December 27th, 2016, 20:31
Posts: 2,511
Threads: 4
Joined: Mar 2012
I'm currently playing Civ 6! My son bought it for me for Christmas.
Of course, playing any kind of Civ conjured up memories of spending days on end on RB. It is good to see some familiar names still at it.
Best wishes for 2017 all!
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
December 27th, 2016, 21:30
Posts: 7,916
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Joined: Jan 2012
Good to see you waterbat!
December 28th, 2016, 00:23
Posts: 2,511
Threads: 4
Joined: Mar 2012
(December 27th, 2016, 21:30)BRickAstley Wrote: Good to see you waterbat!
just was reading some old stuff:
WW14:
>>>-chicken--->
WW15:
5. Waterbat survived and was victorious
19. BRickAstley survived and was victorious
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
December 28th, 2016, 01:24
Posts: 17,440
Threads: 78
Joined: Nov 2005
That looks like an Epic 1 signup to me!
Suffer Game Sicko
Dodo Tier Player
January 8th, 2017, 01:14
(This post was last modified: January 8th, 2017, 17:50 by RifleAvenger.)
Posts: 26
Threads: 1
Joined: Jan 2017
I'm finishing up Shin Megami Tensei 4: Apocalypse. Great gameplay, but I'm really mixed on the game's plot, especially the endings. I know that humanism and balance between extremes has always been Shin Megami Tensei's true theme. It's never truly been about deciding between equally valid alternate viewpoints, no matter how much I want that to be the case. However, the latest games have really been over the top in terms of tearing the Law and Chaos alignments down where neutral can't be built up. I really preferred the games in the series (ex. Devil Survivor) that made every ending, or at least most of them, feel like real and valid choices. Oh well, at least it plays extremely well while actually fixing issues previous games had (like no longer relegating light/dark elements to instant kills, or expanding SMT 4's smirk system in some very interesting ways).
I've been pretty inspired by what I've read around here while lurking as a guest. I've actually written up/taken photos of my run through the final dungeon of SMT 4: Apocalypse, which I'm trying to defeat in one run blind without dying or retreating. I joined intending to share it, but it seems like there's a lock against new users posting threads (understandable to stop trolls, bots, and spammers). Hopefully I'll be able to share that sometime soon. If people like my "pilot episode," I've mulled around the idea of doing a runthrough of the original SMT 4 where I only use Law aligned demons in battle, cannot negotiate or run from anything Chaos aligned, and generally act as lawful (stupid) as possible.
Otherwise I've got a lot of half finished RPGs to get back to.
EDIT: Looks like someone gave me posting permission! Thanks! I've posted my report through the first floor as of now.
Posts: 12,510
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(January 8th, 2017, 01:14)RifleAvenger Wrote: I joined intending to share it, but it seems like there's a lock against new users posting threads (understandable to stop trolls, bots, and spammers).
Yes, but it's on the minor end of things. You need 10 posts before you can make threads IIRC. Posts in the Testing Subforum count, even if you just post the word 'test' 10 times consecutively.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 5,029
Threads: 111
Joined: Nov 2007
Also: I've never heard of SMT4 Apocalypse (on the other hand, in some respects I live in a cave with respect to media) but it sounds intriguing and I'd love to read about your playthrough of the game! If rather than spamming posts in the test forum or waiting for an admin to notice and set your account to allow posts anywhere immediately, you'd like one of us to create a thread for you, just say so!
Posts: 5,157
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So Torment Tides of Numeria is now out. I have only had the chance to play for about 2 hours so far, but it seems everything you would expect for the successor to Planescape Torment. Henchmen seem a little annoying / poor right now, but i am hoping they will grow on me as the story develops. Other than the tutorial fight I haven't had to resort to violence yet which is nice.
Start of the game hits you with a lot of setting specifc babble which isnt always fully explained, but now just starting to get my head round it
Posts: 3,537
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Yeah, the new Torment is pretty good. Just a little too much fanservice for my taste, but a lot of it you wouldn't even notice if you didn't play Planescape. I like how half of the companions are completely optional and you can actually pick a meaningful alternative fate for them, instead of them just hanging around forever waiting to be picked up.
A little restrained though, feels as if it's consciously made to be quite family friendly, which jars with the aspirations of the setting a lot. Like, there is slavery, which is apparently ubiquotius, but we will only show it to you under occasional, special circumstances.
Also everyone is robed because they couldn't afford models. And the models they could afford ... wow, talk of old-school.
Bobchillingworth
Unregistered
I've been playing a lot of Sims 3 lately- I've had the game for a while, got interested after watching Robbaz's wonderful "Redneck Brothers" series on Youtube, but never really played it until now. It's addictive in its own Animal Crossing-ish way, but the real appeal is in maxing AI Autonomy and then watching your characters bug out in the most amazing ways. Some of the standout examples so far have been a sim walking around everywhere naked because they left for work in the middle of a shower and the game forgot to take the censor stream with them, a floating baby, and a character being reduced to a pair of disembodied hands. It's pretty great, even if I have become a filthy casual.
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