed city state Preslav was in the middle of my empire with lot of knights at hand. Ooops. Upgraded all archers to field cannons and capture city state shortly after.
This act of active defense was translate as warmongering, so my relations with everyone worsened further. I would be really dumb to leave Preslav in other hands in the middle of my territory. For the rest of the game I was warmonger in eyes of other civs, despite I haven´t declare a single war in whole game and was defending most of the time.
Aimed for few wonders (Petra, Colossus), but got beaten to it few turns completion. I started to think that on higher difficulties AI is cheating and completing instantly wonders if player is close to completion...
In following turns I was working on districts slowly teching forward. Despite my lack of research focus (only two campus districts) I was leading in tech and felt no pressure to speed up. Few more wars declared against my empire that ended with more cities under my rule including city states that I was not able to suzerain or were useless for me (unit production bonus). I did not have to built any new units at all. I still had initial 8 slingers I kept upgrading, many of them were already with last upgrade of 2 attacks.
As per my government/policy focus I went trough path Classical republic -> Merchant republic -> Communism; policy improving housing/amenities & gpt/trade routes.
With 18 cities in my great empire I was teching towards space. With around 30 trade routes I have boosted my 3 biggest production cities and finished last three components in around 10 turns.
Game was quite easy, AI not even close to beat me. Score per turn started to exceed all other AI already around 100AD. Still, I could play this much better - I could conquer whole continent and focus more on science victory itself. Nevertheless, I had fun playing this game and looking forward to next one.
Some statistics at the end:
End score - 924
Total units lost - 8
Total units killed - 108
Total wars against player - 26
Total wars declared by player - 0
Turn 350. Last Turn.
Finished in turn 351. I wasnt focusing on early victory date, just played my usual game. I´m still Civ6 newbie, around 6 games played total.
My warrior did not reveal anything special on his first move, so I have settled on the initial spot with my settler.
I have started with my classic opening - slinger, slinger, builder, slinger, slinger. As for research and culture tree I followed rule of delaying until no other option to utilize inspiration boosts at max.
I have met Norway, Germany & Scythia soon and two city states. Map seems to be crowded a bit I should hurry with Settler. On turn 23 Norway declared war. I could see that coming, however I was out for clearing barbarian outposts in tundra with most of my army. I have moved them back defend capital and cleaned initial Norway units with easy, promoting my slingers along the way. After building extra 2 slingers, moved towards Norway second city to capture it. Started siege of the city without resistance, however horde of barbarians emerged north of my capital. I should have cleaned those outpost before going back to defend capitol in beginning of the war with Norway. I stop the siege, sign peace with some money gift from Norway a head back to defend capital. Cleaned those pesky barbarians and moved to finally get rid of their outposts in tundra region. Meanwhile I have founded my second city in the south on the river spot.
As for my economy, I´m using "delaying" strategy - not finishing any tech unless it is needed now and researching only until 50% to allow inspiration boost to complete it for me. This way I spare tons of beakers, while sparing gold for unit upkeep and district costs. In general I delay 1gpt units research until I get conscript policy and later 2gpt/3gpt units research until I have -2gpt policy in place. I have researched Archery till 1 turn to finish to be ready for surprising attack from AI. With this strategy I never had lack of money and freely used it to build buildings in my new cities, upgrading army or buying strategy tiles. In meantime I have choose my pantheon (+15% quicker border expansion) and scouted my neighbors.
Speaking of surprising attack from AI, Germany declared surprising war around turn 42. I was again out in tundra killing and raping barbarian outposts when this happened. Finished Archery in one turn, upgraded one slinger in capital to archer and moved my slinger army back to capital. Two warriors, one spearman and 4 chariots showed up in initial attack. Once my army was back and upgraded I have cleaned initial attack and moved towards Germany cities. This time there wont be any peace as I need more cities and land is already quite full. City walls were no help for Germany capital, my 6 archers and 2 spears put it down fairly quickly. Any wounded archer was moved in back lines and replaced by fresh one. It was not that much necessary as usually I have used promotion when health was too low and was ready for another promotion after few turns again. Second city captured shortly after. And that was end of aggressive Germany, there wont come back again anymore...
Turn 86. Here is the situation after the war. I´m using eyefinity (3 screens) with wide resolution, so picture may not be readable easily on single screen.
Now with five cities I have switched to settler policy and built 4 settlers in few turns. Three of them went in tundra in north to cover whole coast there with bonus/luxury resources and one went south near Brussels in only vacant spot. With 9 cities I started to build my economy. in Economy first motto tradition I´m building commercial/Harbor districts first to get domestic trade routes flowing. I have been granted by last prophet, so I have founded my own religion using former Germany capitol´s holy district for this purpose. Incidentally I have selected same symbol as Sullla in his game and for my own amusement I have named it "Crab Diem" . Scythia was already spreading her own religion, so I had to barricade my holy city in order to convince my citizens that crab diem is only religion they want to follow.
Turn 160. Aachen barricaded to defend only right religion in this game.
Dozens of turns later I had 4 apostles to defend my borders. They were slaughtering all foreign missionaries and as side effect all other religions were dropping in my cities and crab diem rising without the use of missionaries (nice), which I have purchased only for my back line cities. My relations with other civilizations were worsening constantly. Each neighbor was complaining like little girl that I´m settling too close or moving my units on their borders or converting their cities. Are you kidding me? I´m founding cities in backlines, moving my units within my territory and just defending against other religions. My apostles killed a missionary in my territory, but also other civs border cities suffer penalty for that religion and leaders got crying on my shoulder that I´m converting their cities. Something is broken here...
Soon I have met also civs from other continent (Russia & France) and sent my settlers quickly there to claim empty land in north continent. Again, I´ve made enemies due to my settlers spam, though I was able to put down only 3 cities. Peter did not like it, as well as my lack of culture (only one theater district, even that one was built by Germany before I conquered them), so declared a war against my empire. I did not felt any threat as he was far away from me, but his suzerain-ed city state Preslav was in the middle of my empire with lot of knights at hand. Ooops. Upgraded all archers to field cannons and capture city state shortly after.
This act of active defense was translate as warmongering, so my relations with everyone worsened further. I would be really dumb to leave Preslav in other hands in the middle of my territory. For the rest of the game I was warmonger in eyes of other civs, despite I haven´t declare a single war in whole game and was defending most of the time.
Aimed for few wonders (Petra, Colossus), but got beaten to it few turns completion. I started to think that on higher difficulties AI is cheating and completing instantly wonders if player is close to completion...
In following turns I was working on districts slowly teching forward. Despite my lack of research focus (only two campus districts) I was leading in tech and felt no pressure to speed up. Few more wars declared against my empire that ended with more cities under my rule including city states that I was not able to suzerain or were useless for me (unit production bonus). I did not have to built any new units at all. I still had initial 8 slingers I kept upgrading, many of them were already with last upgrade of 2 attacks.
As per my government/policy focus I went trough path Classical republic -> Merchant republic -> Communism; policy improving housing/amenities & gpt/trade routes.
With 18 cities in my great empire I was teching towards space. With around 30 trade routes I have boosted my 3 biggest production cities and finished last three components in around 10 turns.
Game was quite easy, AI not even close to beat me. Score per turn started to exceed all other AI already around 100AD. Still, I could play this much better - I could conquer whole continent and focus more on science victory itself. Nevertheless, I had fun playing this game and looking forward to next one.
Some statistics at the end:
End score - 924
Total units lost - 8
Total units killed - 108
Total wars against player - 26
Total wars declared by player - 0
Turn 350. Last Turn.